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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Pharmaceutical Identify | 5 Soul | +10 to Perceive to identify a medicine and its properties. |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
Level 1: 25/50 Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Inner Knowledge | 15 Soul | Gives you a +10 to Mental per level of mastery for the day. |
Level 1: +10; 15 Soul Level 2: +20; 30 Soul Level 3: +30; 45 Soul Level 4: +40; 60 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Skill Focus | 15 Soul | Gives you a +10 chance to successfully perform your skill. If this means making a stat check, you will have a +10 bonus to making that stat check, for example. |
Level 1: +10; 15 Soul Level 2: +20; 30 Soul Level 3: +30; 45 Soul Level 4: +40; 60 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Potion Save | 10 Soul | +10 to react to use Vitality restoring potion before killing blow can kill you. |
Level 1: +10; 10 Soul Level 2: +20; 20 Soul Level 3: +30; 30 Soul Level 4: +40; 40 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Medicine Save | 10 Soul | +10 to react to use Vitality restoring medicine before killing blow can kill you. |
Level 1: +10; 10 Soul Level 2: +20; 20 Soul Level 3: +30; 30 Soul Level 4: +40; 40 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Richochet Projectile | 6 Soul | Puck Shot + 1 extra target within 6 spaces per level of mastery. Hit Chance drops by 5 per target. |
Level 1: +1 target; 6 Soul Level 2: +2 targets; 12 Soul Level 3: +3 targets; 18 Soul Level 4: +4 targets; 24 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Battle Rage | 15 Endurance | With this skill the cathar can go into a battle rage that increases his or her attacks by 1 per level of mastery. These attacks do include melee power and crit chances, however these extra attacks are only basic attacks with no skill usage. This can only be performed with melee weapons or bare handed, and dual wielding or dual fists does apply. |
Level 1: +1 attack; 15 Endurance Level 2: +2 attacks; 30 Endurance Level 3: +3 attacks; 45 Endurance Level 4: +4 attacks; 60 Endurance |
This is a Tier 2 skill Level 1: acquired Level 2: 75/150 Level 3: 100/200 Level 4: 125/250 |
Blood Lettings | N/A | The Namara can cut itself, and apply its blood to any weapon, giving the weapon a poisoning effect of 1d8 Vitality per round. Since each Namaran is different, it is impossible to gain immunity to this type of poisoning. |
Level 1: 1d8 Level 2: 2d8 Level 3: 3d8 Level 4: 4d8 |
This is a Tier 1 skill Level 1: acquired |
Solar Revival | N/A | When within sunlight, Namarans will continously regain 1d4 Vitality per round (in battle) or 1d20 Vitality per hour (out of battle). |
Level 1: 1d4, 1d20 Level 2: 2d4, 2d20 Level 3: 3d4, 3d20 Level 4: 4d4, 4d20 |
This is a Tier 2 skill Level 1: acquired |
Treat Poison | 8 Soul | Able to treat up to 4 levels of poison without meds. |
Level 1: 1d4 Poisons; 8 Soul Level 2: 1d6 Poisons; 16 Soul Level 3: 1d8 Poisons; 24 Soul Level 4: 1d10 Poisons; 32 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Survive Bullet | 8 Endurance | 10% chance to reduce gun shot damage by 10% of your Fortitude. |
Level 1: 10% chance, 10% , 8 Endurance Level 2: 20% chance, 20% , 16 Endurance Level 3: 30% chance, 30% , 24 Endurance Level 4: 40% chance, 40% , 32 Endurance |
This is a Tier 5 skill Level 1: 125/250 |
Realm Jumping | 5 Endurance, 5 Soul | With this skill the Deztunian can teleport via phasing out of the real realm and back into the real realm at another location. To others it would look like standard teleportation like powerful aeromancers can do, however in reality they are leaving the realm and reentering it. |
Level 1: Short Range Teleport: Teleport to areas that you can plainly see; 5 Endurance & 5 Soul Level 2: Long Range Teleport: Teleport to a location that you have been within the game week; 5 Endurance & 10 Soul Level 3: Time Teleportation: Teleport to a time in the past as a spiritual witness for up to an hour then come back; 5 Endurance & 15 Soul Level 4: Spiritual Displacement: Allows you to separate your spirit from your body and travel around as a spirit until EP wears out. IF Endurance reaches 0, your character dies; 10 Endurance & 20 Soul, 5 Endurance per Adventure Action |
This is a Tier 2 skill Level 1: acquired Level 2: 75/150 Level 3: 100/200 Level 4: 125/250 |
Shape Shifting | 5 Soul | Allows the talusian to shape shift. It starts small with face changing and hair color changing, eventually growing to full on shape shifting. Shape shifting can happen in battle as a supportive move. |
Level 1: Minor Alterations: can chance your face, eye color, skin color, hair color and length but not much else; 5 Soul Level 2: Limb Alteration: can change your limbs into things such as wings or fins or the like, and can even change length and height up to double or half original size; 10 Soul Level 3: Form Changing: can change your form to any living thing that you know well enough that isn't greater than double your size or less than half your size; 15 Soul Level 4: Polymorphing: can change your form to any non-living thing that you know well enough that isn't greater than double your size or less than half your size; 20 Soul |
This is a Tier 1 skill Level 1: acquired Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Telekinesis | 5 Soul | Powers of the mind that are unique to Xodians. |
Level 1: Mind Speak: Speak into the mind of another that you know for a minute, no matter the distance; 5 Soul Level 2: Mind Search: Able to find out the location of another that you know no matter the distance; 10 Soul Level 3: Mind Control: Able to make Influence Check to control another person that you know, no matter the distance, target gets to make an opposing will check to remain in control; 15 Soul Level 4: Mind Possession: Able to leave your body and possess another person that you know for 1d4 hours or rounds, no matter the distance, the target can make a will check with the difference in the target's and your will being the penalty or bonus; 20 Soul |
This is a Tier 2 skill Level 1: acquired Level 2: 75/150 Level 3: 100/200 Level 4: 125/250 |
Skillful Climbing | 5 Endurance | With this skill you can successfully climb different hard to climb obstacles. Your ability to climb and what you can climb depends upon your level of mastery in this skill. You must use this skill for each movement action in which you wish to climb. |
Level 1: Trees; 5 Endurance Level 2: Mountains ; 10 Endurance Level 3: Cliffs; 15 Endurance Level 4: Walls; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Inner Chi | 5 Soul | Add Runic Energy to Attack. Adds runic energy once per level of mastery. |
Level 1: Runic Energy + Attack; 5 Soul Level 2: Runic Energy x 2 + Attack; 10 Soul Level 3: Runic Energy x 3 + Attack; 15 Soul Level 4: Runic Energy x 4 + Attack; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Mix Potions | N/A | Lets you mix a number of potions based on mastery to make a new combined potion. |
Level 1: Mix 2 potions Level 2: Mix 3 potions Level 3: Mix 4 potions Level 4: Mix 5 potions |
This is a Tier 1 skill Level 1: 25/50 |
Mix Compounds | N/A | Lets you mix a number of potions based on mastery to make a new combined potion. |
Level 1: Mix 2 potions Level 2: Mix 3 potions Level 3: Mix 4 potions Level 4: Mix 5 potions |
This is a Tier 1 skill Level 1: 25/50 |
Store Master | N/A | Operate a store making Luck increased by 25% (Luck x 1.25) in shillings per game week. |
Level 1: Luck x 1.25 Level 2: Luck x 1.50 Level 3: Luck x 1.75 Level 4: Luck x 2 |
This is a Tier 5 skill Level 1: 125/250 |
Purify Object | 5 Soul | Allows you to break curses on objects, not people. Level of curse that you can break depends on level of mastery of this skill. It is up to the GM to determine how powerful of a curse it is in a level 1 to level 4 system, which should be decided upon when using Identify Curse. Please understand, for some epic cursed objects, this skill will not work. |
Level 1: lift Level 1 Curse; 5 Soul Level 2: lift Level 2 Curse; 10 Soul Level 3: lift Level 3 Curse; 15 Soul Level 4: lift Level 4 Curse; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Revoke Curse | 5 Soul | Allows you to break curses on people, not objects. Level of curse that you can break depends on level of mastery of this skill. It is up to the GM to determine how powerful of a curse it is in a level 1 to level 4 system, which should be decided upon when using Identify Curse. |
Level 1: lift Level 1 Curse; 5 Soul Level 2: lift Level 2 Curse; 10 Soul Level 3: lift Level 3 Curse; 15 Soul Level 4: lift Level 4 Curse; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Vehicle Upgrade | N/A | Able to craft upgrades for vehicle based on level of mastery. |
Level 1: Level 1 upgrades Level 2: Level 2 upgrades Level 3: Level 3 upgrades Level 4: Level 4 upgrades |
This is a Tier 5 skill Level 1: 125/250 |
Mech Suit Upgrade | N/A | Able to craft upgrades for mech suits based on level of mastery. |
Level 1: Level 1 upgrades Level 2: Level 2 upgrades Level 3: Level 3 upgrades Level 4: Level 4 upgrades |
This is a Tier 4 skill Level 1: 100/200 |
Runic Tech Upgrade | N/A | Able to craft upgrades for existing runic technology based on level of mastery. |
Level 1: Level 1 upgrades Level 2: Level 2 upgrades Level 3: Level 3 upgrades Level 4: Level 4 upgrades |
This is a Tier 4 skill Level 1: 100/200 |
Create Potions | N/A | Lets you create potions based on your level of mastery. |
Level 1: Level 1 potions Level 2: Level 2 potions Level 3: Level 3 potions Level 4: Level 4 potions |
This is a Tier 2 skill Level 1: 50/100 |
Create Medicines | N/A | Lets you create medicines based on your level of mastery. |
Level 1: Level 1 medicines Level 2: Level 2 medicines Level 3: Level 3 medicines Level 4: Level 4 medicines |
This is a Tier 2 skill Level 1: 50/100 |
Pick Locks | 4 Soul | Pick Locks using lockpicks. Level of mastery determines the difficulty level of the lock that you can pick. You must roll a 1d6 with every use of this skill, with a 6 = broken lock pick. |
Level 1: Level 1 lock; 4 Soul Level 2: Level 2 lock; 8 Soul Level 3: Level 3 lock; 12 Soul Level 4: Level 4 lock; 16 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Design Improvement | N/A | Lets you improve blueprints based on level of mastery. |
Level 1: Level 1 improvement Level 2: Level 2 improvement Level 3: Level 3 improvement Level 4: Level 4 improvement |
This is a Tier 3 skill Level 1: 75/150 |
Crafting | N/A | Lets you create weapons, armor, and other items based on level of mastery. |
Level 1: Level 1 crafting Level 2: Level 2 crafting Level 3: Level 3 crafting Level 4: Level 4 crafting |
This is a Tier 2 skill Level 1: 50/100 |
Runic Tech Crafting | N/A | Able to craft runic technology from blueprints per level of mastery. |
Level 1: Level 1 crafting Level 2: Level 2 crafting Level 3: Level 3 crafting Level 4: Level 4 crafting |
This is a Tier 5 skill Level 1: 125/250 |