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Resuscitation 20 Soul Able to restore target to consciousness using First Aid as long as Vitality remains above -10. N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

Use Potion as Defense N/A Able to use a potion in defensive stance. N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Invention N/A Lets you create new designs from scratch. N/A: only one level

This is a Tier 4 skill

Level 1: 100/200

Aura of Lust N/A Adds seduction effect to singing or dancing, affecting a 3x3 area around you. N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Cursed Ground Tango 25 Endurance Anyone in a 3x3 space area around you will suffer your Runic Energy worth of Vitality damage with each space they move for 1d6 rounds. N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Musical Instruments 5 Soul Increases the effects of singing or dancing by your runic energy. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Purifying Tones 5 Soul Adds poison, nausea, and sickness removal to Relaxing Tones. N/A: only one level

This is a Tier 4 skill

Level 1: 100/200

Energy Trade N/A Trade Soul, Endurance, or Power with an ally for equal amount in opposite stat. Must be next to ally you wish to trade with. Can be used with your supportive action in battle, or outside of battle. The trade is permanent. N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

Curse of Tongues 40 Soul

Causes enemies in a 3x3 area around you to be unable to move and have half evade and runic speed for 1d3 rounds.

Neutral Alignment

N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Holy Hands 25 Soul

Either remove the effects of poison by touch or cause 1d6 Vitality poison (non-stacking) by touch. If you are a priest of Spector, the poisoning increases to 1d8.

Neutral Alignment

N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Reading the Scriptures 30 Soul

Grants self and those in a 3x3 area immunity to any kind of control for 1d4 rounds. Double duration and area of effect if you are a priest of Kymara.

Light Alignment

N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Summoning 45 Soul

This powerful skill allows you to summon forth a spiritual being. Depending upon your Will check, the summoning can vary.

  • Spiritual Gift: Must roll Will or below. With this summon you call upon the spirit of your ancestors to empower you. They do so by making it easier for you to use your skills. All of your spells are reduced by 1 runic casting speed and you have a bonus of 5 to all skill, spell, and stat check rolls. After 1d10 hours you return to normal. Used once per day.
  • Spiritual Attack: Must roll Will -5 or below. With this summon you call forth the spirits of your ancestors to help you in battle. The ancestors are enraged at those who dare to attack you, and rush forth across the battlefield doing 5d% magical damage to every enemy target. Used once per battle.
  • Spiritual Summon: Must roll Will-15 or below. With this mighty summon you call upon the ancient spirits to come and assist you and your allies in battle. A great and terrible ancient chimera comes forth from the spirit realm to fight along side you and your allies. Each round the chimera will melee attack an enemy of your choice or blow spiritual flame at all enemy targets. The melee attack is 3d% melee damage per hit with three hits for a total of 9d% damage, each hit can go to a different target. The spiritual flame will do 7d% magic damage. The duration of the summon is 1d8 rounds. Used once per battle.

Neutral Alignment

N/A: only one level

This is a Tier 6 skill

Level 1: 150/300

Racial Lore 5 Soul Grants you knowledge of races you encounter and their customs. This skill won't teach you their language, but it will make you aware of how the race typically reacts with outsiders and their customs and beliefs, which could help you not to get on their bad side. N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Swimming While Armored 5 Endurance Lets you ignore armor weight while swimming. When you are swimming in deep water, if you are wearing armor, the GM may normally require you to make a strength check with some penalty to not sink. This skill allows you to ignore that and keep on swimming.  N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Double Movement 10 Endurance Able to move twice a round. N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

Pharmaceutical Application N/A Apply compound to weapon giving weapon its effects. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Use Medicine As Defense N/A Able to use a medicine in defensive stance. N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Equip Medicine N/A This allows you to always have a medicine in hand as long as you have enough of that medicine without having to waste your support action to get another medicine.  N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

Advanced Vehicle Operation N/A Able to drive and operate advanced vehicles. N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Vehicle Operation N/A Able to drive and operate simple vehicles. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Tricky Goblin N/A If the goblin is next to another ally or enemy target when the goblin makes a successful luck check, the goblin will duck behind that target and that target will get hit instead. Penalties or bonuses may apply to the luck check depending upon the situation and the goblin must be able to easily reach the target he or she wishes to duck behind using 1/2 of Leap stat. N/A: only one level

This is a Tier 2 skill

Level 1: acquired

Natural Resistance 10 Soul The namara can spend Soul points to remove any status effect, except any that render them unconscious, incapacitated, or dead. Each status effect cost 10 Soul to remove, and must be experienced for at least 1 round. N/A: only one level

This is a Tier 2 skill

Level 1: acquired

Spore Release 10 Soul Anytime a namaran is hit with a physical hit, the namaran can make a luck check to release a cloud of toxic spores, at a cost of 10 Soul. The cloud covers the adjacent spaces next to the namaran and inflict the targets in the area with Sickness and Visual Instability. N/A: only one level

This is a Tier 1 skill

Level 1: acquired

Airship Operation N/A Able to drive and operate airships. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Airship Repair N/A Able to use repair skill to repair airships. N/A: only one level

This is a Tier 2 skill

Level 1: 50/100