Revolvers
Weapon Type: Revolver
Attack Type: Bludgeoning/Bashing, Piercing, Explosive
Weapon Proficiency: Hand Guns
Extra Info: Bullets do 20% piercing damage; if attacking point blank bullets also do 25% explosion damage.
The 5th Era revolver is a must have for personal protection. Conceived as a compromise for allowing personal protection without allowing for heavy potential gun related carnage, the modern revolver can dispense multiple bullets in a single shot and pack a punch.Currently, Capa City has 2 major weapon manufacturers and one smaller one. However, they also have several industries that provide assisting services to gun-users.
Capacitator Revolvers: A Capa City company making money off of the arms race with a Human background. With 'Capacitators DE-capacitate!' as their catchphrase, they've become the supplier of the Capa City Watch and Village Guards' standard issue weapon; the CR I Revolver. Capacitator Revolvers are powerful and reliable. Capacitator Revolvers produces 4 models of revolvers and 1 type of lever-action rifle.
The CR 1 Revolver
CR I Revolver a.k.a. 'the Town Crier' - The standard issue 6-round revolver for guards and other law enforcement in Capa City, the CR I is a relatively small calibre revolver with a high accuracy and low kick. Used by the law enforcement to shoot kneecaps and hands to incapacitate criminals. A very reliable revolver. Uses CR type I ammunition.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
CR 1 Revolver | 20 | N/A | 10 | +5, decrease by 5 per each additional shot due to recoil | 8 | 5 |
Rate of Fire: up to 6 per action Must be reloaded after every 6th shot |
100.00 |
CR 1 Revolver Ammo
Here is where you can select the different CR type 1 ammo for your CR 1 revolver.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
CR Type 1 | 20 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 1.50 |
CR Type 1 Armor Piercing | 20 | N/A | N/A | N/A | 0.1 | 0.01 | Ignores 50% of target's armor. | 4.00 |
CR Type 1 Stun Bullet | 15 | N/A | N/A | N/A | 0.1 | 0.01 |
|
3.00 |
CR 1 Modifications
Here is where you can select different modifications for your CR 1 revolver.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Revolver Suppressor | N/A | N/A | -5 | -5 | 0.5 | 1 |
Decreases firing noise by 90%, making it hard to hear unless the area is quiet. Reduces Rate of Fire by 1. |
20.00 |
Gunblade Conversion | 24 (blade only) | N/A | 2 (blade range only) | -5 (gun firing only) | 15 (blade weight) | 15 | Adds rune stone slot for blade effect only. | 200.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
CR 2 Revolver
CR II Revolver - A heavier type of the CR I, the CR II is used by guards and criminals alike who found the CR I to be a little too weak for their liking. More kick, but the same accuracy and reliability make the CR II a potent weapon. Uses CR type II ammunition.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
CR 2 Revolver | 40 | N/A | 10 | +5, decrease by 5 per each additional shot due to recoil | 12 | 5 |
Rate of Fire: up to 6 per action Must be reloaded after 6th shot |
300.00 |
CR 2 Revolver Ammo
Here is where you can select the different CR type 2 ammo for your CR 2 revolver
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
CR Type 2 | 30 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.00 |
CR Type 2 Fire | 40 | N/A | N/A | N/A | 0.1 | 0.01 |
|
4.00 |
CR Type 2 Lightening | 40 | N/A | N/A | N/A | 0.1 | 0.01 |
|
4.00 |
CR 2 Modifications
Here is where you can select different modifications for your CR 2 revolver.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Revolver Suppressor | N/A | N/A | -5 | -5 | 0.5 | 1 |
Decreases firing noise by 90%, making it hard to hear unless the area is quiet. Reduces Rate of Fire by 1. |
20.00 |
Gunblade Conversion | 24 (blade only) | N/A | 2 (blade range only) | -5 (gun firing only) | 15 (blade weight) | 15 | Adds rune stone slot for blade effect only. | 200.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
CR 3 Revolver
CR III Revolver - The heaviest CR revolver from the Capacitator factory, the CR III is a complete danger. It's accuracy has dipped a little in comparison to the CR II, as well as it's reliability having fallen and its kick increased, but a hit from the CR III tends to 'pass through' the enemy, allowing for shooting multiple enemies at once. Uses CR type III ammunition.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
CR 3 Revolver | 90 | N/A | 8 | -1, hit chance decreases by 5 per additional shot | 14 | 5 |
|
600 |
CR 3 Revolver Ammo
Here is where you can select the different CR type 3 ammo for your CR 3 revolver.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
CR Type 3 Scatter Shot | 30 | N/A | N/A | N/A | 0.1 | 0.01 | Scatters shot so that it affects target and 1x1 space area around target. | 2.75 |
CR Type 3 | 40 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 2.50 |
CR 3 Modifications
Here is where you can select different modifications for your CR 3 revolver.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Gunblade Conversion | 24 (blade only) | N/A | 2 (blade range only) | -5 (gun firing only) | 15 (blade weight) | 15 | Adds rune stone slot for blade effect only. | 200.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
Revolver Suppressor | N/A | N/A | -5 | -5 | 0.5 | 1 |
Decreases firing noise by 90%, making it hard to hear unless the area is quiet. Reduces Rate of Fire by 1. |
20.00 |
CR Grentzen
CR Grentzen - What's better than having just a revolverl? Right, a revolver that's also a sword. The CR Grentzen delivers in this department. The Grentzen is basically a steel shortsword with a close range 4-shot revolver embedded into the hilt, with the barrel replacing part of the crossguard; when firing, the sword would face towards the sky. The CR Grentzen has become a favorite of sky pirates and airship crews alike due to it's relative ease in switching between the pistol and sword function, of which the hand position is nigh identical. The shortsword is of relatively good quality as well, making the CR Grentzen a dangerous weapon. It comes in several models, with the most basic being fairly cheap and basic, while the most expensive tend to be flashy enough to be used in parades or in ballroom dances for the Capa upper class. The revolver fires CR type I ammunition. Sword stats are the same as a short sword, below are the gun stats.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
CR Grentzen | 20 | N/A | 8 | -2, hit chance decreases by 3 per additional shot | 10 | 20 |
|
260.00 |
CR 1 Revolver Ammo
Here is where you can select the different CR type 1 ammo for your CR Gladiator.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
CR Type 1 | 20 | N/A | N/A | N/A | 0.1 | 0.01 | N/A | 1.50 |
CR Type 1 Armor Piercing | 20 | N/A | N/A | N/A | 0.1 | 0.01 | Ignores 50% of target's armor. | 4.00 |
CR Type 1 Stun Bullet | 15 | N/A | N/A | N/A | 0.1 | 0.01 |
|
3.00 |
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