skills home
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Binding of the Natural Spirits | 10 Soul | 20% chance to inflict 1d10 poison or remove poison by touch. |
Level 1: 20% chance, 1d10, 10 Soul Level 2: 40% chance, 2d10, 20 Soul Level 3: 60% chance, 3d10, 30 Soul Level 4: 80% chance, 4d10, 40 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Breath Holding | 5 Endurance | Can hold breath for 1d4 +1 minutes, the 1d4 increases with level of mastery. Basically, with this skill you could hold your breath from 2 minutes to 5 minutes, at the first level of mastery. |
Level 1: 1d4; 5 Endurance Level 2: 2d4; 10 Endurance Level 3: 3d4; 15 Endurance Level 4: 4d4; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Study Session | N/A | Increase your End of Session bonus by 1d20 per level of mastery. |
Level 1: 1d20 Level 2: 2d20 Level 3: 3d20 Level 4: 4d20 |
This is a Tier 2 skill Level 1: 50/100 |
Space Saving | N/A | Increase the storage space by 15% per level of mastery. This increases the space that your storage devices can hold, whether it be bag, belt, or pocket. This is not for liquid storage, only for dry storage. Basically, you have learned how to pak things tighter and make more use of the available space that you can store more. |
Level 1: 15% increase in storage space. Level 2: 30% increase in storage space. Level 3: 45% increase in storage space. Level 4: 60% increase in storage space. |
This is a Tier 1 skill Level 1: 25/50 |
Chi Heal | 8 Soul | Self Heal by Runic Energy per level of mastery |
Level 1: 1 x Runic Energy; 8 Soul Level 2: 2 x Runic Energy; 16 Soul Level 3: 3 x Runic Energy; 24 Soul Level 4: 4 x Runic Energy; 32 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Disguise | N/A | Wear convincing disguises. 5 penalty to other's perceive to notice that it is indeed you. |
Level 1: -5 Level 2: -10 Level 3: -15 Level 4: -20 |
This is a Tier 1 skill Level 1: 25/50 |
Negative Energy | 5 Soul |
Causes enemies in a 3x3 area around you to have a 5 penalty to any skill roll or stat check. The area of effect lasts for 2 rounds. If you are a priest of Joasri increase the penalty by 1d4. Dark Alignment |
Level 1: -5; 5 Soul; 2 rounds Level 2: -10; 10 Soul; 4 rounds Level 3: -15; 15 Soul; 6 rounds Level 4: -20; 20 Soul; 8 rounds |
This is a Tier 4 skill Level 1: 100/200 |
Hide in Plain Sight | 4 Soul | Hide out in the open. -5 to enemy's perceive. |
Level 1: -5; 4 Soul Level 2: -10; 8 Soul Level 3: -15; 12 Soul Level 4: -20; 16 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Spiritual Glow | 4 Soul |
Gives the target a -5 Will penalty against you when you are using Glamour. Neutral Alignment |
Level 1: -5; 4 Soul Level 2: -10; 8 Soul Level 3: -15; 12 Soul Level 4: -20; 16 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Sneak | 4 Endurance | Move about without being noticed once you've already hidden. -5 to enemy's perceive. |
Level 1: -5; 4 Endurance Level 2: -10; 8 Endurance Level 3: -15; 12 Endurance Level 4: -20; 16 Endurance |
This is a Tier 3 skill Level 1: 75/150 |
Stealth | 4 Endurance | Use with Hide and Sneak. Attack without being noticed so that the enemy cannot defend or retaliate. -5 to enemy's perceive. |
Level 1: -5; 4 Endurance Level 2: -10; 8 Endurance Level 3: -15; 12 Endurance Level 4: -20; 16 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Misreading the Scriptures | 10 Soul |
Causes enemies in a 3x3 area around you to need to make a will check with a 5 penalty or be controlled by you for 1 round. A priest of Joasri increases the penalty by 1d6. A priest of Zodo increases the penalty by 1d4 and the area of effect to 4x4. Dark Alignment |
Level 1: -5; 10 Soul Level 2: -10; 20 Soul Level 3: -15; 30 Soul Level 4: -20; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Counterfeiting | N/A | Make convincing copies of objects, documents, or money. 10 penalty to other's perceive to notice. |
Level 1: -10 Level 2: -20 Level 3: -30 Level 4: -40 |
This is a Tier 1 skill Level 1: 25/50 |
Forgery | N/A | Make convincing false signatures. 10 penalty to other's perceive to notice. |
Level 1: -10 Level 2: -20 Level 3: -30 Level 4: -40 |
This is a Tier 1 skill Level 1: 25/50 |
Hide | 2 Soul | Hide behind objects or in shadows. -10 to enemy's perceive per level. |
Level 1: -10; 2 Soul Level 2: -20; 4 Soul Level 3: -30; 6 Soul Level 4: -40; 8 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Glamour | 5 Soul | Gives the illusion of good aura and grants a +5 to Influence for 1 hour. |
Level 1: +5; 5 Soul Level 2: +10; 10 Soul Level 3: +15; 15 Soul Level 4: +20; 20 Soul |
Level 1: 25/50 Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Positive Energy | 5 Soul |
Grants self and those in 3x3 area +5 to any skill roll or stat check while in the area of effect. The area of effect lasts for 1 round. If you are a priest of Nikolai increase the bonus by 1d4. Light Alignment |
Level 1: +5; 5 Soul; 1 round Level 2: +10; 10 Soul; 2 rounds Level 3: +15; 15 Soul; 3 rounds Level 4: +20; 20 Soul; 4 rounds |
This is a Tier 4 skill Level 1: 100/200 |
Extra Piercing | 5 Endurance | Increases Piercing Rate by 5. |
Level 1: +5; 5 Endurance Level 2: +10; 10 Endurance Level 3: +15; 15 Endurance Level 4: +20; 20 Endurance |
This is a Tier 5 skill Level 1: 125/250 |
Blind Shot | 3 Soul | +5 to Luck to hit the target without rolling for hit chance. Basically, with this skill you can shoot and hit the target even if you can't clearly see the target. You can also hit the target even if your hit chance falls under the target's evade. |
Level 1: +5; 3 Soul Level 2: +10; 6 Soul Level 3: +15; 9 Soul Level 4: +20; 12 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Spirit Energy | 15 Soul | Restores self and those in a 3x3 area (ally and enemy) with 5 Vitality, Soul, and Endurance. The effect lasts for 1d4 rounds. If you are a follower of Kymara, Nikolai, or Zodo, increase the restoration by 1d6. |
Level 1: +5; 15 Soul Level 2: +10; 30 Soul Level 3: +15; 45 Soul Level 4: +20; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Spirit Armor | 10 Soul |
Coats armor of self with spirit energy giving +5 Runic Spirit for 1d4 rounds. If a priest of Zodo increase spirit by 1d6. Neutral Alignment |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Spirit Barrier | 10 Soul | Coats allies with spirit energy giving +5 Spirit for 1d4 rounds. This skill only works on allies, not yourself. It works on all allies. If you are a follower of Zodo, increase spirit by 1d6. |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Spirit Guard | 10 Soul | Grants +5 to save checks for 1 day to self. If you are a follower of Kymara or Spector, increase this by 1d4. |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
his is a Tier 4 skill Level 1: 100/200 |
Axe Berserk | 10 Endurance | Dwarfs are masters of the axe, and can use the axe better than most other races. As long as the Dwarf wields an axe, he or she can use this ability. With this skill you need to make a Speed Check with a 5 point bonus. If successful, you get 1d4 extra swings with your axe, no melee power added however. |
Level 1: +5, 1d4, 10 Endurance Level 2: +10, 2d4, 20 Endurance Level 3: +15, 3d4, 30 Endurance Level 4: +20, 4d4, 40 Endurance |
This is a Tier 1 skill Level 1: acquired |
Hammer Berserk | 10 Endurance | Dwarfs are masters of the hammer, and can use hammers and mallets better than most other races. As long as the Dwarf wields a hammer, he or she can use this ability. With this skill you need to make a Speed Check with a 5 point bonus. If successful, you get 1d4 extra swings with your hammer, no melee power added however. |
Level 1: +5, 1d4, 10 Endurance Level 2: +10, 2d4, 20 Endurance Level 3: +15, 3d4, 30 Endurance Level 4: +20, 4d4, 40 Endurance |
This is a Tier 2 skill Level 1: acquired |
Dagger Berserk | 10 Endurance | Dark Elves are masters of the dagger, and can use daggers better than most other races. As long as the dark elf wields a dagger, he or she can use this ability. With this skill you need to make a Speed Check with a 5 point bonus. If successful, you get 1d4 extra attacks with your dagger, no melee power added however. |
Level 1: +5, 1d4, 10 Endurance Level 2: +10, 2d4, 20 Endurance Level 3: +15, 3d4, 30 Endurance Level 4: +20, 4d4, 40 Endurance |
This is a Tier 2 skill Level 1: acquired |
Intimidation | 5 Soul |
Makes you appear more intimidating giving you an extra 3 to Influence and targets a -3 penalty to Will when using Glamour. Neutral Alignment |
Level 1: +3, -3; 5 Soul Level 2: +6, -6; 10 Soul Level 3: +9, -9; 15 Soul Level 4: +12, -12; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Herbal Knowledge | 5 Soul | +10 to Perceive to identify a plant and its properties. |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Alchemical Identify | 5 Soul | +10 to Perceive to identify a potion and its properties. |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
Level 1: 25/50 Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Material Identify | 5 Soul | +10 to Perceive to identify a material and its properties. |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |