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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Knock Down Defense | N/A | 10% chance of immunity to knock down per level of mastery. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 4 skill Level 1: 100/200 |
Potion Recall | N/A | 10% chance that the potion you just used refills automatically. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 2 skill Level 1: 50/100 |
Taunt | N/A | 10% chance that the targeted enemy attacker will target you only. The enemy has to be able to see and hear you. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 1 skill Level 1: 25/50 |
Sure Hit | 10 Soul | 10% chance that you will hit regardless of the target's evade, per level of mastery. |
Level 1: 10%; 10 Soul Level 2: 20%; 20 Soul Level 3: 30%; 30 Soul Level 4: 40%; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Shuddering Blade | 6 Soul | 10% chance to cause Fear with each hit. |
Level 1: 10%; 6 Soul Level 2: 20%; 12 Soul Level 3: 30%; 18 Soul Level 4: 40%; 24 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Backwards Waltz | 5 Endurance | 10% chance to cause targets in a 3x3 area around you to move opposite than intended for 1d6 rounds. This will 100% affect those who fell asleep to Lullaby when they wake up for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 3 skill Level 1: 75/150 |
Deflect 1-Target Spell | 5 Soul | 10% chance to deflect a 1 target spell with shield or weapon when blocking or parrying, receiving no armor damage. Instead the spell just is pushed away from you. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Deflect Hit Chance | 5 Endurance | 10% chance to deflect hit with shield or weapon when blocking or parryiong, receiving no armor damage. Instead the hit just is pushed away from you. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Joasri’s Dance | 6 Endurance | 10% chance to effect those in a 3x3 area around you causing them to have to make luck checks for their spells to work intended for the next 1d6 rounds. This will not affect those who fell asleep to lullaby. |
Level 1: 10%; 6 Endurance Level 2: 20%; 12 Endurance Level 3: 30%; 18 Endurance Level 4: 40%; 24 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Survive Bullet | 8 Endurance | 10% chance to reduce gun shot damage by 10% of your Fortitude. |
Level 1: 10% chance, 10% , 8 Endurance Level 2: 20% chance, 20% , 16 Endurance Level 3: 30% chance, 30% , 24 Endurance Level 4: 40% chance, 40% , 32 Endurance |
This is a Tier 5 skill Level 1: 125/250 |
Magical Vampirism | 5 Soul | 10% of spell damage done to the target's Vitality returns to the user to restore the user's Vitality. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Staggering Spell | 4 Soul | 10% per level of mastery to daze the hit target for 1 round. |
Level 1: 10%; 4 Soul Level 2: 20%; 8 Soul Level 3: 30%; 12 Soul Level 4: 40%; 16 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Poison or Sickness Defense | N/A | 15% chance of immunity to poison or sickness per level of mastery. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 2 skill Level 1: 50/100 |
Alchemical Immunity | N/A | 15% chance to be immune to the potion used against you. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 2 skill Level 1: 50/100 |
Protection | 10 Soul | 15% chance to convince 1d6 of the enemy targets to protect you and fight for you for 1d6 rounds. |
Level 1: 15%; 1d6; 10 Soul Level 2: 30%; 2d6; 20 Soul Level 3: 45%; 3d6; 30 Soul Level 4: 60%; 4d6; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Coercion | 5 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to pay you for protection at an amount that is equal to the target's health. You do not have to provide this protection once it is paid for. |
Level 1: 15%; 5 Soul Level 2: 30%; 10 Soul Level 3: 45%; 15 Soul Level 4: 60%; 20 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Trade Hit | 5 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the attack dealt to your character in your place. |
Level 1: 15%; 5 Soul Level 2: 30%; 10 Soul Level 3: 45%; 15 Soul Level 4: 60%; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Trade Death | 10 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the death blow in your place. |
Level 1: 15%; 10 Soul Level 2: 30%; 20 Soul Level 3: 45%; 30 Soul Level 4: 60%; 40 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Trade Status Effect or Benefit | 5 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the negative status effect meant for you in your place or to give you the positive status effect meant for it. |
Level 1: 15%; 5 Soul Level 2: 30%; 10 Soul Level 3: 45%; 15 Soul Level 4: 60%; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Haggle | N/A | 1d10 as a percentage discount when buying items or services. 1d12 as a percentage increase in selling costs. |
Level 1: 1d10% buying; 1d12% selling Level 2: 2d10% buying; 2d12% selling Level 3: 3d10% buying; 3d12% selling Level 4: 4d10% buying; 4d12% selling |
This is a Tier 1 skill Level 1: 25/50 |
Hired Goons | 10 Soul | 1d6 thugs will join the battle on your side, dealing 2d20 melee damage each for that instance. |
Level 1: 1d6; 10 Soul Level 2: 2d6; 20 Soul Level 3: 3d6; 30 Soul Level 4: 4d6; 40 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Upward Swing | 5 Endurance | 20% chance to daze target for 1d4 rounds, 10% chance to knock out target for 1 round. |
Level 1: 20%; 10%; 5 Endurance Level 2: 40%; 20%; 10 Endurance Level 3: 60%; 30%; 15 Endurance Level 4: 80%; 40%; 20 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Binding of the Natural Spirits | 10 Soul | 20% chance to inflict 1d10 poison or remove poison by touch. |
Level 1: 20% chance, 1d10, 10 Soul Level 2: 40% chance, 2d10, 20 Soul Level 3: 60% chance, 3d10, 30 Soul Level 4: 80% chance, 4d10, 40 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Radiation Survival | N/A | 20% of Resistance to not be affected by radiation, increased by 10 per level of mastery |
Level 1: 20% Level 2: 30% Level 3: 40% Level 4: 50% |
This is a Tier 2 skill Level 1: 50/100 |
Distraction | 4 Soul | 25% chance to distract target from casting spells, 10 penalty to their focus. |
Level 1: 25%, -10; 4 Soul Level 2: 50%, -20; 8 Soul Level 3: 75%, -30; 12 Soul Level 4: 100%, -40; 16 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Lullaby | 4 Soul | 30% chance to put targets in a 3x3 area around you to sleep, friend or foe. |
Level 1: 30%; 4 Soul Level 2: 40%; 8 Soul Level 3: 50%; 12 Soul Level 4: 60%; 16 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Tap Dance | 4 Endurance | 35% chance to inflict confusion on those in a 3x3 area around you, ally or enemy. |
Level 1: 35%; 4 Endurance Level 2: 45%; 8 Endurance Level 3: 55%; 12 Endurance Level 4: 65%; 16 Endurance |
This is a Tier 2 skill Level 1: 50/100 |
Sickening Tones | 4 Soul | 40% chance to decrease targets in a 3x3 area around you move by half and potential damage by 10%. Allies or enemies. |
Level 1: 40%; 4 Soul Level 2: 50%; 8 Soul Level 3: 60%; 12 Soul Level 4: 70%; 16 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Benevolent Blade | 6 Soul | 5 penalty to target Will Check to attack everytime target is hit by you with this effect. This effects the target for the target's round to attack. |
Level 1: 2 penalty; 6 Soul Level 2: 4 penalty; 12 Soul Level 3: 6 penalty; 18 Soul Level 4: 8 penalty; 24 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Control Defense | N/A | 5% chance of immunity to possession or control per level of mastery. |
Level 1: 5% Level 2: 10% Level 3: 15% Level 4: 20% |
This is a Tier 5 skill Level 1: 125/250 |