Revolvers

Weapon Type: Revolver

Attack Type: Bludgeoning/Bashing, Piercing, Explosive

Weapon Proficiency: Hand Guns

Extra Info: Bullets do 20% piercing damage; if attacking point blank bullets also do 25% explosion damage.

The modern 1st Era revolver is a must have for personal protection. Conceived as a compromise for allowing personal protection without allowing for heavy potential gun related carnage, the modern revolver can dispense multiple bullets in a single shot and pack a punch. There is one nationally supported company that is noted for making top quality revolvers.

Johnson Revolvers: a Maya Province based company started by a human and with a human history. With "Mighty Johnson" as their catchphrase, they've become the supplier of the police force standard issue weapon: The CR 1 Revolver. Johnson Revolvers are powerful and reliable. Johnson Revolvers produce 4 models of their revolvers. CR stands for carbine revolver, back from a time when other revolver types existed.

The CR 1 Revolver

Also known as the Town Crier, this is a standard issue 6-round revolver, commissioned for use by police forces all over Nor'Ova. The CR 1 is a relatively small caliber revolver with high accuracy and low recoil. They are typically used by law enforcement to shoot kneecaps and hands in order to incapacitate criminals. It uses the CR type 1 ammo form factor.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
CR 1 Revolver 20 N/A 10 +5, decrease by 5 per each additional shot due to recoil 8 5 Rate of Fire: up to 6 per action
Must be reloaded after every 6th shot
100.00

CR 1 Revolver Ammo

Here is where you can select the different CR type 1 ammo for your CR 1 revolver.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
CR Type 1 20 N/A N/A N/A 0.1 0.01 N/A 1.50
CR Type 1 Armor Piercing 20 N/A N/A N/A 0.1 0.01 Ignores 50% of target's armor. 4.00
CR Type 1 Stun Bullet 15 N/A N/A N/A 0.1 0.01
  • Dazes target 1d4 rounds
  • 15% chance to stun target 1 round
3.00

CR 1 Modifications

Here is where you can select different modifications for your CR 1 revolver.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Gunblade Conversion 24 (blade only) N/A 2 (blade range only) -5 (gun firing only) 15 (blade weight) 15 Adds rune stone slot for blade effect only. 200.00
Recoil Dampener N/A N/A -2 N/A 4 0 Reduces Hit Chance penalty per additional shot by half. 80.00
Revolver Suppressor N/A N/A -5 -5 0.5 1 Decreases firing noise by 90%, making it hard to hear unless the area is quiet.
Reduces Rate of Fire by 1.
20.00

CR 2 Revolver

This is a heavier type of revolver. It is generally used by those who aim to do more than incapacitate. The CR 2 does have more recoil but doesn't lose anything in accuracy. It uses the CR type 2 ammo.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
CR 2 Revolver 40 N/A 10 +5, decrease by 5 per each additional shot due to recoil 12 5 Rate of Fire: up to 6 per action
Must be reloaded after 6th shot
300.00

CR 2 Revolver Ammo

Here is where you can select the different CR type 2 ammo for your CR 2 revolver

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
CR Type 2 30 N/A N/A N/A 0.1 0.01 N/A 2.00
CR Type 2 Lightening 40 N/A N/A N/A 0.1 0.01
  • Deals 5d20 + runic energy damage
  • 10% chance to stun target 1 round
4.00
CR Type 2 Fire 40 N/A N/A N/A 0.1 0.01
  • Does 4d20 + runic energy damage
  • Inflicts 2d20 burn damage
4.00

CR 2 Modifications

Here is where you can select different modifications for your CR 2 revolver.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Gunblade Conversion 24 (blade only) N/A 2 (blade range only) -5 (gun firing only) 15 (blade weight) 15 Adds rune stone slot for blade effect only. 200.00
Recoil Dampener N/A N/A -2 N/A 4 0 Reduces Hit Chance penalty per additional shot by half. 80.00
Revolver Suppressor N/A N/A -5 -5 0.5 1 Decreases firing noise by 90%, making it hard to hear unless the area is quiet.
Reduces Rate of Fire by 1.
20.00

CR 3 Revolver

This is the heaviest of the CR revolvers. It's accuracy is less than the other CR revolvers, it is less durable, and it has a higher recoil. Where it excels however is its power. It uses the CR type 3 ammo.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
CR 3 Revolver 90 N/A 8 -1, hit chance decreases by 5 per additional shot 14 5
  • Rate of Fire: up to 6 per action
  • Must be reloaded after 6th shot
  • 10% chance of jamming
  • If unarmored, bullet will pass through target to next target behind it within range
600

CR 3 Revolver Ammo

Here is where you can select the different CR type 3 ammo for your CR 3 revolver.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
CR Type 3 40 N/A N/A N/A 0.1 0.01 N/A 2.50
CR Type 3 Scatter Shot 30 N/A N/A N/A 0.1 0.01 Scatters shot so that it affects target and 1x1 space area around target. 2.75

CR 3 Modifications

Here is where you can select different modifications for your CR 3 revolver.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Gunblade Conversion 24 (blade only) N/A 2 (blade range only) -5 (gun firing only) 15 (blade weight) 15 Adds rune stone slot for blade effect only. 200.00
Recoil Dampener N/A N/A -2 N/A 4 0 Reduces Hit Chance penalty per additional shot by half. 80.00
Revolver Suppressor N/A N/A -5 -5 0.5 1 Decreases firing noise by 90%, making it hard to hear unless the area is quiet.
Reduces Rate of Fire by 1.
20.00

CR Gladiator

What's better than having just a revolver? A revolver that is also a sword. The CR Gladiator delivers in this department. The Gladiator is basically a sword blade with a close range 4-shot revolver embedded into the holt, with the barrel replacing part of the crossguard. When firing, the sword blade would face towards the sky. The CR Gladiator has become a favorite of pirates due to its relative ease in switching between revolver and sword, of which the hand position is nigh identical. Many CR Gladiators are made purely as decorative pieces, with some looking fancy enough to be used in parades or ballroom dances for the Xeno City upper class. It uses the CR type 1 ammo.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
CR Gladiator 20 N/A 8 -2, hit chance decreases by 3 per additional shot 10 20
  • Must be reloaded after 4th shot
  • Blade Attack: 18 cutting damage
  • Rate of Fire: up to 4 per action
260.00

CR 1 Revolver Ammo

Here is where you can select the different CR type 1 ammo for your CR Gladiator.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
CR Type 1 20 N/A N/A N/A 0.1 0.01 N/A 1.50
CR Type 1 Armor Piercing 20 N/A N/A N/A 0.1 0.01 Ignores 50% of target's armor. 4.00
CR Type 1 Stun Bullet 15 N/A N/A N/A 0.1 0.01
  • Dazes target 1d4 rounds
  • 15% chance to stun target 1 round
3.00

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