skills home
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Sickening Tones | 4 Soul | 40% chance to decrease targets in a 3x3 area around you move by half and potential damage by 10%. Allies or enemies. |
Level 1: 40%; 4 Soul Level 2: 50%; 8 Soul Level 3: 60%; 12 Soul Level 4: 70%; 16 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Shuddering Blade | 6 Soul | 10% chance to cause Fear with each hit. |
Level 1: 10%; 6 Soul Level 2: 20%; 12 Soul Level 3: 30%; 18 Soul Level 4: 40%; 24 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Shuddering Aura | 6 Soul | Produces a 2x2 aura around you that causes enemies in the affected area to require a will check with a 10 penalty to attack you and grants allies in the affected area a +10 to their will. |
Level 1: +10; 6 Soul Level 2: +20; 12 Soul Level 3: +30; 18 Soul Level 4: +40; 24 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Shape Shifting | 5 Soul | Allows the talusian to shape shift. It starts small with face changing and hair color changing, eventually growing to full on shape shifting. Shape shifting can happen in battle as a supportive move. |
Level 1: Minor Alterations: can chance your face, eye color, skin color, hair color and length but not much else; 5 Soul Level 2: Limb Alteration: can change your limbs into things such as wings or fins or the like, and can even change length and height up to double or half original size; 10 Soul Level 3: Form Changing: can change your form to any living thing that you know well enough that isn't greater than double your size or less than half your size; 15 Soul Level 4: Polymorphing: can change your form to any non-living thing that you know well enough that isn't greater than double your size or less than half your size; 20 Soul |
This is a Tier 1 skill Level 1: acquired Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Shadow Warrior | N/A | Darkness is an ally to the dark elf. Whenever they are fighting in dark environments or at night, they receive a +5 to Melee Power, Throw Power, and Bow Power. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 1 skill Level 1: acquired |
Shadow Walk | 5 Soul | Allows the user to disappear into and navigate the area through the shadows at normal movement rates, and reappear from the shadows when their movement is complete. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
Shadow Spy | 20 Soul | The xodian can enter into a meditative state and for 10 minutes peer through the shadows to scope the area around him or her. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Shadow Hide | N/A | Dark Elves are at home in the shadows and can hide in them easily. When using Hide, if the place is low lit or they are in a shadowy area, other targets are unable to perceive them. | N/A: only one level |
This is a Tier 2 skill Level 1: acquired |
Sense Emotion | 5 Soul |
Can sense emotion of target within 10 feet of you. If a priest of Taal double the range, sense intent as well. Neutral Alignment |
N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Sense Alignment | 5 Soul |
Can sense alignment of target within 10 feet of you. If a priest of Taal double the range and target can't mask alignment. Neutral Alignment |
N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Sell Damaged Item | 20 Soul | Sell damaged item as if it was not damaged. You can use this skill with the Resell for Cost skill and Increase Resell Value skill for a skill chain. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Self Defense Techniques | 5 Soul | +2 to Evade, Defense, and Resist per level of mastery for 1d4 rounds. |
Level 1: +2, 1d4 rounds; 5 Soul Level 2: +4, 2d4 rounds; 10 Soul Level 3: +6, 3d4 rounds; 15 Soul Level 4: +8, 4d4 rounds; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Self Certainty | N/A | You set your own alignment based on your own religious views. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Seduction | 5 Soul | Influence chance to seduce target to fight for you and defend you. 5 penalty to target's will check. |
Level 1: -5; 5 Soul Level 2: -10; 10 Soul Level 3: -15; 15 Soul Level 4: -20; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Seduced Haggle | 5 Soul | Causes the skill Haggle to always be successful against seduced targets. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Season's Warrior | 25 Soul |
Component Cost: 1 Morning Glory, 1 Sun Flower, and 1 Moon Flower With this summon you call upon the power of the four winds to help you in combat. The four winds respond, with Eros giving your weapon an extra 1d% magic damage plus 1d20 non-stackable poison damage. Zephyr blesses your feet giving you double movement. Solara blesses your armor so that is neglects 30% of any physical or magical damage. Tyria increases your reflexes increasing your evade and react stats by 25%. If you are a worshiper of the winds, all the bonuses are increased by 50%. After 1d6 rounds you return to normal. |
N/A |
This is a Tier 5 skill Level 1: 125/250 |
Scent Tracking | N/A | The canid has a greatly enhanced sense of smell. When tracking they can use their sense of smell and get a +15 to their Perceive during the time they are tracking. This allows them to be hyper aware of hidden dangers and enemies, allowing them to track with their nose to the ground and not be ambushed. |
Level 1: +15 Level 2: +30 Level 3: +45 Level 4: +60 |
This is a Tier 1 skill Level 1: acquired Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Safe Footing | N/A | Ignore unstable terrain. Walking on loose rocks, floors that may collapse, or slippery ice may normally cause you difficulty. Not with this skill. With this skill you can walk on such surfaces as if it were normal ground. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Runic Tech Upgrade | N/A | Able to craft upgrades for existing runic technology based on level of mastery. |
Level 1: Level 1 upgrades Level 2: Level 2 upgrades Level 3: Level 3 upgrades Level 4: Level 4 upgrades |
This is a Tier 4 skill Level 1: 100/200 |
Runic Tech Theory | N/A | +5 to Mental per level for understanding runic technology and their principles |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 1 skill Level 1: 25/50 |
Runic Tech Repair | N/A | +5 to Mental per level for repairing runic technology with repair skills. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 2 skill Level 1: 50/100 |
Runic Tech Creation | N/A | Able to create new kinds of runic technology. | N/A: only one level |
This is a Tier 6 skill Level 1: 150/300 |
Runic Tech Crafting | N/A | Able to craft runic technology from blueprints per level of mastery. |
Level 1: Level 1 crafting Level 2: Level 2 crafting Level 3: Level 3 crafting Level 4: Level 4 crafting |
This is a Tier 5 skill Level 1: 125/250 |
Runic Tech Combination | N/A | Able to combine similar runic technologies to make a new and improved technology. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Runic Targeting | N/A | Increases Hit Targeting by 10% per level against elements you are strong against. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 3 skill Level 1: 75/150 |
Runic Speed Empowerment | 5 Endurance | Increase Runic Speed by 1 for 1d6 rounds. |
Level 1: +1; 5 Endurance Level 2: +2; 10 Endurance Level 3: +3; 15 Endurance Level 4: +4; 20 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Runic Sonata | 10 Soul |
Adds runic elemental effect to Sickening Tones.
|
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Runic Shuffle | 10 Soul |
Adds runic elemental effect to Tap Dance.
|
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Runic Rifle Theory | N/A | +1d8 to Runic Rifle attack value. |
Level 1: +1d8 Level 2: +2d8 Level 3: +3d8 Level 4: +4d8 |
This is a Tier 3 skill Level 1: 75/150 |
Runic Rifle Soul Empower | 20 Soul | Increase runic rifle damage by Soul as a percentage. | N/A |
This is a Tier 5 skill Level 1: 125/250 |