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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Targeting | 25 Soul | Double the effects of Hit Targeting Empowerment. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Targeted Throw | N/A | Increase Hit Targeting by 5 with each level of mastery. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 4 skill Level 1: 100/200 |
Tap Dance | 4 Endurance | 35% chance to inflict confusion on those in a 3x3 area around you, ally or enemy. |
Level 1: 35%; 4 Endurance Level 2: 45%; 8 Endurance Level 3: 55%; 12 Endurance Level 4: 65%; 16 Endurance |
This is a Tier 2 skill Level 1: 50/100 |
Systems Repair | 10 Soul | Repair computer systems and networks by 25% per level of mastery. |
Level 1: 25%; 10 SA Level 2: 50%; 20 SA Level 3: 75%; 30 SA Level 4: 100%; 40 SA |
This is a Tier 1 skill Level 1: 25/50 |
Swindle | 5 Soul | 10% bonus to Luck to fool or trick someone. |
Level 1: 10% to Luck; 5 Soul Level 2: 20% to Luck; 10 Soul Level 3: 30% to Luck; 15 Soul Level 4: 40% to Luck; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Swimming While Armored | 5 Endurance | Lets you ignore armor weight while swimming. When you are swimming in deep water, if you are wearing armor, the GM may normally require you to make a strength check with some penalty to not sink. This skill allows you to ignore that and keep on swimming. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Sustain Empowerment | 5 Soul | Increases the duration of any buff for self or allies by +1d3 per level. |
Level 1: 1d3+1; 5 Soul Level 2: 2d3+1; 10 Soul Level 3: 3d3+1; 15 Soul Level 4: 4d3+1; 20 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Survive Bullet | 8 Endurance | 10% chance to reduce gun shot damage by 10% of your Fortitude. |
Level 1: 10% chance, 10% , 8 Endurance Level 2: 20% chance, 20% , 16 Endurance Level 3: 30% chance, 30% , 24 Endurance Level 4: 40% chance, 40% , 32 Endurance |
This is a Tier 5 skill Level 1: 125/250 |
Survival Skills | N/A | Have the skills to make camp fires, purify water, and make basic shelter. Basically, you have the basic knowledge to survive in the wilds. This is very helpful if you do not have enough clean water, rations, and a tent. With this skill you can make a lean-to or other basic shelter that would provide the same benefits of a tent, be able to drink water from around you without worry (unless it is very acidic or toxic), forage for food, and well, make a fire for warmth, security, and cooking. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Sure Hit | 10 Soul | 10% chance that you will hit regardless of the target's evade, per level of mastery. |
Level 1: 10%; 10 Soul Level 2: 20%; 20 Soul Level 3: 30%; 30 Soul Level 4: 40%; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Summoning | 45 Soul |
This powerful skill allows you to summon forth a spiritual being. Depending upon your Will check, the summoning can vary.
Neutral Alignment |
N/A: only one level |
This is a Tier 6 skill Level 1: 150/300 |
Study Session | N/A | Increase your End of Session bonus by 1d20 per level of mastery. |
Level 1: 1d20 Level 2: 2d20 Level 3: 3d20 Level 4: 4d20 |
This is a Tier 2 skill Level 1: 50/100 |
Study Habits | N/A | Increase your Character Point Rate by +0.15 per level of mastery. |
Level 1: Character Point Rate +0.15 Level 2: Character Point Rate +0.3 Level 3: Character Point Rate +0.45 Level 4: Character Point Rate +0.6 |
This is a Tier 1 skill Level 1: 25/50 |
Store Master | N/A | Operate a store making Luck increased by 25% (Luck x 1.25) in shillings per game week. |
Level 1: Luck x 1.25 Level 2: Luck x 1.50 Level 3: Luck x 1.75 Level 4: Luck x 2 |
This is a Tier 5 skill Level 1: 125/250 |
Stealth | 4 Endurance | Use with Hide and Sneak. Attack without being noticed so that the enemy cannot defend or retaliate. -5 to enemy's perceive. |
Level 1: -5; 4 Endurance Level 2: -10; 8 Endurance Level 3: -15; 12 Endurance Level 4: -20; 16 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Steady Hand | 5 Endurance | Decreases target's evade by 5 when using revolvers. |
Level 1: -5; 5 Endurance Level 2: -10; 10 Endurance Level 3: -15; 15 Endurance Level 4: -20; 20 Endurance |
This is a Tier 3 skill Level 1: 75/150 |
Stat Targeting | N/A | Allows for 10% of your attack to go against the target's Soul or Endurance per level of mastery. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 3 skill Level 1: 75/150 |
Staggering Spell | 4 Soul | 10% per level of mastery to daze the hit target for 1 round. |
Level 1: 10%; 4 Soul Level 2: 20%; 8 Soul Level 3: 30%; 12 Soul Level 4: 40%; 16 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Spore Release | 10 Soul | Anytime a namaran is hit with a physical hit, the namaran can make a luck check to release a cloud of toxic spores, at a cost of 10 Soul. The cloud covers the adjacent spaces next to the namaran and inflict the targets in the area with Sickness and Visual Instability. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
Splitting Magic | 4 Soul | Causes a single target spell to split to an additional nearby target spell (within 5 spaces) per level of mastery. |
Level 1: +1 target; 4 Soul Level 2: +2 target; 8 Soul Level 3: +3 target; 12 Soul Level 4: +4 target; 16 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Spiritual Host | 20 Soul |
Component Cost: 2 Kymara Tear Tulips and 2 vials of Manna Rose Nectar With this summon you call upon the holy realm, inviting your body as a vessel for a holy being to use. A holy seraphim being takes possession, doubling your Vitality, Soul, Endurance, and Power. Your runic energy is also increased by 50% and your attacks do an extra 50% more damage to anything of a dark alignment. You are also immune to any status effects, positive or negative. The possession lasts for 1d8 rounds. |
N/A |
This is a Tier 4 skill Level 1: 100/200 |
Spiritual Glow | 4 Soul |
Gives the target a -5 Will penalty against you when you are using Glamour. Neutral Alignment |
Level 1: -5; 4 Soul Level 2: -10; 8 Soul Level 3: -15; 12 Soul Level 4: -20; 16 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Spiritual Communication | 2 Soul |
Grants 1 minute to talk to any spirits in the area, whether they are good, neutral, or dangerous. Neutral Alignment |
N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Spirit's Weapon | 20 Soul | Your weapon is enhanced by your spirit allowing you to double the effects of Blessed Knight. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Spirit's Shield | 20 Soul | Your shield is enhanced by your spirit allowing you to double the effects of Blessed Aura. |
N/A |
This is a Tier 6 skill Level 1: 150/300 |
Spirit Guard | 10 Soul | Grants +5 to save checks for 1 day to self. If you are a follower of Kymara or Spector, increase this by 1d4. |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
his is a Tier 4 skill Level 1: 100/200 |
Spirit Energy | 15 Soul | Restores self and those in a 3x3 area (ally and enemy) with 5 Vitality, Soul, and Endurance. The effect lasts for 1d4 rounds. If you are a follower of Kymara, Nikolai, or Zodo, increase the restoration by 1d6. |
Level 1: +5; 15 Soul Level 2: +10; 30 Soul Level 3: +15; 45 Soul Level 4: +20; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Spirit Boards | 20 Soul | Use of spirit boards to invite spirits to communicate with. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Spirit Blessing | 20 Soul | Grants self and allies 20% greater negative vitality range for 1d6 rounds. |
Level 1: 20%; 20 Soul Level 2: 40%; 40 Soul Level 3: 60%; 60 Soul Level 4: 80%; 80 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Spirit Barrier | 10 Soul | Coats allies with spirit energy giving +5 Spirit for 1d4 rounds. This skill only works on allies, not yourself. It works on all allies. If you are a follower of Zodo, increase spirit by 1d6. |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
This is a Tier 3 skill Level 1: 75/150 |