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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Binding of the Natural Spirits | 10 Soul | 20% chance to inflict 1d10 poison or remove poison by touch. |
Level 1: 20% chance, 1d10, 10 Soul Level 2: 40% chance, 2d10, 20 Soul Level 3: 60% chance, 3d10, 30 Soul Level 4: 80% chance, 4d10, 40 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Creature Bonding | 10 Soul | Bond tamed creature to make creature a permanent companion. Limit of 2. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Druid Speech | 10 Soul | Your speech reduces the movement rate by 20% for 1d4 rounds and has a 10% chance to daze for 1 round any target within a 3x3 area, friend or foe. |
Level 1: 20%, 10% chance; 10 Soul Level 2: 40%, 20% chance; 20 Soul Level 3: 60%, 30% chance; 30 Soul Level 4: 80%; 40% chance; 40 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Familiar Sync | 10 Soul | Able to sync with your natural familiar and have certain benefits depending upon level of mastery. |
Level 1: Familiar's Sight; 10 Soul Level 2: Become one with familiar; 20 Soul Level 3: Switch places on map with familiar; 30 Soul Level 4: Transform into familiar for 1 hour; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Runic Shuffle | 10 Soul |
Adds runic elemental effect to Tap Dance.
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N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Runic Sonata | 10 Soul |
Adds runic elemental effect to Sickening Tones.
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N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Identify Forgery or Counterfeit | 10 Soul | +10 to Perceive to identify if something is a forgery or counterfeit. |
Level 1: +10 to Perceive; 10 Soul Level 2: +20 to Perceive; 20 Soul Level 3: +30 to Perceive; 30 Soul Level 4: +40 to Perceive; 40 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Calming Aura | 10 Soul |
Removes and prevents the effects of rage or fear from self and allies in a x1x area for 10 SA. Neutral Alignment |
N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Exorcise | 10 Soul |
Allows you to free people from possessions by using your Will with a +10 bonus. If you are a priest of Kymara, increase your bonus with your Runic Soul. Light Alignment |
Level 1: +10; 10 Soul Level 2: +20; 20 Soul Level 3: +30; 30 Soul Level 4: +40; 40 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Fear | 10 Soul |
Causes targets to need to make a will check or run from you for 1d4 rounds. If you are a priest of Joasri, Spector, or Zodo, add your Runic Energy as a penalty to their will check. Dark Alignment |
N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Misreading the Scriptures | 10 Soul |
Causes enemies in a 3x3 area around you to need to make a will check with a 5 penalty or be controlled by you for 1 round. A priest of Joasri increases the penalty by 1d6. A priest of Zodo increases the penalty by 1d4 and the area of effect to 4x4. Dark Alignment |
Level 1: -5; 10 Soul Level 2: -10; 20 Soul Level 3: -15; 30 Soul Level 4: -20; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Religious Sanctuary | 10 Soul |
Grants self and those in a 3x3 area +10 to Will against possession, fear, and rage for 1d4 rounds. If you are a priest of Kymara, increase the bonus by 1d6 and the area of effect by 1. Neutral Alignment |
Level 1: +10; 10 Soul Level 2: +20; 20 Soul Level 3: +30; 30 Soul Level 4: +40; 40 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Reviving Hands | 10 Soul |
15% chance to revive the recently incapacitated by touch. The target must have greater than -10 Vitality left and this skill must be used within 3 rounds of incapacitation to work. If used against the undead, including spirits, there is a 15% chance that the undead target will cease movement, basically being dead again. Increase chance by 5% of a priest of Nikolai. Light Alignment |
Level 1: 15%; 10 Soul Level 2: 25%: 20 Soul Level 3: 35%; 30 Soul Level 4: 45%; 40 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Sigil Identify | 10 Soul |
Recognize and understand the meaning of a sigil and to what deity or religion it belongs to. Neutral Alignment |
N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Spirit Armor | 10 Soul |
Coats armor of self with spirit energy giving +5 Runic Spirit for 1d4 rounds. If a priest of Zodo increase spirit by 1d6. Neutral Alignment |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Ignore Traps | 10 Soul | Gives you a +10 to Luck that traps won't work on you. Let's say you accidentally set off a trap. With this skill, you have a chance that the trap simply won't work. You got lucky and ignored the trap. This skill takes effect over Trap Setting, so even if someone used Trap Setting with this skill you could still have the trap not work against you. |
Level 1: +10 to Luck; 10 Soul Level 2: +20 to Luck; 20 Soul Level 3: +30 to Luck; 30 Soul Level 4: +40 to Luck; 40 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Enhanced Weapon Poisoning | 10 Soul | Increases the effects of potions applied to weapons by 15% per level of mastery. |
Level 1: 15%; 10 Soul Level 2: 30%; 20 Soul Level 3: 45%; 30 Soul Level 4: 60%; 40 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Sure Hit | 10 Soul | 10% chance that you will hit regardless of the target's evade, per level of mastery. |
Level 1: 10%; 10 Soul Level 2: 20%; 20 Soul Level 3: 30%; 30 Soul Level 4: 40%; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Magical Counter | 10 Soul | Allows your counter attack action to be a spell cast. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Magical Hit Empowerment | 10 Soul | Increases Hit Chance by 10% of Mental for 1d6 rounds. |
Level 1: 10%; 10 Soul Level 2: 20%; 20 Soul Level 3: 30%; 30 Soul Level 4: 40%; 40 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Mana Weapon | 10 Soul | Gives your weapon an edge with your elemental properties, adding Runic Energy + 1d20 to attack. |
Level 1: 1d20; 10 Soul Level 2: 2d20; 20 Soul Level 3: 3d20; 30 Soul Level 4: 4d20; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Dogmatic Convictions | 10 Soul | +10 to Influence with each attack to make target of attack a temporary disciple. This basically inflicts the target with charm. |
Level 1: +10; 10 Soul Level 2: +20; 20 Soul Level 3: +30; 30 Soul Level 4: +40; 40 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Divine Protection | 10 Soul | A holy spirit protects self and all allies for a total of 1d% damage. |
Level 1: 1d%; 10 Soul Level 2: 2d%: 20 Soul Level 3: 3d%; 30 Soul Level 4: 4d%; 40 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Spirit Barrier | 10 Soul | Coats allies with spirit energy giving +5 Spirit for 1d4 rounds. This skill only works on allies, not yourself. It works on all allies. If you are a follower of Zodo, increase spirit by 1d6. |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Spirit Guard | 10 Soul | Grants +5 to save checks for 1 day to self. If you are a follower of Kymara or Spector, increase this by 1d4. |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
his is a Tier 4 skill Level 1: 100/200 |
Demonic Protection | 10 Soul | A demon of Xodod protects you and allies from 4d20 damage and counters half damage. |
Level 1: 4d20; 10 Soul Level 2: 8d20; 20 Soul Level 3: 12d20; 30 Soul Level 4: 16d20; 40 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Dogma Defense | 10 Soul | Members of a church that you target as an enemy church or followers of a god that you declare as an enemy god cannot cause critical damage and effects for 1d4 rounds. |
Level 1: 1d4; 10 Soul Level 2: 2d4; 20 Soul Level 3: 3d4; 30 Soul Level 4: 4d4; 40 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Unshakable Convictions | 10 Soul | +10 to Will to not receive increased damage dealt by positive alignment targets. |
Level 1: +10; 10 Soul Level 2: +20; 20 Soul Level 3: +30; 30 Soul Level 4: +40; 40 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Ancestral Empowerment | 10 Soul |
Component Cost: 1 Arrow Root and 1 Blue Grass With this summon you call upon the spirit of your ancestors to empower you. They do so by making it easier for you to use your skills. You are given a +10 bonus to your skill, spell, and stat checks, -10 penalty if you have angered your ancestors. Once the summon's duration of 1d8 rounds is done, you return to normal. |
N/A |
This is a Tier 2 skill Level 1: 50/100 |
Nature's Armor | 10 Soul |
Component Cost: 2 Almonds With this summon you call upon the power of Ova to protect you and your friends. She does so by providing all of you a protective layer of magical tree bark which covers your abdomen, legs, chest, and arms. This natural armor gives you a defense and spirit of 15 The armor falls off and disappears after 1d4 rounds. |
N/A |
Component Cost: 2 Almonds With this summon you call upon the power of Ova to protect you and your friends. She does so by providing all of you a protective layer of magical tree bark which covers your abdomen, legs, chest, and arms. This natural armor gives you a defebse and spirit of 15 The armor falls off and disappears after 1d4 rounds. |