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Occult Aid N/A Spirit Guide assists you with Save Checks improving them by 20% for that instance. Level 1: 20%
Level 2: 40%
Level 3: 60%
Level 4: 80%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Occult Empowerment N/A Spirit Guides assist you with spells increasing the effects of the spell you are wanting to cast by 15%. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Potion Craft N/A Allows use of alchemical potions for spell crafting, giving the spells the effects from the potions. N/A

This is a Tier 2 skill

Level 1: 50/100

Rule of Karma N/A Witches spells are affected by the target's morality. If the spell is offensive, its damage dealt is increased by the target's opposite alignment points as a percentage. If the target has more dark points versus the witches light points or more chaos points versus the witches order points, or vice versa, you would add up any of those points and use them as a percentage to increase the spell damage. Likewise if the witch is trying to heal the target the matching alignment points will increase the healing while the opposite alignment points could decrease it. N/A

This is a Tier 4 skill

Level 1: 100/200

Blessed Knight N/A Your attacks are permanently increased by your morality light points + 10% as a percentage. So if you have 5 light points this would increase your attacks by 15%. Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Casting Out Strike N/A Critical Hit instantly frees target of possession. N/A

This is a Tier 5 skill

Level 1: 125/250

Divine Knight N/A Attacks against those with more dark morality points than light morality points is increased by 15% automatically. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Dogma Certainty N/A Your church sets your alignment, not society. N/A

This is a Tier 3 skill

Level 1: 75/150

Dogma Crusade N/A Members of a church that you target as an enemy church or followers of a god that you declare as an enemy god always receive critical damage and effects. N/A

This is a Tier 2 skill

Level 1: 50/100

Dogma Over Faith N/A Worshipers of opposing gods are seen as opposing alignment even if this is not true. N/A

This is a Tier 1 skill

Level 1: 25/50

Infallible Dogma N/A +20 to Will against any attempt to convert or alter religious belief. Level 1: +20
Level 2: +40
Level 3: +60
Level 4: +80

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Self Certainty N/A You set your own alignment based on your own religious views. N/A

This is a Tier 4 skill

Level 1: 100/200

Cursed Knight N/A Your attacks are permanently increased by your morality dark points + 10% as a percentage. So if you have 5 dark points this would increase your attacks by 15%. Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Fallen Knight N/A Attacks against those with more light morality points than dark morality points is increased by 15% automatically. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Blessed Aura N/A Self and allies in a 2x2 area around you have any damage received reduced by 10% if it is dealt by an attacker with more dark morality points than light morality points. Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Dogma N/A If the enemy targets you, the enemy must make a will check at 15% penalty to attack you instead of itself. So if the enemy's will is 100, the enemy must roll 85 or less. If they enemy's will is 25, the enemy must roll 22 or less. The penalty is doubled if the person is a servant of Taal. N/A: only one level

This is a Tier 6 skill

Level 1: 150/300

Holy Ground N/A Those in a 3x3 area around you have chances for resistance increased by 15% against dark aligned attackers. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Cursed Aura N/A Self and allies in a 2x2 area around you have any damage received reduced by 10% if it is dealt by an attacker with more light morality points than dark morality points. Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Unholy Ground N/A Those in a 3x3 area around you have chances for resistance increased by 15% against light aligned attackers. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Alchemical Immunity N/A 15% chance to be immune to the potion used against you. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Create Arcane Potions N/A Lets you combine spell components into your potions to make magical potions. Follows the same rules as Spell Crafting, meaning that you would need to have higher levels of this skill to us different components. Level 1: Level 1 complexity
Level 2: Level 2 complexity
Level 3: Level 3 complexity
Level 4: Level 4 complexity

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Elemental Potions N/A All potions you use or create are increased by your runic energy. N/A

This is a Tier 5 skill

Level 1: 125/250

Energy Enrichment N/A

Able to spend stat points into potions to increase their effect.

  • 1 Vitality spent = 2 Vitality restore in potion
  • 1 Soul spent = 2 Soul restore in potion
  • 1 Endurance spent = 2 Endurance restore in potion
Level 1: 2 stat restore in potion
Level 2: 4 stat restore in potion
Level 3: 6 stat restore in potion
Level 4: 8 stat restore in potion

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Potion Recall N/A 10% chance that the potion you just used refills automatically. Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Runic Mage Empowerment N/A Able to apply runic mage skill effects to potion or item effect values. N/A

This is a Tier 6 skill

Level 1: 150/300

Runic Potion Empowerment N/A All potions you use or create are increased by your runic energy as a percentage. N/A

This is a Tier 6 skill

Level 1: 150/300

Use Potion as Spell N/A Able to use a potion as a magic action. N/A

This is a Tier 2 skill

Level 1: 50/100

Arcane Crafting N/A Lets you add spell components to your items to make magical items based on level of mastery. Follows the same rules as Spell Crafting, meaning that you would need to have higher levels of this skill to us different components. Level 1: Level 1 complexity
Level 2: Level 2 complexity
Level 3: Level 3 complexity
Level 4: Level 4 complexity

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Arcane Materials N/A Lets you increase one value of material at a rate of +1 per 10 character points. Level 1: +1 per 10 character points
Level 2: +2 per 10 character points
Level 3: +3 per 10 character points
Level 4: +4 per 10 character points

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Elemental Creations N/A All items you use or create are increased by your Runic Energy. N/A

This is a Tier 4 skill

Level 1: 100/200