skills home
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Runic Potion Empowerment | N/A | All potions you use or create are increased by your runic energy as a percentage. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Use Potion as Spell | N/A | Able to use a potion as a magic action. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Arcane Crafting | N/A | Lets you add spell components to your items to make magical items based on level of mastery. Follows the same rules as Spell Crafting, meaning that you would need to have higher levels of this skill to us different components. |
Level 1: Level 1 complexity Level 2: Level 2 complexity Level 3: Level 3 complexity Level 4: Level 4 complexity |
This is a Tier 3 skill Level 1: 75/150 |
Arcane Materials | N/A | Lets you increase one value of material at a rate of +1 per 10 character points. |
Level 1: +1 per 10 character points Level 2: +2 per 10 character points Level 3: +3 per 10 character points Level 4: +4 per 10 character points |
This is a Tier 4 skill Level 1: 100/200 |
Elemental Creations | N/A | All items you use or create are increased by your Runic Energy. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Enchantment | N/A | Allows you to imbue elemental materials with spell effect, charges dependent upon level of mastery. |
Level 1: 25 charges Level 2: 50 charges Level 3: 75 charges Level 4: 100 charges |
This is a Tier 6 skill Level 1: 150/300 |
Runic Carvings | N/A | Apply Rune Tattoo to elemental construct. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Runic Item Empowerment | N/A | All items you use or create are increased by your mental as a percentage. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Runic Profession | N/A | Grants elemental construct a profession to learn skills from. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Thief Shot | N/A | Allows using Thief and Assassin skills with Hunter skills. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Chi Energy Field | N/A | Produces a 4x4 space aura around you that increases spent stat by x 1.3 and divides it among all targets in the area. This is an instant skill, the amount of stat points spent is up to the user as is the type and can be Vitality, Soul, or Endurance, however those points come from the user's current stat points. |
Level 1: x 1.3 Level 2: x 1.6 Level 3: x 1.9 Level 4: x 2.2 |
This is a Tier 6 skill Level 1: 150/300 |
Invoked Spirit | N/A | Allows you to use your moral points as a bonus against targets of an opposite alignment. This can be an opposite if either of your alignments. For example, If you are lawful good, you could use this against a target who is chaotic good since chaotic is the opposite of lawful. If both alignments are opposite of yours, such as you being lawful good and the target being chaotic evil, then you will apply this skill's effect twice. The moral points you add is a combination of all moral points, and it does not decrease your moral points. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Powered Hit | N/A | Increase Melee Power at a cost of 4 Endurance for +1 to Melee Power for that instance. |
Level 1: 4 Endurance = +1 Melee Power Level 2: 4 Endurance = +2 Melee Power Level 3: 4 Endurance = +4 Melee Power Level 4: 4 Endurance = +8 Melee Power |
This is a Tier 2 skill Level 1: 50/100 |
Counterfeiting | N/A | Make convincing copies of objects, documents, or money. 10 penalty to other's perceive to notice. |
Level 1: -10 Level 2: -20 Level 3: -30 Level 4: -40 |
This is a Tier 1 skill Level 1: 25/50 |
Forgery | N/A | Make convincing false signatures. 10 penalty to other's perceive to notice. |
Level 1: -10 Level 2: -20 Level 3: -30 Level 4: -40 |
This is a Tier 1 skill Level 1: 25/50 |
Money Laundering | N/A | Able to reprocess stolen money as legal money. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Animal Magicks | N/A | Allows you to learn and master skills and spells that your bonded creature would have. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Better Companion | N/A | Increases the companion benefits by 20% if they have a numerical value or performs the benefit 1 extra time if they do not have a numerical value. |
Level 1: 20% or +1 Level 2: 40% or +2 Level 3: 60% or +3 Level 4: 80% or +4 |
This is a Tier 6 skill Level 1: 150/300 |
Chain Natural Healing | N/A | Applies Natural Healing to allies that are 1 space away. Chain healing to allies 1 space away from affected ally per level. Basically at level 1 any ally that is next to you will get natural healing as well, at level 2 any ally that is next to the affected ally will also get natural healing, and so forth. |
Level 1: ally 1 space from you Level 2: ally 1 space from affected ally of level 1 Level 3: ally 1 space from affected ally of level 2 Level 4: ally 1 space from affected ally of level 3 |
This is a Tier 3 skill Level 1: 75/150 |
Natural Healing | N/A | Heals self by runic energy increased by 10% every round or hour that you are in the sunlight. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 2 skill Level 1: 50/100 |
Lunging Attack | N/A | Adds movement rate to attack allowing you to attack a target your movement rate away. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Power Augmentation | N/A | Spend character points to increase total power of skill or spell for that instance, as a percentage. If you spent 10 character points into that skill or spell when using it with this skill, you would increase its point value by 10%. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Rationing | N/A | Decrease skill or spell stat costs by 15% per level of mastery. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Bullet Defense | N/A | +2 to defense against bullet attacks per level of mastery. |
Level 1: +2 Level 2: +4 Level 3: +6 Level 4: +8 |
This is a Tier 6 skill Level 1: 150/300 |
Mix Compounds | N/A | Lets you mix a number of potions based on mastery to make a new combined potion. |
Level 1: Mix 2 potions Level 2: Mix 3 potions Level 3: Mix 4 potions Level 4: Mix 5 potions |
This is a Tier 1 skill Level 1: 25/50 |
Create Medicines | N/A | Lets you create medicines based on your level of mastery. |
Level 1: Level 1 medicines Level 2: Level 2 medicines Level 3: Level 3 medicines Level 4: Level 4 medicines |
This is a Tier 2 skill Level 1: 50/100 |
Pharmaceutical Application | N/A | Apply compound to weapon giving weapon its effects. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Fast Use | N/A | Can use +1 medicine per level of mastery as a support move. |
Level 1: +1 medicine Level 2: +2 medicine Level 3: +3 medicine Level 4: +4 medicine |
This is a Tier 1 skill Level 1: 25/50 |
Use Medicine As Defense | N/A | Able to use a medicine in defensive stance. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Equip Medicine | N/A | This allows you to always have a medicine in hand as long as you have enough of that medicine without having to waste your support action to get another medicine. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |