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Your search for “"mining clan skills"” gave approximately 6 results:
skills entry
Skill | Armor Hardening |
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Stat Cost | 5 Soul |
Description | Dwarfs can use their great knowledge of armor and metals to temporarily increase the protective ability of their armor. By using this ability, the Dwarf can exchange Soul into a Flat defense or spirit rate of their choosing at a cost of 5 Soul per 1 defense or spirit point. The effect lasts for 6 rounds and this ability cannot be used again until the effect wears off. |
Level Effects | Level 1: 5 Soul to 1 Level 2: 5 Soul to 2 Level 3: 5 Soul to 3 Level 4: 5 Soul to 4 |
Cost to Acquire | This is a Tier 2 skill Level 1: acquired |
skills entry
Skill | Carry |
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Stat Cost | 5 Endurance |
Description | Increase weight limit by 20% for 1 hour. |
Level Effects | Level 1: 20%; 5 Endurance Level 2: 40%; 10 Endurance Level 3: 60%; 15 Endurance Level 4: 80%; 20 Endurance |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Carving |
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Stat Cost | N/A |
Description | Lets you carve wood, bone, and stone materials with a knife, dagger, or any other blade. |
Level Effects | N/A: only one level |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Dwarven Forge |
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Stat Cost | 5 Soul and 2 Endurance |
Description | Dwarves are masters of the forge. They can work their material in ways that seem supernatural to some. A dwarf can take any already completed weapon or armor and rework its properties. With this a dwarf can exhange spirit for defense or defense for spirit at a 1 to 1 ratio. If it is a weapon, they can trade parry with attack value at a 1:1 ratio. If the dwarf wants to reverse the change, the dwarf would simply reuse this skill, with that intention. The limit is 25 points per attribute. It takes 1 mintue per point change - can only spend up to 25 minutes so only up to 25 points |
Level Effects | N/A: only one level |
Cost to Acquire | This is a Tier 2 skill Level 1: acquired |
skills entry
Skill | Dwarven Prospector |
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Stat Cost | N/A |
Description | Dwarves are naturals at prospecting for new mines. They can easily sense the mineral or ore that they are looking for if they are nearby it. The dwarf simply needs to think on the type of ore he or she is looking for and if the dwarf is within 50 feet the dwarf will have a distinct ringing in the ears sensation, which will get louder as the dwarf gets closer. If the dwarf is a geomancer, multiply the range by the dwarf's runic energy. |
Level Effects | N/A: only one level |
Cost to Acquire | This is a Tier 1 skill Level 1: acquired |
skills entry
Skill | Item Combination |
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Stat Cost | N/A |
Description | Lets you combine a number of items based on mastery to make a new item. |
Level Effects | Level 1: Combine 2 items Level 2: Combine 3 items Level 3: Combine 4 items Level 4: Combine 5 items |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |