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Your search for “"shield clan skills"” gave approximately 6 results:
skills entry
Skill | Defense Proficiency |
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Stat Cost | N/A |
Description | Increase Defense while in Defensive Stance by 10% per level of mastery. This is a percentage increase, not a flat value increase. If your Defense with is 10, this skill will make it 11. |
Level Effects | Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Dwarven Tuck |
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Stat Cost | N/A |
Description | When in defensive stance, the dwarf can sacrifice his or her movement action for the next round and pull him or herself in even further, tucking into the dwarf's armor. This will increase the dwarf's Defense and Spirit by 20% for the duration of the defensive round. |
Level Effects | Level 1: 20% Level 2: 40% Level 3: 60% Level 4: 80% |
Cost to Acquire | This is a Tier 1 skill Level 1: acquired |
skills entry
Skill | Dwarven Will |
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Stat Cost | 10 Soul |
Description | Dwarves claim to be of strong will, ones who will not be tricked or ensnared so easily. When a dwarf is fighting for self control, the dwarf gets +15 to Will for a Will Check. This can be used anytime a will check is needed. |
Level Effects | Level 1: 15; 10 Soul Level 2: 30; 20 Soul Level 3: 45; 30 Soul Level 4: 50; 40 Soul |
Cost to Acquire | This is a Tier 2 skill Level 1: acquired |
skills entry
Skill | Keep Self |
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Stat Cost | N/A |
Description | +5 to Will against fear, rage, or loss of self for 1 hour. |
Level Effects | Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Last Dwarf Standing |
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Stat Cost | N/A |
Description | If the dwarf is the last one alive, the dwarf will get a bonus of 10 to his or her save check, and come back with 10% Vitality instead of just 1 Vitality. If the dwarf isn't the last one alive, the dwarf gets a second free savecheck. Save will always bring the shield dwarf back with 10% Vitality instead of 1 Vitality. |
Level Effects | Level 1: 10 Level 2: 20 Level 3: 30 Level 4: 40 |
Cost to Acquire | This is a Tier 2 skill Level 1: acquired |
skills entry
Skill | Armor Proficiency |
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Stat Cost | N/A |
Description | +1 to Evade, +1 to Defense and Spirit per level of mastery when wearing the armor type you are proficient in. This skill also grants the ability to different armor types if you are proficient in them. The armor types are:
Each armor type is its own skill. |
Level Effects | Level 1: +1 Level 2: +2 Level 3: +3 Level 4: +4; removes any profession armor handicap |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |