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Your search for “"shield clan skills"” gave approximately 6 results:

skills entry

Skill Defense Proficiency
Stat Cost N/A
Description Increase Defense while in Defensive Stance by 10% per level of mastery. This is a percentage increase, not a flat value increase. If your Defense with is 10, this skill will make it 11. 
Level Effects Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Dwarven Tuck
Stat Cost N/A
Description When in defensive stance, the dwarf can sacrifice his or her movement action for the next round and pull him or herself in even further, tucking into the dwarf's armor. This will increase the dwarf's Defense and Spirit by 20% for the duration of the defensive round.
Level Effects Level 1: 20%
Level 2: 40%
Level 3: 60%
Level 4: 80%
Cost to Acquire

This is a Tier 1 skill

Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Dwarven Will
Stat Cost 10 Soul
Description Dwarves claim to be of strong will, ones who will not be tricked or ensnared so easily. When a dwarf is fighting for self control, the dwarf gets +15 to Will for a Will Check. This can be used anytime a will check is needed.
Level Effects Level 1: 15; 10 Soul
Level 2: 30; 20 Soul
Level 3: 45; 30 Soul
Level 4: 50; 40 Soul
Cost to Acquire

This is a Tier 2 skill

Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

skills entry

Skill Keep Self
Stat Cost N/A
Description +5 to Will against fear, rage, or loss of self for 1 hour.
Level Effects Level 1: +5
Level 2: +10
Level 3: +15
Level 4: +20
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Last Dwarf Standing
Stat Cost N/A
Description If the dwarf is the last one alive, the dwarf will get a bonus of 10 to his or her save check, and come back with 10% Vitality instead of just 1 Vitality. If the dwarf isn't the last one alive, the dwarf gets a second free savecheck. Save will always bring the shield dwarf back with 10% Vitality instead of 1 Vitality.
Level Effects Level 1: 10
Level 2: 20
Level 3: 30
Level 4: 40
Cost to Acquire

This is a Tier 2 skill

Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

skills entry

Skill Armor Proficiency
Stat Cost N/A
Description

+1 to Evade, +1 to Defense and Spirit per level of mastery when wearing the armor type you are proficient in.  This skill also grants the ability to different armor types if you are proficient in them.

The armor types are:

  • Light Armor
  • Medium Armor
  • Heavy Armor

Each armor type is its own skill.

Level Effects Level 1: +1
Level 2: +2
Level 3: +3
Level 4: +4; removes any profession armor handicap
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

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