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Soul's Weapon 20 Soul Your weapon is enhanced by your soul allowing you to double the effects of Cursed Knight. N/A

This is a Tier 6 skill

Level 1: 150/300

Spirit Blessing 20 Soul Grants self and allies 20% greater negative vitality range for 1d6 rounds. Level 1: 20%; 20 Soul
Level 2: 40%; 40 Soul
Level 3: 60%; 60 Soul
Level 4: 80%; 80 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Spirit's Shield 20 Soul Your shield is enhanced by your spirit allowing you to double the effects of Blessed Aura.

N/A

This is a Tier 6 skill

Level 1: 150/300

Soul's Shield 20 Soul Your shield is enhanced by your spirit allowing you to double the effects of Cursed Aura. N/A

This is a Tier 6 skill

Level 1: 150/300

Ancestral Protection 20 Soul

Component Cost: 3 Imp Skulls

With this summon you call forth the spirit of your ancestors to protect you and your friends. For 1d6 rounds, all physical damage dealt to you and your friends is reduced by 30% and it is redirected back at the attacker so that the attacker receives half the damage it causes.

N/A

This is a Tier 4 skill

Level 1: 100/200

Black Flame 20 Soul

Component Cost: 2 Black Rose Petals and 1 Fire Lichen

With this summon you plead to the powers of Xodod to help you in combat. You are granted a powerful magical projectile to do so. This summon allows you to call forth small blasts of non-elemental xodod flame that you can hurl at your enemies. Each blast does 15d12 non-elemental magic damage increased by your runic energy. If you are a worshiper of Zodo, you get an additional 3d20 and an increase of 25% to your runic energy. You can use this as a support attack skills, spells, and actions for the next 1d8 rounds. This summon will increase your dark moral points by 1 for a maximum increase of 5.

N/A

This is a Tier 4 skill

Level 1: 100/200

Maddening Temptation 20 Soul

Component Cost: 1 Snake Grass and 2 Black Lichen

With this summon you call upon the lord of the shadow realm, Joasri, for help. The great trickster responds by whispering into the minds of all but the arcessomancer, asking for a sacrifice of 50 HP, allies and enemies. Those who refuse must make a will check. If they fail the will check, they begin to hallucinate and begin to attack themselves to try and rid themselves of the monsters they imagine are on them. The temptation then comes in the second round where they are promised that they would be cured of their fears if they would sacrifice 100 Vitality. If they refuse, the will continue to attack themselves and hallucinate for the next 3 rounds (4 rounds total). Allies can be spared if the arcessomancer spends double the stat and component costs.

N/A

This is a Tier 4 skill

Level 1: 100/200

Nature's Wrath 20 Soul

Component Cost: 1 Morning Glory and 1 Sun Flower

With this summon you call upon the spirit of mother nature, Ova, to smite your enemies. She does so by calling up a great tornado. All enemy targets must make a strength check with the arcessomancer's runic soul as a penalty. If the targets fail, they are wiped clean from the battlefield and the area. If they succeed, they will take the arcessomancer's Runic Energy x 20 magic damage.

N/A

This is a Tier 4 skill

Level 1: 100/200

Realm Traveler 20 Soul

Component Cost: 1 Black Lichen and 2 Purple Haze Lilies

With this summon you call out to Nikolai for aide. He arrives upon the battlefield, ready and willing to help the arcessomancer, but is ever confused about who is the enemy. Each round of the summon he will approach a random single target and ask for 20 Soul. If the target agrees, the target will be left alone for that round. If the target refuses, Nikolai will attack the target, doing 4d% magical damage to the target instantly. After 1d6 rounds Nikolai will disappear.

N/A

This is a Tier 4 skill

Level 1: 100/200

Spiritual Host 20 Soul

Component Cost: 2 Kymara Tear Tulips and 2 vials of Manna Rose Nectar

With this summon you call upon the holy realm, inviting your body as a vessel for a holy being to use. A holy seraphim being takes possession, doubling your Vitality, Soul, Endurance, and Power. Your runic energy is also increased by 50% and your attacks do an extra 50% more damage to anything of a dark alignment. You are also immune to any status effects, positive or negative. The possession lasts for 1d8 rounds.

N/A

This is a Tier 4 skill

Level 1: 100/200

Tyra's Blessing 20 Soul

Component Cost: 2 Manna Rose Petals

With this summon you call upon the goddess of the northern wind to aide you and your allies. She does so by increasing your attack and defense actions of you and your allies by 2, regardless of alignment. If you are a worshiper of the winds, she grants you an addition attack and defense action. Because Tyria is neutral, she takes some pitty on the enemies, doubling their battle movement rates, tripling them if they worship the winds. Once the duration of the summon is over, all returns to normal.

N/A

This is a Tier 4 skill

Level 1: 100/200

Elemental Imbuing 20 Soul Allows you to give material the element of spell stored in rune stone at the cost of the rune stone. N/A

This is a Tier 5 skill

Level 1: 125/250

Sell Damaged Item 20 Soul Sell damaged item as if it was not damaged. You can use this skill with the Resell for Cost skill and Increase Resell Value skill for a skill chain.  N/A

This is a Tier 3 skill

Level 1: 75/150

Creature Transformation 20 Soul Allows you to transform into your bonded creature for 1d6 rounds (battle) or 1 hour (out of battle). N/A

This is a Tier 5 skill

Level 1: 125/250

Cursed Ground Tango 25 Endurance Anyone in a 3x3 space area around you will suffer your Runic Energy worth of Vitality damage with each space they move for 1d6 rounds. N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Double Attack 25 Endurance Able to attack twice a round. N/A: only one level

This is a Tier 4 skill

Level 1: 100/200

Forced Illusion 25 Endurance Move so fast that you seem to split in 2, giving you double use of all actions for that 1 round. This means you can attack twice, move twice, do supportive actions twice, and be able to cast 2 spells or have double your runic speed to cause a spell to cast faster. N/A

This is a Tier 3 skill

Level 1: 75/150

Battle Tango 25 Endurance Doubles move range, waltz around battlefield doing all skills in skill chain but you must return to your starting place. This means you can move about the battle field at double your battle movement range, hitting every target with your full skill chain of attacks, however you have to end your movement where you started your movement. N/A

This is a Tier 6 skill

Level 1: 150/300

Holy Hands 25 Soul

Either remove the effects of poison by touch or cause 1d6 Vitality poison (non-stacking) by touch. If you are a priest of Spector, the poisoning increases to 1d8.

Neutral Alignment

N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Runic Effect Blast 25 Soul Applies the effects of whatever is stored in the 2nd rune stone automatically to the attack, crit or not. N/A

This is a Tier 6 skill

Level 1: 150/300

Apply Curse 25 Soul This skill allows you to apply any curses you have learned onto objects. Objects must be able to be held or equipped in some fashion. N/A

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Holy Rage 25 Soul Double the effects of Rage Attack against enemies of a negative alignment. N/A

This is a Tier 6 skill

Level 1: 150/300

Dark Rage 25 Soul Double the effects of Rage Attack against enemies with a positive alignment. N/A

This is a Tier 6 skill

Level 1: 150/300

Ancient Summoning 25 Soul

Component Cost: 2 Dragon's Eyes and 3 vials of Bog Imp's Blood

With this mighty summon you call upon the ancient spirits to come and assist you and your allies in battle. A great and terrible ancient chimera comes forth from the spirit realm to fight along side you and your allies. Each round the chimera will melee attack an enemy of your choice or blow spiritual flame at all enemy targets. The melee attack 4d% damage per hit. The spiritual flame will do 3d% + 20 magic damage. Once the summon's duration is over, the ancient beast will disappear.

N/A

This is a Tier 5 skill

Level 1: 125/250

Angelic Summoning 25 Soul

Component Cost: 2 Kymara's Tear Tulips and 3 vials of Bog Dragon's Blood

With this mighty summon you call upon holy seraphim to come and assist you and your allies in battle. A powerful seraphim comes forth to fight along side you and your allies. Each round the seraphim will melee attack an enemy of your choice or blast holy light at all enemy targets. The melee attack deals 6d% damage. The holy light will do 5d% magic damage to normal targets or 8d% magic damage to the undead or targets with dark alignment. OAfter 1d8 rounds the seraphim will disappear. If you are not of a light alignment the summon will not work.

N/A

This is a Tier 5 skill

Level 1: 125/250

Ectoplasmal Flood 25 Soul

Component Cost: 4 vials of Ectoplasm

With this summon you call upon the spiritual realm for help in battle. The spirit realm opens up and a wave of ectoplasm rolls across the battlefield, doing instantly 2d% + 4d20 magic damage to all enemy targets and poisoning them for 1d20 Vitality poison damage. You and your allies are safely enclosed in spiritual bubbles until the flood is gone.

N/A

This is a Tier 5 skill

Level 1: 125/250

Flood of Light 25 Soul

Component Cost: 2 Sun Flowers and 3 Morning Glories

With this mighty summon you call upon the Light Realm for assistance. Brilliant white light floods the battlefield. All enemies are dealt 2d% damage and are blinded for 1d6 rounds. The arcessomancer and his or her allies are unharmed.

N/A

This is a Tier 5 skill

Level 1: 125/250

Mighty Hurricane 25 Soul

Components Cost: 2 Moon Flowers and 3 Bog Beacon Mushrooms

A terrible, screaming, miniature hurricane roars its way onto the battlefield and batters it with high winds, heavy rain, and a massive flood. It deals 5d% damage to all enemies. Allies and arcessomancer are protected.

N/A

This is a Tier 5 skill

Level 1: 125/250

Season's Warrior 25 Soul

Component Cost: 1 Morning Glory, 1 Sun Flower, and 1 Moon Flower

With this summon you call upon the power of the four winds to help you in combat. The four winds respond, with Eros giving your weapon an extra 1d% magic damage plus 1d20 non-stackable poison damage. Zephyr blesses your feet giving you double movement. Solara blesses your armor so that is neglects 30% of any physical or magical damage. Tyria increases your reflexes increasing your evade and react stats by 25%. If you are a worshiper of the winds, all the bonuses are increased by 50%. After 1d6 rounds you return to normal.

N/A

This is a Tier 5 skill

Level 1: 125/250

Xodod's Gift 25 Soul

Component Cost: 2 Zodo's Eye Orchids and 2 vials of Bog Imp's Blood

With this summon you call upon the powers of Xodod to help you in combat. You are given a mighty gift as a response. Your weapon, whatever it may be, in empowered by the powers of the forsaken realm of Xodod and its destructive magic. Every attack you do with your weapon sends a black flame copy to every other enemy target, doing the same attack and same amount of damage. Furthermore, your weapon is coated in the non-elemental fires of Xodod, giving you an additional magic damage of 3d%. After 1d6 rounds your weapon returns to normal.

N/A

This is a Tier 5 skill

Level 1: 125/250