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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Runic Rifle Proficiency | N/A | Increase attack value by 10%. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 2 skill Level 1: 50/100 |
Runic Rifle Theory | N/A | +1d8 to Runic Rifle attack value. |
Level 1: +1d8 Level 2: +2d8 Level 3: +3d8 Level 4: +4d8 |
This is a Tier 3 skill Level 1: 75/150 |
Divination | N/A | Use of a spiritual pendulum or dowsing rods for finding things, people, locations, or answers to yes/no questions with 20% accuracy. |
Level 1: 20% Level 2: 40% Level 3: 60% Level 4: 80% |
This is a Tier 2 skill Level 1: 50/100 |
Emotional Witch | N/A | Witches spells are affected by their emotional state. If a witch is angry their spells do 50% more damage. If a witch is worried, their healing spells do 50% more healing, and so forth. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Learn Curse | N/A | Learn how to do curses from cursed objects based on complexity. Once you learn the curse, you can perform the curse yourself albeit following any rules for doing so as given by your GM. |
Level 1: learn level 1 curse Level 2: learn level 2 curse Level 3: learn level 3 curse Level 4: learn level 4 curse |
This is a Tier 2 skill Level 1: 50/100 |
Occult Aid | N/A | Spirit Guide assists you with Save Checks improving them by 20% for that instance. |
Level 1: 20% Level 2: 40% Level 3: 60% Level 4: 80% |
This is a Tier 5 skill Level 1: 125/250 |
Occult Empowerment | N/A | Spirit Guides assist you with spells increasing the effects of the spell you are wanting to cast by 15%. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 6 skill Level 1: 150/300 |
Potion Craft | N/A | Allows use of alchemical potions for spell crafting, giving the spells the effects from the potions. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Rule of Karma | N/A | Witches spells are affected by the target's morality. If the spell is offensive, its damage dealt is increased by the target's opposite alignment points as a percentage. If the target has more dark points versus the witches light points or more chaos points versus the witches order points, or vice versa, you would add up any of those points and use them as a percentage to increase the spell damage. Likewise if the witch is trying to heal the target the matching alignment points will increase the healing while the opposite alignment points could decrease it. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Blessed Knight | N/A | Your attacks are permanently increased by your morality light points + 10% as a percentage. So if you have 5 light points this would increase your attacks by 15%. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 4 skill Level 1: 100/200 |
Casting Out Strike | N/A | Critical Hit instantly frees target of possession. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Divine Knight | N/A | Attacks against those with more dark morality points than light morality points is increased by 15% automatically. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Dogma Certainty | N/A | Your church sets your alignment, not society. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Dogma Crusade | N/A | Members of a church that you target as an enemy church or followers of a god that you declare as an enemy god always receive critical damage and effects. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Dogma Over Faith | N/A | Worshipers of opposing gods are seen as opposing alignment even if this is not true. | N/A |
This is a Tier 1 skill Level 1: 25/50 |
Infallible Dogma | N/A | +20 to Will against any attempt to convert or alter religious belief. |
Level 1: +20 Level 2: +40 Level 3: +60 Level 4: +80 |
This is a Tier 3 skill Level 1: 75/150 |
Self Certainty | N/A | You set your own alignment based on your own religious views. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Cursed Knight | N/A | Your attacks are permanently increased by your morality dark points + 10% as a percentage. So if you have 5 dark points this would increase your attacks by 15%. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 4 skill Level 1: 100/200 |
Fallen Knight | N/A | Attacks against those with more light morality points than dark morality points is increased by 15% automatically. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Blessed Aura | N/A | Self and allies in a 2x2 area around you have any damage received reduced by 10% if it is dealt by an attacker with more dark morality points than light morality points. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 4 skill Level 1: 100/200 |
Dogma | N/A | If the enemy targets you, the enemy must make a will check at 15% penalty to attack you instead of itself. So if the enemy's will is 100, the enemy must roll 85 or less. If they enemy's will is 25, the enemy must roll 22 or less. The penalty is doubled if the person is a servant of Taal. | N/A: only one level |
This is a Tier 6 skill Level 1: 150/300 |
Holy Ground | N/A | Those in a 3x3 area around you have chances for resistance increased by 15% against dark aligned attackers. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Cursed Aura | N/A | Self and allies in a 2x2 area around you have any damage received reduced by 10% if it is dealt by an attacker with more light morality points than dark morality points. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 4 skill Level 1: 100/200 |
Unholy Ground | N/A | Those in a 3x3 area around you have chances for resistance increased by 15% against light aligned attackers. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Alchemical Immunity | N/A | 15% chance to be immune to the potion used against you. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 2 skill Level 1: 50/100 |
Create Arcane Potions | N/A | Lets you combine spell components into your potions to make magical potions. Follows the same rules as Spell Crafting, meaning that you would need to have higher levels of this skill to us different components. |
Level 1: Level 1 complexity Level 2: Level 2 complexity Level 3: Level 3 complexity Level 4: Level 4 complexity |
This is a Tier 4 skill Level 1: 100/200 |
Elemental Potions | N/A | All potions you use or create are increased by your runic energy. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Energy Enrichment | N/A |
Able to spend stat points into potions to increase their effect.
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Level 1: 2 stat restore in potion Level 2: 4 stat restore in potion Level 3: 6 stat restore in potion Level 4: 8 stat restore in potion |
This is a Tier 3 skill Level 1: 75/150 |
Potion Recall | N/A | 10% chance that the potion you just used refills automatically. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 2 skill Level 1: 50/100 |
Runic Mage Empowerment | N/A | Able to apply runic mage skill effects to potion or item effect values. | N/A |
This is a Tier 6 skill Level 1: 150/300 |