Search results
Your search for “"artificer skills"” gave approximately 10 results:
skills entry
Skill | Create Magical Totem |
---|---|
Stat Cost | 10 Soul |
Description | Create a magical totem. This ability allows you to transform something you already possess into a magical totem. The totem decreases the casting costs of any spell you are casting by 1 and the stat cost by 10%. However, the totem has only as much Soul that you put into it. The totem will lose the spell's Soul cost in Soul each time you cast a spell while holding the totem, and once the Soul cost is depleted, the totem becomes a normal object again, no longer providing its effect. To create a totem, simply hold the object you wish to enchant and spend your Soul into it, 10 Soul at a time, until you are satisfied. Every 10 Soul spent takes 1 minute of game time. This ability can't be used in combat. This is best used when using spells you've already mastered from your rune stones. |
Level Effects | N/A: only one level |
Cost to Acquire | This is a Tier 2 skill Level 1: 50/100 |
skills entry
Skill | Runic Mage Empowerment |
---|---|
Stat Cost | N/A |
Description | Able to apply runic mage skill effects to potion or item effect values. |
Level Effects | N/A |
Cost to Acquire | This is a Tier 6 skill Level 1: 150/300 |
skills entry
Skill | Arcane Crafting |
---|---|
Stat Cost | N/A |
Description | Lets you add spell components to your items to make magical items based on level of mastery. Follows the same rules as Spell Crafting, meaning that you would need to have higher levels of this skill to us different components. |
Level Effects | Level 1: Level 1 complexity Level 2: Level 2 complexity Level 3: Level 3 complexity Level 4: Level 4 complexity |
Cost to Acquire | This is a Tier 3 skill Level 1: 75/150 |
skills entry
Skill | Arcane Materials |
---|---|
Stat Cost | N/A |
Description | Lets you increase one value of material at a rate of +1 per 10 character points. |
Level Effects | Level 1: +1 per 10 character points Level 2: +2 per 10 character points Level 3: +3 per 10 character points Level 4: +4 per 10 character points |
Cost to Acquire | This is a Tier 4 skill Level 1: 100/200 |
skills entry
Skill | Elemental Creations |
---|---|
Stat Cost | N/A |
Description | All items you use or create are increased by your Runic Energy. |
Level Effects | N/A |
Cost to Acquire | This is a Tier 4 skill Level 1: 100/200 |
skills entry
Skill | Elemental Imbuing |
---|---|
Stat Cost | 20 Soul |
Description | Allows you to give material the element of spell stored in rune stone at the cost of the rune stone. |
Level Effects | N/A |
Cost to Acquire | This is a Tier 5 skill Level 1: 125/250 |
skills entry
Skill | Enchantment |
---|---|
Stat Cost | N/A |
Description | Allows you to imbue elemental materials with spell effect, charges dependent upon level of mastery. |
Level Effects | Level 1: 25 charges Level 2: 50 charges Level 3: 75 charges Level 4: 100 charges |
Cost to Acquire | This is a Tier 6 skill Level 1: 150/300 |
skills entry
Skill | Runic Carvings |
---|---|
Stat Cost | N/A |
Description | Apply Rune Tattoo to elemental construct. |
Level Effects | N/A |
Cost to Acquire | This is a Tier 5 skill Level 1: 125/250 |
skills entry
Skill | Runic Item Empowerment |
---|---|
Stat Cost | N/A |
Description | All items you use or create are increased by your mental as a percentage. |
Level Effects | N/A |
Cost to Acquire | This is a Tier 5 skill Level 1: 125/250 |
skills entry
Skill | Runic Profession |
---|---|
Stat Cost | N/A |
Description | Grants elemental construct a profession to learn skills from. |
Level Effects | N/A |
Cost to Acquire | This is a Tier 6 skill Level 1: 150/300 |