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Your search for “"field chemist skills"” gave approximately 17 results:

skills entry

Skill Herbal Knowledge
Stat Cost 5 Soul
Description +10 to Perceive to identify a plant and its properties.
Level Effects Level 1: +10; 5 Soul
Level 2: +20; 10 Soul
Level 3: +30; 15 Soul
Level 4: +40; 20 Soul
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Create Potions
Stat Cost N/A
Description Lets you create potions based on your level of mastery.
Level Effects Level 1: Level 1 potions
Level 2: Level 2 potions
Level 3: Level 3 potions
Level 4: Level 4 potions
Cost to Acquire

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

skills entry

Skill Diagnose
Stat Cost N/A
Description +5 to Mental Check to determine status condition so you can provide the right care.
Level Effects Level 1: +5
Level 2: +10
Level 3: +15
Level 4: +20
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Equip Potion
Stat Cost N/A
Description This allows you to always have a potion in hand as long as you have enough of that potion without having to waste your support action to get another potion. 
Level Effects N/A: only one level
Cost to Acquire

This is a Tier 3 skill

Level 1: 75/150

skills entry

Skill Fast Potion
Stat Cost N/A
Description Can use +1 potion per level of mastery as a support move.
Level Effects Level 1: +1 potions
Level 2: +2 potions
Level 3: +3 potions
Level 4: +4 potions
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Fatigue First Aid
Stat Cost 10 Soul
Description Heal 1d6 Fatigue with First Aid.
Level Effects Level 1: 1d6; 10 Soul
Level 2: 2d6; 20 Soul
Level 3: 3d6; 30 Soul
Level 4: 4d6; 40 Soul
Cost to Acquire

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

skills entry

Skill First Aid
Stat Cost 5 Soul
Description Heal wounds and restore 1d8 Vitality.
Level Effects Level 1: 1d8; 5 Soul
Level 2: 2d8; 10 Soul
Level 3: 3d8; 15 Soul
Level 4: 4d8; 20 Soul
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Item Rationing
Stat Cost N/A
Description Get +1 extra use from a single potion per level of mastery.
Level Effects Level 1: +1 use
Level 2: +2 uses
Level 3: +3 uses
Level 4: +4 uses
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Mix Potions
Stat Cost N/A
Description Lets you mix a number of potions based on mastery to make a new combined potion.
Level Effects Level 1: Mix 2 potions
Level 2: Mix 3 potions
Level 3: Mix 4 potions
Level 4: Mix 5 potions
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Power First Aid
Stat Cost 15 Soul
Description Heal 1d10 Power with First Aid.
Level Effects Level 1: 1d10; 15 Soul
Level 2: 2d10; 30 Soul
Level 3: 3d10; 45 Soul
Level 4: 4d10; 60 Soul
Cost to Acquire

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

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