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Assassin 5 Soul Use with Stealth. 5% chance of instantly killing target when attacking with stealth. Level 1: 5%; 5 Soul
Level 2: 10%; 10 Soul
Level 3: 15%; 15 Soul
Level 4: 20%; 20 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Stealth 4 Endurance Use with Hide and Sneak. Attack without being noticed so that the enemy cannot defend or retaliate. -5 to enemy's perceive. Level 1: -5; 4 Endurance
Level 2: -10; 8 Endurance
Level 3: -15; 12 Endurance
Level 4: -20; 16 Endurance

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Occult Guidance 5 Soul Use of tarot cards for answers to questions with 30% accuracy. Level 1: 30%; 5 Soul
Level 2: 60%; 10 Soul
Level 3: 90%; 15 Soul
Level 4: 100%; 20 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Spirit Boards 20 Soul Use of spirit boards to invite spirits to communicate with. N/A

This is a Tier 4 skill

Level 1: 100/200

Divination N/A Use of a spiritual pendulum or dowsing rods for finding things, people, locations, or answers to yes/no questions with 20% accuracy. Level 1: 20%
Level 2: 40%
Level 3: 60%
Level 4: 80%

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Elemental Dominance 5 Soul Treat a target's element as if it was weak to your element for 1d4 rounds. N/A

This is a Tier 3 skill

Level 1: 75/150

Energy Trade N/A Trade Soul, Endurance, or Power with an ally for equal amount in opposite stat. Must be next to ally you wish to trade with. Can be used with your supportive action in battle, or outside of battle. The trade is permanent. N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

Trade N/A Trade items of similar worth. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Unholy Ground N/A Those in a 3x3 area around you have chances for resistance increased by 15% against light aligned attackers. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Holy Ground N/A Those in a 3x3 area around you have chances for resistance increased by 15% against dark aligned attackers. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Increased Critical N/A This skill increases the chance that your hit will be a critical hit by +5. This is an instant effect that only applies when used. Level 1: +5
Level 2: +10
Level 3: +15
Level 4: +20

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Creature Lore N/A This skill grants you the knowledge of the creature you are looking at and how to identify them and their variants. With this skill you will know the creature's stats, skills, behavior, and more. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

One Shot Kill 8 Soul This skill gives a 5% chance per level that the shot kills the target instantly. The chance is doubled if the target is not wearing armor. Level 1: 5%; 8 Soul
Level 2: 10%; 16 Soul
Level 3: 15%; 24 Soul
Level 4: 20%; 32 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Familiar Growth N/A This skill allows you to spend character points into a familiar to boost their stats or skills.  N/A: only one level

This is a Tier 6 skill

Level 1: 150/300

Child of Magic N/A This skill allows you to have the effects of a protection, armor, or status effect, or weapon spell on you for an extended period of time. This spell takes all of your Soul from you to power the protection spell. The spell then takes its cost from that pool every other round. You could use this spell to give you Scorched Aura or Sun's whip, for example, with the spell's cost slowly taking from the pool every other round instead of from you. Once you've used this skill, you can restore your Soul through use of a potion and continue to cast other spells and such. Once the pool of Soul is depleted, the effect of the spell is gone. N/A: only one level

This is a Tier 4 skill

Level 1: 100/200

Apply Curse 25 Soul This skill allows you to apply any curses you have learned onto objects. Objects must be able to be held or equipped in some fashion. N/A

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Affect Form 20 Soul This skill allows the spirit elf to drop their physical form and become spiritual. Their physical form will disappear, and any clothing, weaponry, armor, or packs on them not enchanted to their element will drop to the floor. The spirit elf will then be a spirit, like any other spirit or wraith, and thus able to move about without any physical restrictions. However, each round (in battle) or each hour (out of battle) that the spirit elf remains in spirit form the spirit elf must make a mental check, with a penalty of 10 that increases by 10 for each round or hour after that, as well as spend 20% of their max Endurance. Skilled Concentration will cut the Endurance cost in half, and decrease the penalty by 5. Should Endurance drop to 0 or the spirit elf fail a mental check, the spirit elf will need to make 1 save check, and should that fail the spirit elf will be dead, only able to be restored by Miracle Summoning or Resurrection. When the spirit elf is ready to regain physical form, the spirit elf needs to use this skill again. The spirit elf cannot affect the physical world in this form. N/A: only one level

This is a Tier 1 skill

Level 1: acquired

Affect Reality 10 Soul This skill allows the spirit elf to affect the physical world while in spirit form. Using this skill will allow the spirit elf to open doors and chests, set and disarm traps, cause physical damage, and anything else as if physical. However, any physical damages will be halved. N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Change Size 5 Soul This skill allows the fae to shrink, return to normal height, or grow.  Level 1: Shrink by 15% normal height, increasing Evade and decreasing Strength by 5 or Grow by 15% greater than normal height decreasing Evade and increasing Strength by 5; 5 Soul
Level 2: Shrink by 30% normal height, increasing Evade and decreasing Strength by 10 or Grow by 30% greater than normal height decreasing Evade and increasing Strength by 10; 10 Soul
Level 3: Shrink by 45% normal height, increasing Evade and decreasing Strength by 15 or Grow by 45% greater than normal height decreasing Evade and increasing Strength by 15; 15 Soul
Level 4: Shrink by 60% normal height, increasing Evade and decreasing Strength by 20 or Grow by 60% greater than normal height decreasing Evade and increasing Strength by 20; 20 Soul
This is a Tier 2 skill
Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250
Magical Thought 5 Soul This skill allows for wish manifestation within spell casting. Basically, the more skilled you are with this skill, the more likely it is that the spell will do something that reflects your wishes. If you want the healing spell to remove poison, for example, with this it is possible. If you want the healing spell to revive the incapacitated, it could happen. Want the basic fire spell to erupt and do double damage, possible with this. The GM can impose any penalties on top of the likelyhood of the wish happening. Level 1: 10% chance; 5 Soul
Level 2: 20% chance; 10 Soul
Level 3: 30% chance; 15 Soul
Level 4: 40% chance; 20 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Extra Aimed Shot 8 Soul This skill allows for using the next shot with no hit chance loss, as long as you have a Rate of Fire that is greater than 1 with that gun. Level 1: 1 extra shot not hit chance loss; 8 Soul
Level 2: 2 extra shots not hit chance loss; 16 Soul
Level 3: 3 extra shots not hit chance loss; 24 Soul
Level 4: 4 extra shots not hit chance loss; 32 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Fly 5 Endurance This skill allows for flying at double running movement rates. If the character is carrying more than 50% of its weight limit, then the character cannot fly. N/A - there's only 1 level.

This is a Tier 1 skill

Level 1: acquired

Equip Potion N/A This allows you to always have a potion in hand as long as you have enough of that potion without having to waste your support action to get another potion.  N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

Equip Medicine N/A This allows you to always have a medicine in hand as long as you have enough of that medicine without having to waste your support action to get another medicine.  N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

Anima Stone Theory 10 Soul This ability allows you to create an Anima Stone in the same way you might create a rune stone. You can also bond with and use Amina Stones.  Level 1: Blood Stones; 10 Soul
Level 2: Bestia Stones; 20 Soul
Level 3: Angelus and Daemon Stones; 30 Soul
Level 4: Aduro and Umbra Stones; 40 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Shadow Spy 20 Soul The xodian can enter into a meditative state and for 10 minutes peer through the shadows to scope the area around him or her. N/A: only one level This is a Tier 2 skill
Level 1: 50/100
Angerian Embrace Amount of stat given or 10 Soul The skill allows the angerian to embrace the target. Doing so, the angerian can give the target Vitality, Soul, Endurance, or Power from its own stats. Or, the angerian can take 2d10 of Vitality, Soul, Endurance, or Power from the target to replenish his or her stats. N/A: only one level

This is a Tier 2 skill

Level 1: acquired

Natural Resistance 10 Soul The namara can spend Soul points to remove any status effect, except any that render them unconscious, incapacitated, or dead. Each status effect cost 10 Soul to remove, and must be experienced for at least 1 round. N/A: only one level

This is a Tier 2 skill

Level 1: acquired

Blood Lettings N/A The Namara can cut itself, and apply its blood to any weapon, giving the weapon a poisoning effect of 1d8 Vitality per round. Since each Namaran is different, it is impossible to gain immunity to this type of poisoning. Level 1: 1d8
Level 2: 2d8
Level 3: 3d8
Level 4: 4d8

This is a Tier 1 skill

Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Relentless Mockery 5 Soul The goblin will mock endlessly any one hearing target that is within 6 spaces. The hearing target must make a will check with a 5 point penalty, if the target fails the target will receive Depression/Loss of Self status effect for 1d8 rounds. Level 1: -5; 5 SA
Level 2: -10; 10 SA
Level 3: -15; 15 SA
Level 4: -20; 20 SA

This is a Tier 1 skill

Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200