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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Extra Strike | 5 Endurance | With this skill you get one extra strike with your weapon. That extra strike does not include any melee power. |
Level 1: 1 extra strike; 5 Endurance Level 2: 2 extra strikes; 10 Endurance Level 3: 3 extra strikes; 15 Endurance Level 4: 4 extra strikes; 20 Endurance |
This is a Tier 6 skill Level 1: 150/300 |
Area of Effect Defense | N/A | +5 to Defense and Spirit against explosions and other area of effect attacks. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 6 skill Level 1: 150/300 |
Breath Defense | N/A | +2 to spirit against breath attacks per level of mastery. |
Level 1: +2 Level 2: +4 Level 3: +6 Level 4: +8 |
This is a Tier 6 skill Level 1: 150/300 |
Deflect 1-Target Spell | 5 Soul | 10% chance to deflect a 1 target spell with shield or weapon when blocking or parrying, receiving no armor damage. Instead the spell just is pushed away from you. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Inflict Wounds - Bow | N/A | Critical hit with bow & arrow or crossbow inflicts 1d6 bleeding wound damage, non stacking. |
Level 1: 1d6+1 Level 2: 2d6+1 Level 3: 3d6+1 Level 4: 4d6+1 |
This is a Tier 6 skill Level 1: 150/300 |
Inflict Wounds - Long Guns | N/A | Critical hit with long gun inflicts 1d12 bleeding wound damage, non stacking. |
Level 1: 1d12 Level 2: 2d12 Level 3: 3d12 Level 4: 4d12 |
This is a Tier 6 skill Level 1: 150/300 |
Inflict Daze or Stun | N/A | With this skill, every time you make a critical hit you have a 10% chance to daze the target for 1 round and a 5% chance to stun the target for 1 round. Basically, if you manage a critical hit, you will roll to see if you daze the target or stun your target. A dazed target will lose the ability to defend the rest of that round, and will have to make a 20 penalty on hit chance during its attack round. A stunned target will not be able to act for that round. If you stun your target you cannot also daze your target. |
Level 1: 10% / 5% Level 2: 20% / 10% Level 3: 30% / 15% Level 4: 40% / 20% |
This is a Tier 6 skill Level 1: 150/300 |
Extra Attack | 5 Endurance | With this skill you get one extra martial arts attack. That extra strike is only 1/2 melee power. |
Level 1: 1 extra attack; 5 Endurance Level 2: 2 extra attacks; 10 Endurance Level 3: 3 extra attacks; 15 Endurance Level 4: 4 extra attacks; 20 Endurance |
This is a Tier 6 skill Level 1: 150/300 |
Extra Throw | 5 Endurance | With this skill you get one extra toss with your weapon. That extra strike does not include any throw power. |
Level 1: 1 extra toss; 5 Endurance Level 2: 2 extra tosses; 10 Endurance Level 3: 3 extra tosses; 15 Endurance Level 4: 4 extra tosses; 20 Endurance |
This is a Tier 6 skill Level 1: 150/300 |
Rune Tattooing | 15 Soul | Tattoo that increases Runic Stats by 5 each per level of mastery, except casting speed. This is Runic Energy and Spirit. The Tattoo is permanent once made. |
Level 1: +5; 15 Soul Level 2: +10; 30 Soul Level 3: +15; 45 Soul Level 4: +20; 60 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Spell Bomb | 10 Soul | Changes a single target spell into a spell that affects all surrounding spaces around the target. | N/A: only one level |
This is a Tier 6 skill Level 1: 150/300 |
Power First Aid | 15 Soul | Heal 1d10 Power with First Aid. |
Level 1: 1d10; 15 Soul Level 2: 2d10; 30 Soul Level 3: 3d10; 45 Soul Level 4: 4d10; 60 Soul |
This is a Tier 6 skill Level 1: 150/300 |
A Concert for Zodo | 8 Soul | Grants anyone in a 4x4 space area around you a 1d6 Soul and Runic Energy. It also grants runic elemental dominance against any other target, even if the other target is of the same element. If both targets have this effects, the dominance cancels out. The effects last for 1d6 rounds. |
Level 1: 1d6; 8 Soul Level 2: 2d6; 16 Soul Level 3: 3d6; 24 Soul Level 4: 4d6; 32 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Death's Opera | 5 Soul | Add 5% chance of instant death to all targets affected by Sickening Tones. |
Level 1: 5%; 5 Soul Level 2: 10%; 10 Soul Level 3: 15%; 15 Soul Level 4: 20%; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Spector's Waltz | 5 Soul | Add 5% chance of instant death to all targets affected by Tap Dance. |
Level 1: 5%; 5 Soul Level 2: 10%; 10 Soul Level 3: 15%; 15 Soul Level 4: 20%; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Roll Counter | N/A | +10 to React Check to counter attack after performing a roll evasion. |
Level 1: +10 Level 2: +20 Level 3: +30 Level 4: +40 |
This is a Tier 6 skill Level 1: 150/300 |
Bullet Defense | N/A | Increase defense by +2 against piercing "bullet" attack from guns. |
Level 1: +2 Level 2: +4 Level 3: +6 Level 4: +8 |
This is a Tier 6 skill Level 1: 150/300 |
Inflict Wounds - Revolvers | N/A | Critical Hits inflicts 1d6 bleeding wound damage, non stacking. |
Level 1: 1d6 Level 2: 2d6 Level 3: 3d6 Level 4: 4d6 |
This is a Tier 6 skill Level 1: 150/300 |
Runic Amplification | 1 Soul | Increase the charge attack value by 10%. |
Level 1: 10%; 1 Soul Level 2: 20%; 2 Soul Level 3: 30%; 3 Soul Level 4: 40%; 4 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Spell Cannon | 5 Soul | Shoot spell that casts upon impact as long as spell is Runic Casting Speed 1 or less. Spell stat cost is still spent and must be rolled for, however this adds the spell to your attack effectively allowing you to cast a spell with your attack action and still able to cast a spell during your magic action. |
Level 1: Runic Casting Speed 1 or less; 5 Soul Level 2: Runic Casting Speed 2 or less; 10 Soul Level 3: Runic Casting Speed 3 or less; 15 Soul Level 4: Runic Casting Speed 4 or less; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Magical Thought | 5 Soul | This skill allows for wish manifestation within spell casting. Basically, the more skilled you are with this skill, the more likely it is that the spell will do something that reflects your wishes. If you want the healing spell to remove poison, for example, with this it is possible. If you want the healing spell to revive the incapacitated, it could happen. Want the basic fire spell to erupt and do double damage, possible with this. The GM can impose any penalties on top of the likelyhood of the wish happening. |
Level 1: 10% chance; 5 Soul Level 2: 20% chance; 10 Soul Level 3: 30% chance; 15 Soul Level 4: 40% chance; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Occult Empowerment | N/A | Spirit Guides assist you with spells increasing the effects of the spell you are wanting to cast by 15%. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 6 skill Level 1: 150/300 |
Divine Protection | 10 Soul | A holy spirit protects self and all allies for a total of 1d% damage. |
Level 1: 1d%; 10 Soul Level 2: 2d%: 20 Soul Level 3: 3d%; 30 Soul Level 4: 4d%; 40 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Demonic Protection | 10 Soul | A demon of Xodod protects you and allies from 4d20 damage and counters half damage. |
Level 1: 4d20; 10 Soul Level 2: 8d20; 20 Soul Level 3: 12d20; 30 Soul Level 4: 16d20; 40 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Enchantment | N/A | Allows you to imbue elemental materials with spell effect, charges dependent upon level of mastery. |
Level 1: 25 charges Level 2: 50 charges Level 3: 75 charges Level 4: 100 charges |
This is a Tier 6 skill Level 1: 150/300 |
Assassination Blitz | 15 Endurance | Speed Check -10 to attack and attempt to kill all targets in move range using One Hit Kill. Penalty for speed check doubles per target (an additional -10 that is doubled per each additional target). |
Level 1: Speed Check -10; 15 Endurance Level 2: Speed Check -5; 30 Endurance Level 3: Speed Check; 45 Endurance Level 4: Speed Check +5; 60 Endurance |
This is a Tier 6 skill Level 1: 150/300 |
Chi Aura | 15 Soul | Produces a 3x3 space aura that gives the effects of Gift of Tongues to allies and Curse of Tongues to enemies, increased by x 1.25. You can only give the effect of the skill if you already have the skill. |
Level 1: x 1.25; 15 Soul Level 2: x 1.5; 30 Soul Level 3: x 1.75; 45 Soul Level 4: x 2; 60 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Chi Energy Field | N/A | Produces a 4x4 space aura around you that increases spent stat by x 1.3 and divides it among all targets in the area. This is an instant skill, the amount of stat points spent is up to the user as is the type and can be Vitality, Soul, or Endurance, however those points come from the user's current stat points. |
Level 1: x 1.3 Level 2: x 1.6 Level 3: x 1.9 Level 4: x 2.2 |
This is a Tier 6 skill Level 1: 150/300 |
Invisibility | 15 Soul | Reduces enemies perceive by 30% when trying to detect you for 1d4 rounds. |
Level 1: 30%; 15 Soul Level 2: 60%; 30 Soul Level 3: 90%; 45 Soul Level 4: 120%; 60 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Trade Death | 10 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the death blow in your place. |
Level 1: 15%; 10 Soul Level 2: 30%; 20 Soul Level 3: 45%; 30 Soul Level 4: 60%; 40 Soul |
This is a Tier 6 skill Level 1: 150/300 |