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Your search for “"witch skills"” gave approximately 14 results:
skills entry
Skill | Binding of the Natural Spirits |
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Stat Cost | 10 Soul |
Description | 20% chance to inflict 1d10 poison or remove poison by touch. |
Level Effects | Level 1: 20% chance, 1d10, 10 Soul Level 2: 40% chance, 2d10, 20 Soul Level 3: 60% chance, 3d10, 30 Soul Level 4: 80% chance, 4d10, 40 Soul |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Apply Curse |
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Stat Cost | 25 Soul |
Description | This skill allows you to apply any curses you have learned onto objects. Objects must be able to be held or equipped in some fashion. |
Level Effects | N/A |
Cost to Acquire | This is a Tier 3 skill Level 1: 75/150 |
skills entry
Skill | Divination |
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Stat Cost | N/A |
Description | Use of a spiritual pendulum or dowsing rods for finding things, people, locations, or answers to yes/no questions with 20% accuracy. |
Level Effects | Level 1: 20% Level 2: 40% Level 3: 60% Level 4: 80% |
Cost to Acquire | This is a Tier 2 skill Level 1: 50/100 |
skills entry
Skill | Emotional Witch |
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Stat Cost | N/A |
Description | Witches spells are affected by their emotional state. If a witch is angry their spells do 50% more damage. If a witch is worried, their healing spells do 50% more healing, and so forth. |
Level Effects | N/A |
Cost to Acquire | This is a Tier 5 skill Level 1: 125/250 |
skills entry
Skill | Learn Curse |
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Stat Cost | N/A |
Description | Learn how to do curses from cursed objects based on complexity. Once you learn the curse, you can perform the curse yourself albeit following any rules for doing so as given by your GM. |
Level Effects | Level 1: learn level 1 curse Level 2: learn level 2 curse Level 3: learn level 3 curse Level 4: learn level 4 curse |
Cost to Acquire | This is a Tier 2 skill Level 1: 50/100 |
skills entry
Skill | Magical Components |
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Stat Cost | 5 Soul |
Description | Allows for improving the effects of ingredients for sorcery by 10% of Runic Energy. |
Level Effects | Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
Cost to Acquire | This is a Tier 3 skill Level 1: 75/150 |
skills entry
Skill | Magical Thought |
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Stat Cost | 5 Soul |
Description | This skill allows for wish manifestation within spell casting. Basically, the more skilled you are with this skill, the more likely it is that the spell will do something that reflects your wishes. If you want the healing spell to remove poison, for example, with this it is possible. If you want the healing spell to revive the incapacitated, it could happen. Want the basic fire spell to erupt and do double damage, possible with this. The GM can impose any penalties on top of the likelyhood of the wish happening. |
Level Effects | Level 1: 10% chance; 5 Soul Level 2: 20% chance; 10 Soul Level 3: 30% chance; 15 Soul Level 4: 40% chance; 20 Soul |
Cost to Acquire | This is a Tier 6 skill Level 1: 150/300 |
skills entry
Skill | Occult Aid |
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Stat Cost | N/A |
Description | Spirit Guide assists you with Save Checks improving them by 20% for that instance. |
Level Effects | Level 1: 20% Level 2: 40% Level 3: 60% Level 4: 80% |
Cost to Acquire | This is a Tier 5 skill Level 1: 125/250 |
skills entry
Skill | Occult Empowerment |
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Stat Cost | N/A |
Description | Spirit Guides assist you with spells increasing the effects of the spell you are wanting to cast by 15%. |
Level Effects | Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
Cost to Acquire | This is a Tier 6 skill Level 1: 150/300 |
skills entry
Skill | Occult Guidance |
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Stat Cost | 5 Soul |
Description | Use of tarot cards for answers to questions with 30% accuracy. |
Level Effects | Level 1: 30%; 5 Soul Level 2: 60%; 10 Soul Level 3: 90%; 15 Soul Level 4: 100%; 20 Soul |
Cost to Acquire | This is a Tier 3 skill Level 1: 75/150 |