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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Runic Effect Blast | 25 Soul | Applies the effects of whatever is stored in the 2nd rune stone automatically to the attack, crit or not. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Runic Rifle Soul Empower | 20 Soul | Increase runic rifle damage by Soul as a percentage. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Apply Curse | 25 Soul | This skill allows you to apply any curses you have learned onto objects. Objects must be able to be held or equipped in some fashion. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Emotional Witch | N/A | Witches spells are affected by their emotional state. If a witch is angry their spells do 50% more damage. If a witch is worried, their healing spells do 50% more healing, and so forth. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Potion Craft | N/A | Allows use of alchemical potions for spell crafting, giving the spells the effects from the potions. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Rule of Karma | N/A | Witches spells are affected by the target's morality. If the spell is offensive, its damage dealt is increased by the target's opposite alignment points as a percentage. If the target has more dark points versus the witches light points or more chaos points versus the witches order points, or vice versa, you would add up any of those points and use them as a percentage to increase the spell damage. Likewise if the witch is trying to heal the target the matching alignment points will increase the healing while the opposite alignment points could decrease it. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Spirit Boards | 20 Soul | Use of spirit boards to invite spirits to communicate with. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Casting Out Strike | N/A | Critical Hit instantly frees target of possession. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Dogma Certainty | N/A | Your church sets your alignment, not society. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Dogma Crusade | N/A | Members of a church that you target as an enemy church or followers of a god that you declare as an enemy god always receive critical damage and effects. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Dogma Over Faith | N/A | Worshipers of opposing gods are seen as opposing alignment even if this is not true. | N/A |
This is a Tier 1 skill Level 1: 25/50 |
Holy Rage | 25 Soul | Double the effects of Rage Attack against enemies of a negative alignment. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Self Certainty | N/A | You set your own alignment based on your own religious views. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Spirit's Weapon | 20 Soul | Your weapon is enhanced by your spirit allowing you to double the effects of Blessed Knight. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Dark Rage | 25 Soul | Double the effects of Rage Attack against enemies with a positive alignment. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Demonic Transformation | 40 Soul | Changes you into a terrigying demon allowing double use of all dark knight skills and double attacks for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Soul's Weapon | 20 Soul | Your weapon is enhanced by your soul allowing you to double the effects of Cursed Knight. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Soul's Shield | 20 Soul | Your shield is enhanced by your spirit allowing you to double the effects of Cursed Aura. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Elemental Potions | N/A | All potions you use or create are increased by your runic energy. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Runic Mage Empowerment | N/A | Able to apply runic mage skill effects to potion or item effect values. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Runic Potion Empowerment | N/A | All potions you use or create are increased by your runic energy as a percentage. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Use Potion as Spell | N/A | Able to use a potion as a magic action. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Ancestral Blessing | 5 Soul |
Component Cost: 1 Faded Hope Willow Leaf With this summon you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you increasing your Melee, Bow, Throw Powers and Fortitude by 25% temporarily. If you are not observant of your ancestors or have dishonored your family, the boost is half that. |
N/A |
This is a Tier 1 skill Level 1: 25/50 |
Ancestral Empowerment | 10 Soul |
Component Cost: 1 Arrow Root and 1 Blue Grass With this summon you call upon the spirit of your ancestors to empower you. They do so by making it easier for you to use your skills. You are given a +10 bonus to your skill, spell, and stat checks, -10 penalty if you have angered your ancestors. Once the summon's duration of 1d8 rounds is done, you return to normal. |
N/A |
This is a Tier 2 skill Level 1: 50/100 |
Ancestral Protection | 20 Soul |
Component Cost: 3 Imp Skulls With this summon you call forth the spirit of your ancestors to protect you and your friends. For 1d6 rounds, all physical damage dealt to you and your friends is reduced by 30% and it is redirected back at the attacker so that the attacker receives half the damage it causes. |
N/A |
This is a Tier 4 skill Level 1: 100/200 |
Ancestral Rage | 15 Soul |
Component Cost: 3 Fire Lichen With this summon you call forth the spirits of your ancestors to help you in battle. The ancestors are enraged at those who dare to attack you, and rush forth across the battlefield doing 3d% increased by your Runic Energy magical damage to every enemy target. If you are a vigilant observer of your ancestors and they are proud of you, your Runic Energy will be doubled for this attack. |
N/A |
This is a Tier 3 skill Level 1: 75/150 |
Ancient Summoning | 25 Soul |
Component Cost: 2 Dragon's Eyes and 3 vials of Bog Imp's Blood With this mighty summon you call upon the ancient spirits to come and assist you and your allies in battle. A great and terrible ancient chimera comes forth from the spirit realm to fight along side you and your allies. Each round the chimera will melee attack an enemy of your choice or blow spiritual flame at all enemy targets. The melee attack 4d% damage per hit. The spiritual flame will do 3d% + 20 magic damage. Once the summon's duration is over, the ancient beast will disappear. |
N/A |
This is a Tier 5 skill Level 1: 125/250 |
Angelic Summoning | 25 Soul |
Component Cost: 2 Kymara's Tear Tulips and 3 vials of Bog Dragon's Blood With this mighty summon you call upon holy seraphim to come and assist you and your allies in battle. A powerful seraphim comes forth to fight along side you and your allies. Each round the seraphim will melee attack an enemy of your choice or blast holy light at all enemy targets. The melee attack deals 6d% damage. The holy light will do 5d% magic damage to normal targets or 8d% magic damage to the undead or targets with dark alignment. OAfter 1d8 rounds the seraphim will disappear. If you are not of a light alignment the summon will not work. |
N/A |
This is a Tier 5 skill Level 1: 125/250 |
Answers The Divine | 30 Soul |
Component Cost: 10 Kymara's Tear Tulips and 5 Morning Glories You summon the divine god or goddess that you worship and that being appears on the battlefield. The god or goddess will grant you one wish that will only last the duration of the battle and then disappears. The wish can be anything but will disappear once the battle is over. |
N/A |
This is a Tier 6 skill Level 1: 150/300 |
Arcane Recreation | 5 Soul |
Component Cost: 1 Purple Haze Lily and ½ pound Falgaa Bird Meat With this summon you call upon the power of creation to make things new again. With each use of this summon, any one item no larger than 3 feet by 3 feet is made new again, fully restored. This includes armor and weapons. For larger objects, continual uses of this summon will be required. |
N/A |
This is a Tier 1 skill Level 1: 25/50 |