Other Info |
Defines the weapon's primary attack type.
- Slashing: Slashing attacks are more effective against cloth armor, with 10% of the damage dealt going through cloth armor. Can cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged.
- Bashing: You can cause Fatigue status effect if the target is armored if you make a critical hit, lasting for 4 rounds. If the target is not armored, Minor Broken Bones and Fatigue apply if you crit. You can make a strength check to daze the target for 1d3 rounds.
- Chopping: if one crits, 10% of the damage goes to the target's Vitality regardless of the armor worn. You can cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged.
- Piercing: If you are attacking a target not wearing armor or wearing cloth armor, you have a chance of inflicting Serious Wounds to the target. Attacks deal 10% of the damage directly to the target's Vitality.
|