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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Resuscitation | 20 Soul | Able to restore target to consciousness using First Aid as long as Vitality remains above -10. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Use Potion as Defense | N/A | Able to use a potion in defensive stance. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Invention | N/A | Lets you create new designs from scratch. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Aura of Lust | N/A | Adds seduction effect to singing or dancing, affecting a 3x3 area around you. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Cursed Ground Tango | 25 Endurance | Anyone in a 3x3 space area around you will suffer your Runic Energy worth of Vitality damage with each space they move for 1d6 rounds. | N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Musical Instruments | 5 Soul | Increases the effects of singing or dancing by your runic energy. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Purifying Tones | 5 Soul | Adds poison, nausea, and sickness removal to Relaxing Tones. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Energy Trade | N/A | Trade Soul, Endurance, or Power with an ally for equal amount in opposite stat. Must be next to ally you wish to trade with. Can be used with your supportive action in battle, or outside of battle. The trade is permanent. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Curse of Tongues | 40 Soul |
Causes enemies in a 3x3 area around you to be unable to move and have half evade and runic speed for 1d3 rounds. Neutral Alignment |
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Holy Hands | 25 Soul |
Either remove the effects of poison by touch or cause 1d6 Vitality poison (non-stacking) by touch. If you are a priest of Spector, the poisoning increases to 1d8. Neutral Alignment |
N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Reading the Scriptures | 30 Soul |
Grants self and those in a 3x3 area immunity to any kind of control for 1d4 rounds. Double duration and area of effect if you are a priest of Kymara. Light Alignment |
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Summoning | 45 Soul |
This powerful skill allows you to summon forth a spiritual being. Depending upon your Will check, the summoning can vary.
Neutral Alignment |
N/A: only one level |
This is a Tier 6 skill Level 1: 150/300 |
Racial Lore | 5 Soul | Grants you knowledge of races you encounter and their customs. This skill won't teach you their language, but it will make you aware of how the race typically reacts with outsiders and their customs and beliefs, which could help you not to get on their bad side. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Swimming While Armored | 5 Endurance | Lets you ignore armor weight while swimming. When you are swimming in deep water, if you are wearing armor, the GM may normally require you to make a strength check with some penalty to not sink. This skill allows you to ignore that and keep on swimming. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Double Movement | 10 Endurance | Able to move twice a round. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Pharmaceutical Application | N/A | Apply compound to weapon giving weapon its effects. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Use Medicine As Defense | N/A | Able to use a medicine in defensive stance. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Equip Medicine | N/A | This allows you to always have a medicine in hand as long as you have enough of that medicine without having to waste your support action to get another medicine. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Advanced Vehicle Operation | N/A | Able to drive and operate advanced vehicles. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Vehicle Operation | N/A | Able to drive and operate simple vehicles. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Tricky Goblin | N/A | If the goblin is next to another ally or enemy target when the goblin makes a successful luck check, the goblin will duck behind that target and that target will get hit instead. Penalties or bonuses may apply to the luck check depending upon the situation and the goblin must be able to easily reach the target he or she wishes to duck behind using 1/2 of Leap stat. | N/A: only one level |
This is a Tier 2 skill Level 1: acquired |
Natural Resistance | 10 Soul | The namara can spend Soul points to remove any status effect, except any that render them unconscious, incapacitated, or dead. Each status effect cost 10 Soul to remove, and must be experienced for at least 1 round. | N/A: only one level |
This is a Tier 2 skill Level 1: acquired |
Spore Release | 10 Soul | Anytime a namaran is hit with a physical hit, the namaran can make a luck check to release a cloud of toxic spores, at a cost of 10 Soul. The cloud covers the adjacent spaces next to the namaran and inflict the targets in the area with Sickness and Visual Instability. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
Airship Operation | N/A | Able to drive and operate airships. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Airship Repair | N/A | Able to use repair skill to repair airships. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |