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Your search for “"temple monk skills"” gave approximately 11 results:

skills entry

Skill Chi Aura
Stat Cost 15 Soul
Description Produces a 3x3 space aura that gives the effects of Gift of Tongues to allies and Curse of Tongues to enemies, increased by x 1.25. You can only give the effect of the skill if you already have the skill.
Level Effects Level 1: x 1.25; 15 Soul
Level 2: x 1.5; 30 Soul
Level 3: x 1.75; 45 Soul
Level 4: x 2; 60 Soul
Cost to Acquire

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

skills entry

Skill Chi Drain
Stat Cost 15 Soul
Description Generates a 3x3 space aura using your chi energy that drains any within the aura's Vitality by 20% of your Runic Energy. The drained Vitality is returned to you. The aura lasts for 1d4 rounds.
Level Effects Level 1: 20%; 15 Soul
Level 2: 40%; 30 Soul
Level 3: 60%; 45 Soul
Level 4: 80%; 60 Soul
Cost to Acquire

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

skills entry

Skill Chi Element
Stat Cost 15 Soul
Description

A 3x3 space aura around the user that causes effects based on the user's element.

  • Fire: deals 10 + Runic Energy fire magic damage
  • Earth: increases defenses by 20%
  • Air: increases Evade by 15%
  • Water: deals 10 + Runic Energy water magic damage
  • Life: restores 15% Vitality
  • Death: deals 1d20 poison damage
  • Time: increases movement and react by 15%
  • Space: 10% chance to stun for 1 round.
Level Effects

Level 1: Fire 10, Earth 20%, Air 15%, Water 10, Life 15%, Death 1d20, Time 15%, Space 10%; 15 Soul

Level 2: Fire 20, Earth 40%, Air 30%, Water 20, Life 30%, Death 2d20, Time 30%, Space 20%; 30 Soul

Level 3: Fire 30, Earth 60%, Air 45%, Water 30, Life 45%, Death 3d20, Time 45%, Space 30%; 45 Soul

Level 4: Fire 40, Earth 70%, Air 60%, Water 40, Life 60%, Death 4d20, Time 60%, Space 40%; 60 Soul

Cost to Acquire

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

skills entry

Skill Chi Energy Field
Stat Cost N/A
Description Produces a 4x4 space aura around you that increases spent stat by x 1.3 and divides it among all targets in the area. This is an instant skill, the amount of stat points spent is up to the user as is the type and can be Vitality, Soul, or Endurance, however those points come from the user's current stat points.
Level Effects Level 1: x 1.3
Level 2: x 1.6
Level 3: x 1.9
Level 4: x 2.2
Cost to Acquire

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

skills entry

Skill Chi Guard
Stat Cost 8 Soul
Description Generates a 3x3 space aura using your chi energy that increases the defense of any in that area by 20% of your Runic Energy for 1d4 rounds.
Level Effects Level 1: 20%; 8 Soul
Level 2: 40%; 16 Soul
Level 3: 60%; 24 Soul
Level 4: 80%; 32 Soul
Cost to Acquire

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

skills entry

Skill Forced Illusion
Stat Cost 25 Endurance
Description Move so fast that you seem to split in 2, giving you double use of all actions for that 1 round. This means you can attack twice, move twice, do supportive actions twice, and be able to cast 2 spells or have double your runic speed to cause a spell to cast faster.
Level Effects N/A
Cost to Acquire

This is a Tier 3 skill

Level 1: 75/150

skills entry

Skill Inciteful Energy
Stat Cost 30 Soul
Description Causes all within a 3x3 space area around you to be berserked, the area lasts for 1d4 rounds.
Level Effects N/A
Cost to Acquire

This is a Tier 5 skill

Level 1: 125/250

skills entry

Skill Invisibility
Stat Cost 15 Soul
Description Reduces enemies perceive by 30% when trying to detect you for 1d4 rounds.
Level Effects Level 1: 30%; 15 Soul
Level 2: 60%; 30 Soul
Level 3: 90%; 45 Soul
Level 4: 120%; 60 Soul
Cost to Acquire

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

skills entry

Skill Invoked Spirit
Stat Cost N/A
Description Allows you to use your moral points as a bonus against targets of an opposite alignment. This can be an opposite if either of your alignments. For example, If you are lawful good, you could use this against a target who is chaotic good since chaotic is the opposite of lawful. If both alignments are opposite of yours, such as you being lawful good and the target being chaotic evil, then you will apply this skill's effect twice. The moral points you add is a combination of all moral points, and it does not decrease your moral points.
Level Effects N/A
Cost to Acquire

This is a Tier 3 skill

Level 1: 75/150

skills entry

Skill Powered Hit
Stat Cost N/A
Description Increase Melee Power at a cost of 4 Endurance for +1 to Melee Power for that instance.
Level Effects Level 1: 4 Endurance = +1 Melee Power
Level 2: 4 Endurance = +2 Melee Power
Level 3: 4 Endurance = +4 Melee Power
Level 4: 4 Endurance = +8 Melee Power
Cost to Acquire

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

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