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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Soul of Forsaken | 15 Soul |
Component Cost: 1 vial Manna Rose Nectar and 1 Zodo's Eye Orchid With this summon you call upon the dark power of Zodo to aide you and your allies in battle. He does so by empowering all of your and your friends weapons with a special dark power, as long as you and your allies have dark moral points. This dark power causes you to do 25% more damage against those with light moral points and double damage against those who are worshipers of El Anon. This summon works for anyone as long as they have at least one dark moral point, alignment classification doesn't matter. The increased damage works against anyone with any light moral points, even if they are neutral. The arcessomancer will have his or her dark moral points increase by one with each use of this summon, for a maximum increase of 5. After 1d4 rounds the weapons return to normal. |
N/A |
This is a Tier 3 skill Level 1: 75/150 |
Soul of Legend | 15 Soul |
Component Cost: 1 vial Manna Rose Nectar and 1 Kymara's Tear Tulip With this summon you call upon the divine power of Kymara to aide you and your allies in battle. She does so by empowering all of your and your friends weapons with a special holy power, as long as you and your allies have light moral points. This holy power causes you to do 25% more damage against those with dark moral points and double damage against the undead and demons. This summon works for anyone as long as they have at least one light moral point, alignment classification doesn't matter. The increased damage works against anyone with any dark moral points, even if they are neutral. The arcessomancer will have his or her light moral points increase by one with each use of this summon, for a maximum gain of 5. After 1d4 rounds the weapons return to normal. |
N/A |
This is a Tier 3 skill Level 1: 75/150 |
Chi Aura | 15 Soul | Produces a 3x3 space aura that gives the effects of Gift of Tongues to allies and Curse of Tongues to enemies, increased by x 1.25. You can only give the effect of the skill if you already have the skill. |
Level 1: x 1.25; 15 Soul Level 2: x 1.5; 30 Soul Level 3: x 1.75; 45 Soul Level 4: x 2; 60 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Chi Drain | 15 Soul | Generates a 3x3 space aura using your chi energy that drains any within the aura's Vitality by 20% of your Runic Energy. The drained Vitality is returned to you. The aura lasts for 1d4 rounds. |
Level 1: 20%; 15 Soul Level 2: 40%; 30 Soul Level 3: 60%; 45 Soul Level 4: 80%; 60 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Chi Element | 15 Soul |
A 3x3 space aura around the user that causes effects based on the user's element.
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Level 1: Fire 10, Earth 20%, Air 15%, Water 10, Life 15%, Death 1d20, Time 15%, Space 10%; 15 Soul Level 2: Fire 20, Earth 40%, Air 30%, Water 20, Life 30%, Death 2d20, Time 30%, Space 20%; 30 Soul Level 3: Fire 30, Earth 60%, Air 45%, Water 30, Life 45%, Death 3d20, Time 45%, Space 30%; 45 Soul Level 4: Fire 40, Earth 70%, Air 60%, Water 40, Life 60%, Death 4d20, Time 60%, Space 40%; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Invisibility | 15 Soul | Reduces enemies perceive by 30% when trying to detect you for 1d4 rounds. |
Level 1: 30%; 15 Soul Level 2: 60%; 30 Soul Level 3: 90%; 45 Soul Level 4: 120%; 60 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Treat Psychosis | 15 Soul | Able to treat up to 4 levels of mental issues without meds. |
Level 1: 1d10; 15 Soul Level 2: 2d10; 30 Soul Level 3: 3d10; 45 Soul Level 4: 4d10; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Wall Clinging | 2 Endurance | Deztunians can cling to walls and ceilings, allowing them to scale walls and walk on ceilings almost as effortless as walking. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
Sleight of Hand | 2 Endurance | Move hands faster than target's eyes. +5 to Hit Chance. |
Level 1: +5; 2 Endurance Level 2: +10; 4 Endurance Level 3: +15; 6 Endurance Level 4: +20; 8 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
+1d10 Damage | 2 Endurance | Increases the damage done by 1d10. If using a weapon, this is added to your weapon as extra attack value. If unarmed, it is added to your Melee Power. |
Level 1: 1d10; 2 Endurance Level 2: 2d10; 4 Endurance Level 3: 3d10; 6 Endurance Level 4: 4d10; 8 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Quick Endurance | 2 Soul | Occasionally the Dwarf will need a boost of extra Endurance The Dwarf can get that by using this ability. Using this ability the Dwarf can exchange Soul for Endurance at a cost of 2 Soul per 1 Endurance. |
Level 1: 2 Soul = 1 Endurance Level 2: 2 Soul = 2 Endurance Level 3: 2 Soul = 3 Endurance Level 4: 2 Soul = 4 Endurance |
This is a Tier 1 skill Level 1: acquired Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Blood Empowering | 2 Soul | Dwarves can use their blood to empower their talisman. This allows them to give their talisman extra Soul at that moment to increase a spell's effects. With every 2 Soul you can increase a spells healing or damaging power by 1, if using a totem. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
Keen Sight | 2 Soul | Plains Elves have amazing sight when they focus. They can see a mile away under the right conditions. With this skill, the plains elf can spend Soul to improve both their Perceive or their Hit Targeting. |
Level 1:
Level 2: This ability allows the plains elf to not only be able to see and follow the tracks, but also to be able to see the very scent trail of the target that they are tracking. This scent trails shows up like a line of colored smoke no matter how faint the scent might be.; 5 Soul |
This is a Tier 1 skill Level 1: acquired |
Hide | 2 Soul | Hide behind objects or in shadows. -10 to enemy's perceive per level. |
Level 1: -10; 2 Soul Level 2: -20; 4 Soul Level 3: -30; 6 Soul Level 4: -40; 8 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Pick Pocket | 2 Soul | Lift money or other bagged items from target without getting noticed. +5 to Luck Check. |
Level 1: +5; 2 Soul Level 2: +10; 4 Soul Level 3: +15; 6 Soul Level 4: +20; 8 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Spiritual Communication | 2 Soul |
Grants 1 minute to talk to any spirits in the area, whether they are good, neutral, or dangerous. Neutral Alignment |
N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Aura Weapon | 2 Soul | Absorbs 20% of damage dealt to restore Vitality. |
Level 1: 20%; 2 Soul Level 2: 40%; 4 Soul Level 3: 60%; 6 Soul Level 4: 80%; 8 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Aura Vacuum | 2 Soul | Absorbs 20% of damage dealt to restore Vitality. |
Level 1: 20%; 2 Soul Level 2: 40%; 4 Soul Level 3: 60%; 8 Soul Level 4: 80%; 10 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Roll Evasion | 20 Endurance | Allows you to slide and/or roll to behind the attacker when the attack is dodged. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Shadow Spy | 20 Soul | The xodian can enter into a meditative state and for 10 minutes peer through the shadows to scope the area around him or her. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Affect Form | 20 Soul | This skill allows the spirit elf to drop their physical form and become spiritual. Their physical form will disappear, and any clothing, weaponry, armor, or packs on them not enchanted to their element will drop to the floor. The spirit elf will then be a spirit, like any other spirit or wraith, and thus able to move about without any physical restrictions. However, each round (in battle) or each hour (out of battle) that the spirit elf remains in spirit form the spirit elf must make a mental check, with a penalty of 10 that increases by 10 for each round or hour after that, as well as spend 20% of their max Endurance. Skilled Concentration will cut the Endurance cost in half, and decrease the penalty by 5. Should Endurance drop to 0 or the spirit elf fail a mental check, the spirit elf will need to make 1 save check, and should that fail the spirit elf will be dead, only able to be restored by Miracle Summoning or Resurrection. When the spirit elf is ready to regain physical form, the spirit elf needs to use this skill again. The spirit elf cannot affect the physical world in this form. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
Advanced First Aid | 20 Soul | Heals broken bones, impalement, and other serious conditions with First Aid. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Resuscitation | 20 Soul | Able to restore target to consciousness using First Aid as long as Vitality remains above -10. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Dragon Kinship | 20 Soul | Gives you kinship with dragons that gives you certain benefits depending upon your level of mastery. |
Level 1: Dragon Speech; 20 Soul Level 2: Luck Chance for Aid; 40 Soul Level 3: Able to mount and ride for 1 trip a dragon; 60 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Elemental Status Effect | 20 Soul |
Causes a status effect based on your runic element when you crit.
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N/A |
This is a Tier 5 skill Level 1: 125/250 |
Mana Armor | 20 Soul | Increases your Magical Protection by your Runic Energy for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Mana Shield | 20 Soul | Empowers your shield with your Runic Energy against magic attacks for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Runic Rifle Soul Empower | 20 Soul | Increase runic rifle damage by Soul as a percentage. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Spirit Boards | 20 Soul | Use of spirit boards to invite spirits to communicate with. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Spirit's Weapon | 20 Soul | Your weapon is enhanced by your spirit allowing you to double the effects of Blessed Knight. | N/A |
This is a Tier 6 skill Level 1: 150/300 |