Search results
Your search for “"field chemist skills"” gave approximately 17 results:
skills entry
Skill | Herbal Knowledge |
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Stat Cost | 5 Soul |
Description | +10 to Perceive to identify a plant and its properties. |
Level Effects | Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Create Potions |
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Stat Cost | N/A |
Description | Lets you create potions based on your level of mastery. |
Level Effects | Level 1: Level 1 potions Level 2: Level 2 potions Level 3: Level 3 potions Level 4: Level 4 potions |
Cost to Acquire | This is a Tier 2 skill Level 1: 50/100 |
skills entry
Skill | Diagnose |
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Stat Cost | N/A |
Description | +5 to Mental Check to determine status condition so you can provide the right care. |
Level Effects | Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Equip Potion |
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Stat Cost | N/A |
Description | This allows you to always have a potion in hand as long as you have enough of that potion without having to waste your support action to get another potion. |
Level Effects | N/A: only one level |
Cost to Acquire | This is a Tier 3 skill Level 1: 75/150 |
skills entry
Skill | Fast Potion |
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Stat Cost | N/A |
Description | Can use +1 potion per level of mastery as a support move. |
Level Effects | Level 1: +1 potions Level 2: +2 potions Level 3: +3 potions Level 4: +4 potions |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Fatigue First Aid |
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Stat Cost | 10 Soul |
Description | Heal 1d6 Fatigue with First Aid. |
Level Effects | Level 1: 1d6; 10 Soul Level 2: 2d6; 20 Soul Level 3: 3d6; 30 Soul Level 4: 4d6; 40 Soul |
Cost to Acquire | This is a Tier 5 skill Level 1: 125/250 |
skills entry
Skill | First Aid |
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Stat Cost | 5 Soul |
Description | Heal wounds and restore 1d8 Vitality. |
Level Effects | Level 1: 1d8; 5 Soul Level 2: 2d8; 10 Soul Level 3: 3d8; 15 Soul Level 4: 4d8; 20 Soul |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Item Rationing |
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Stat Cost | N/A |
Description | Get +1 extra use from a single potion per level of mastery. |
Level Effects | Level 1: +1 use Level 2: +2 uses Level 3: +3 uses Level 4: +4 uses |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Mix Potions |
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Stat Cost | N/A |
Description | Lets you mix a number of potions based on mastery to make a new combined potion. |
Level Effects | Level 1: Mix 2 potions Level 2: Mix 3 potions Level 3: Mix 4 potions Level 4: Mix 5 potions |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Power First Aid |
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Stat Cost | 15 Soul |
Description | Heal 1d10 Power with First Aid. |
Level Effects | Level 1: 1d10; 15 Soul Level 2: 2d10; 30 Soul Level 3: 3d10; 45 Soul Level 4: 4d10; 60 Soul |
Cost to Acquire | This is a Tier 6 skill Level 1: 150/300 |