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Runic Potion Empowerment N/A All potions you use or create are increased by your runic energy as a percentage. N/A

This is a Tier 6 skill

Level 1: 150/300

Use Potion as Spell N/A Able to use a potion as a magic action. N/A

This is a Tier 2 skill

Level 1: 50/100

Arcane Crafting N/A Lets you add spell components to your items to make magical items based on level of mastery. Follows the same rules as Spell Crafting, meaning that you would need to have higher levels of this skill to us different components. Level 1: Level 1 complexity
Level 2: Level 2 complexity
Level 3: Level 3 complexity
Level 4: Level 4 complexity

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Arcane Materials N/A Lets you increase one value of material at a rate of +1 per 10 character points. Level 1: +1 per 10 character points
Level 2: +2 per 10 character points
Level 3: +3 per 10 character points
Level 4: +4 per 10 character points

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Elemental Creations N/A All items you use or create are increased by your Runic Energy. N/A

This is a Tier 4 skill

Level 1: 100/200

Enchantment N/A Allows you to imbue elemental materials with spell effect, charges dependent upon level of mastery. Level 1: 25 charges
Level 2: 50 charges
Level 3: 75 charges
Level 4: 100 charges

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Runic Carvings N/A Apply Rune Tattoo to elemental construct. N/A

This is a Tier 5 skill

Level 1: 125/250

Runic Item Empowerment N/A All items you use or create are increased by your mental as a percentage. N/A

This is a Tier 5 skill

Level 1: 125/250

Runic Profession N/A Grants elemental construct a profession to learn skills from. N/A

This is a Tier 6 skill

Level 1: 150/300

Thief Shot N/A Allows using Thief and Assassin skills with Hunter skills. N/A

This is a Tier 6 skill

Level 1: 150/300

Chi Energy Field N/A Produces a 4x4 space aura around you that increases spent stat by x 1.3 and divides it among all targets in the area. This is an instant skill, the amount of stat points spent is up to the user as is the type and can be Vitality, Soul, or Endurance, however those points come from the user's current stat points. Level 1: x 1.3
Level 2: x 1.6
Level 3: x 1.9
Level 4: x 2.2

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Invoked Spirit N/A Allows you to use your moral points as a bonus against targets of an opposite alignment. This can be an opposite if either of your alignments. For example, If you are lawful good, you could use this against a target who is chaotic good since chaotic is the opposite of lawful. If both alignments are opposite of yours, such as you being lawful good and the target being chaotic evil, then you will apply this skill's effect twice. The moral points you add is a combination of all moral points, and it does not decrease your moral points. N/A

This is a Tier 3 skill

Level 1: 75/150

Powered Hit N/A Increase Melee Power at a cost of 4 Endurance for +1 to Melee Power for that instance. Level 1: 4 Endurance = +1 Melee Power
Level 2: 4 Endurance = +2 Melee Power
Level 3: 4 Endurance = +4 Melee Power
Level 4: 4 Endurance = +8 Melee Power

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Counterfeiting N/A Make convincing copies of objects, documents, or money. 10 penalty to other's perceive to notice. Level 1: -10
Level 2: -20
Level 3: -30
Level 4: -40

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Forgery N/A Make convincing false signatures. 10 penalty to other's perceive to notice. Level 1: -10
Level 2: -20
Level 3: -30
Level 4: -40

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Money Laundering N/A Able to reprocess stolen money as legal money. N/A

This is a Tier 2 skill

Level 1: 50/100

Animal Magicks N/A Allows you to learn and master skills and spells that your bonded creature would have. N/A

This is a Tier 4 skill

Level 1: 100/200

Better Companion N/A Increases the companion benefits by 20% if they have a numerical value or performs the benefit 1 extra time if they do not have a numerical value. Level 1: 20% or +1
Level 2: 40% or +2
Level 3: 60% or +3
Level 4: 80% or +4

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Chain Natural Healing N/A Applies Natural Healing to allies that are 1 space away. Chain healing to allies 1 space away from affected ally per level. Basically at level 1 any ally that is next to you will get natural healing as well, at level 2 any ally that is next to the affected ally will also get natural healing, and so forth. Level 1: ally 1 space from you
Level 2: ally 1 space from affected ally of level 1
Level 3: ally 1 space from affected ally of level 2
Level 4: ally 1 space from affected ally of level 3

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Natural Healing N/A Heals self by runic energy increased by 10% every round or hour that you are in the sunlight. Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Lunging Attack N/A Adds movement rate to attack allowing you to attack a target your movement rate away. N/A

This is a Tier 3 skill

Level 1: 75/150

Power Augmentation N/A Spend character points to increase total power of skill or spell for that instance, as a percentage. If you spent 10 character points into that skill or spell when using it with this skill, you would increase its point value by 10%. N/A

This is a Tier 2 skill

Level 1: 50/100

Rationing N/A Decrease skill or spell stat costs by 15% per level of mastery. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Bullet Defense N/A +2 to defense against bullet attacks per level of mastery. Level 1: +2
Level 2: +4
Level 3: +6
Level 4: +8

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Mix Compounds N/A Lets you mix a number of potions based on mastery to make a new combined potion. Level 1: Mix 2 potions
Level 2: Mix 3 potions
Level 3: Mix 4 potions
Level 4: Mix 5 potions

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Create Medicines N/A Lets you create medicines based on your level of mastery. Level 1: Level 1 medicines
Level 2: Level 2 medicines
Level 3: Level 3 medicines
Level 4: Level 4 medicines

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Pharmaceutical Application N/A Apply compound to weapon giving weapon its effects. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Fast Use N/A Can use +1 medicine per level of mastery as a support move. Level 1: +1 medicine
Level 2: +2 medicine
Level 3: +3 medicine
Level 4: +4 medicine

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Use Medicine As Defense N/A Able to use a medicine in defensive stance. N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Equip Medicine N/A This allows you to always have a medicine in hand as long as you have enough of that medicine without having to waste your support action to get another medicine.  N/A: only one level

This is a Tier 3 skill

Level 1: 75/150