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Pharmaceutical Identify 5 Soul +10 to Perceive to identify a medicine and its properties. Level 1: +10; 5 Soul
Level 2: +20; 10 Soul
Level 3: +30; 15 Soul
Level 4: +40; 20 Soul
Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200
Inner Knowledge 15 Soul Gives you a +10 to Mental per level of mastery for the day. Level 1: +10; 15 Soul
Level 2: +20; 30 Soul
Level 3: +30; 45 Soul
Level 4: +40; 60 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Skill Focus 15 Soul Gives you a +10 chance to successfully perform your skill. If this means making a stat check, you will have a +10 bonus to making that stat check, for example. Level 1: +10; 15 Soul
Level 2: +20; 30 Soul
Level 3: +30; 45 Soul
Level 4: +40; 60 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Potion Save 10 Soul +10 to react to use Vitality restoring potion before killing blow can kill you.  Level 1: +10; 10 Soul
Level 2: +20; 20 Soul
Level 3: +30; 30 Soul
Level 4: +40; 40 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Medicine Save 10 Soul +10 to react to use Vitality restoring medicine before killing blow can kill you.  Level 1: +10; 10 Soul
Level 2: +20; 20 Soul
Level 3: +30; 30 Soul
Level 4: +40; 40 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Richochet Projectile 6 Soul Puck Shot + 1 extra target within 6 spaces per level of mastery. Hit Chance drops by 5 per target. Level 1: +1 target; 6 Soul
Level 2: +2 targets; 12 Soul
Level 3: +3 targets; 18 Soul
Level 4: +4 targets; 24 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Battle Rage 15 Endurance With this skill the cathar can go into a battle rage that increases his or her attacks by 1 per level of mastery. These attacks do include melee power and crit chances, however these extra attacks are only basic attacks with no skill usage. This can only be performed with melee weapons or bare handed, and dual wielding or dual fists does apply.  Level 1: +1 attack; 15 Endurance
Level 2: +2 attacks; 30 Endurance
Level 3: +3 attacks; 45 Endurance
Level 4: +4 attacks; 60 Endurance
This is a Tier 2 skill
Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250
Blood Lettings N/A The Namara can cut itself, and apply its blood to any weapon, giving the weapon a poisoning effect of 1d8 Vitality per round. Since each Namaran is different, it is impossible to gain immunity to this type of poisoning. Level 1: 1d8
Level 2: 2d8
Level 3: 3d8
Level 4: 4d8

This is a Tier 1 skill

Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Solar Revival N/A When within sunlight, Namarans will continously regain 1d4 Vitality per round (in battle) or 1d20 Vitality per hour (out of battle). Level 1: 1d4, 1d20
Level 2: 2d4, 2d20
Level 3: 3d4, 3d20
Level 4: 4d4, 4d20

This is a Tier 2 skill

Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Treat Poison 8 Soul Able to treat up to 4 levels of poison without meds. Level 1: 1d4 Poisons; 8 Soul
Level 2: 1d6 Poisons; 16 Soul
Level 3: 1d8 Poisons; 24 Soul
Level 4: 1d10 Poisons; 32 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Survive Bullet 8 Endurance 10% chance to reduce gun shot damage by 10% of your Fortitude. Level 1: 10% chance, 10% , 8 Endurance
Level 2: 20% chance, 20% , 16 Endurance
Level 3: 30% chance, 30% , 24 Endurance
Level 4: 40% chance, 40% , 32 Endurance

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Realm Jumping 5 Endurance, 5 Soul With this skill the Deztunian can teleport via phasing out of the real realm and back into the real realm at another location. To others it would look like standard teleportation like powerful aeromancers can do, however in reality they are leaving the realm and reentering it. Level 1: Short Range TeleportTeleport to areas that you can plainly see; 5 Endurance & 5 Soul
Level 2: Long Range TeleportTeleport to a location that you have been within the game week; 5 Endurance & 10 Soul
Level 3: Time TeleportationTeleport to a time in the past as a spiritual witness for up to an hour then come back; 5 Endurance & 15 Soul
Level 4: Spiritual DisplacementAllows you to separate your spirit from your body and travel around as a spirit until EP wears out. IF Endurance reaches 0, your character dies; 10 Endurance & 20 Soul, 5 Endurance per Adventure Action
This is a Tier 2 skill
Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250
Shape Shifting 5 Soul Allows the talusian to shape shift. It starts small with face changing and hair color changing, eventually growing to full on shape shifting. Shape shifting can happen in battle as a supportive move. Level 1: Minor Alterations: can chance your face, eye color, skin color, hair color and length but not much else; 5 Soul
Level 2: Limb Alteration: can change your limbs into things such as wings or fins or the like, and can even change length and height up to double or half original size; 10 Soul
Level 3: Form Changing: can change your form to any living thing that you know well enough that isn't greater than double your size or less than half your size; 15 Soul
Level 4: Polymorphing: can change your form to any non-living thing that you know well enough that isn't greater than double your size or less than half your size; 20 Soul
This is a Tier 1 skill
Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200
Telekinesis 5 Soul Powers of the mind that are unique to Xodians. Level 1: Mind SpeakSpeak into the mind of another that you know for a minute, no matter the distance; 5 Soul
Level 2: Mind SearchAble to find out the location of another that you know no matter the distance; 10 Soul
Level 3: Mind ControlAble to make Influence Check to control another person that you know, no matter the distance, target gets to make an opposing will check to remain in control; 15 Soul
Level 4: Mind PossessionAble to leave your body and possess another person that you know for 1d4 hours or rounds, no matter the distance, the target can make a will check with the difference in the target's and your will being the penalty or bonus; 20 Soul
This is a Tier 2 skill
Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250
Skillful Climbing 5 Endurance With this skill you can successfully climb different hard to climb obstacles. Your ability to climb and what you can climb depends upon your level of mastery in this skill. You must use this skill for each movement action in which you wish to climb. Level 1: Trees; 5 Endurance
Level 2: Mountains ; 10 Endurance
Level 3: Cliffs; 15 Endurance
Level 4: Walls; 20 Endurance

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Inner Chi 5 Soul Add Runic Energy to Attack. Adds runic energy once per level of mastery. Level 1: Runic Energy + Attack; 5 Soul
Level 2: Runic Energy x 2 + Attack; 10 Soul
Level 3: Runic Energy x 3 + Attack; 15 Soul
Level 4: Runic Energy x 4 + Attack; 20 Soul

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Mix Potions N/A Lets you mix a number of potions based on mastery to make a new combined potion. Level 1: Mix 2 potions
Level 2: Mix 3 potions
Level 3: Mix 4 potions
Level 4: Mix 5 potions

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Mix Compounds N/A Lets you mix a number of potions based on mastery to make a new combined potion. Level 1: Mix 2 potions
Level 2: Mix 3 potions
Level 3: Mix 4 potions
Level 4: Mix 5 potions

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Store Master N/A Operate a store making Luck increased by 25% (Luck x 1.25) in shillings per game week. Level 1: Luck x 1.25
Level 2: Luck x 1.50
Level 3: Luck x 1.75
Level 4: Luck x 2

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Purify Object 5 Soul Allows you to break curses on objects, not people. Level of curse that you can break depends on level of mastery of this skill. It is up to the GM to determine how powerful of a curse it is in a level 1 to level 4 system, which should be decided upon when using Identify Curse. Please understand, for some epic cursed objects, this skill will not work. Level 1: lift Level 1 Curse; 5 Soul
Level 2: lift Level 2 Curse; 10 Soul
Level 3: lift Level 3 Curse; 15 Soul
Level 4: lift Level 4 Curse; 20 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Revoke Curse 5 Soul Allows you to break curses on people, not objects. Level of curse that you can break depends on level of mastery of this skill. It is up to the GM to determine how powerful of a curse it is in a level 1 to level 4 system, which should be decided upon when using Identify Curse.  Level 1: lift Level 1 Curse; 5 Soul
Level 2: lift Level 2 Curse; 10 Soul
Level 3: lift Level 3 Curse; 15 Soul
Level 4: lift Level 4 Curse; 20 Soul

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Vehicle Upgrade N/A Able to craft upgrades for vehicle based on level of mastery. Level 1: Level 1 upgrades
Level 2: Level 2 upgrades
Level 3: Level 3 upgrades
Level 4: Level 4 upgrades

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Mech Suit Upgrade N/A Able to craft upgrades for mech suits based on level of mastery. Level 1: Level 1 upgrades
Level 2: Level 2 upgrades
Level 3: Level 3 upgrades
Level 4: Level 4 upgrades

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Runic Tech Upgrade N/A Able to craft upgrades for existing runic technology based on level of mastery. Level 1: Level 1 upgrades
Level 2: Level 2 upgrades
Level 3: Level 3 upgrades
Level 4: Level 4 upgrades

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Create Potions N/A Lets you create potions based on your level of mastery. Level 1: Level 1 potions
Level 2: Level 2 potions
Level 3: Level 3 potions
Level 4: Level 4 potions

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Create Medicines N/A Lets you create medicines based on your level of mastery. Level 1: Level 1 medicines
Level 2: Level 2 medicines
Level 3: Level 3 medicines
Level 4: Level 4 medicines

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Pick Locks 4 Soul Pick Locks using lockpicks. Level of mastery determines the difficulty level of the lock that you can pick. You must roll a 1d6 with every use of this skill, with a 6 = broken lock pick. Level 1: Level 1 lock; 4 Soul
Level 2: Level 2 lock; 8 Soul
Level 3: Level 3 lock; 12 Soul
Level 4: Level 4 lock; 16 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Design Improvement N/A Lets you improve blueprints based on level of mastery. Level 1: Level 1 improvement
Level 2: Level 2 improvement
Level 3: Level 3 improvement
Level 4: Level 4 improvement

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Crafting N/A Lets you create weapons, armor, and other items based on level of mastery. Level 1: Level 1 crafting
Level 2: Level 2 crafting
Level 3: Level 3 crafting
Level 4: Level 4 crafting

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Runic Tech Crafting N/A Able to craft runic technology from blueprints per level of mastery. Level 1: Level 1 crafting
Level 2: Level 2 crafting
Level 3: Level 3 crafting
Level 4: Level 4 crafting

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400