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Xodod's Gift 25 Soul

Component Cost: 2 Zodo's Eye Orchids and 2 vials of Bog Imp's Blood

With this summon you call upon the powers of Xodod to help you in combat. You are given a mighty gift as a response. Your weapon, whatever it may be, in empowered by the powers of the forsaken realm of Xodod and its destructive magic. Every attack you do with your weapon sends a black flame copy to every other enemy target, doing the same attack and same amount of damage. Furthermore, your weapon is coated in the non-elemental fires of Xodod, giving you an additional magic damage of 3d%. After 1d6 rounds your weapon returns to normal.

N/A

This is a Tier 5 skill

Level 1: 125/250

Zephyr's Enchantment 10 Soul

Component Cost: 1 Yellow Cap Mushroom

With this summon you call upon the god of the west wind to aide you and your friends in battle. A gust of energizing wind flows from the west and envelops the party, doubling everyone of a neutral or positive alignment's battle movement, giving those of a dark alignment a decrease by half if they are in your party. It also grants everyone in the party an additional attack action regardless of alignment. If you are a worshiper of the winds, you will also get an additional move action. After 1d4 rounds, you all return to normal.

N/A

This is a Tier 2 skill

Level 1: 50/100

Elemental Creations N/A All items you use or create are increased by your Runic Energy. N/A

This is a Tier 4 skill

Level 1: 100/200

Elemental Imbuing 20 Soul Allows you to give material the element of spell stored in rune stone at the cost of the rune stone. N/A

This is a Tier 5 skill

Level 1: 125/250

Runic Carvings N/A Apply Rune Tattoo to elemental construct. N/A

This is a Tier 5 skill

Level 1: 125/250

Runic Item Empowerment N/A All items you use or create are increased by your mental as a percentage. N/A

This is a Tier 5 skill

Level 1: 125/250

Runic Profession N/A Grants elemental construct a profession to learn skills from. N/A

This is a Tier 6 skill

Level 1: 150/300

Targeting 25 Soul Double the effects of Hit Targeting Empowerment. N/A

This is a Tier 4 skill

Level 1: 100/200

Thief Shot N/A Allows using Thief and Assassin skills with Hunter skills. N/A

This is a Tier 6 skill

Level 1: 150/300

Forced Illusion 25 Endurance Move so fast that you seem to split in 2, giving you double use of all actions for that 1 round. This means you can attack twice, move twice, do supportive actions twice, and be able to cast 2 spells or have double your runic speed to cause a spell to cast faster. N/A

This is a Tier 3 skill

Level 1: 75/150

Inciteful Energy 30 Soul Causes all within a 3x3 space area around you to be berserked, the area lasts for 1d4 rounds. N/A

This is a Tier 5 skill

Level 1: 125/250

Invoked Spirit N/A Allows you to use your moral points as a bonus against targets of an opposite alignment. This can be an opposite if either of your alignments. For example, If you are lawful good, you could use this against a target who is chaotic good since chaotic is the opposite of lawful. If both alignments are opposite of yours, such as you being lawful good and the target being chaotic evil, then you will apply this skill's effect twice. The moral points you add is a combination of all moral points, and it does not decrease your moral points. N/A

This is a Tier 3 skill

Level 1: 75/150

Warped Space 30 Soul

Removes the use of 2 random action types from all targets that are in a 3x3 space area around you. This area of effect lasts for 1d3 rounds and those targets suffer the loss of 2 random action types each round they are in that area, with the action types being chosen by a 1d4 rolled twice each round.

  1. Attack
  2. Move
  3. Support
  4. Magic
N/A

This is a Tier 4 skill

Level 1: 100/200

Money Laundering N/A Able to reprocess stolen money as legal money. N/A

This is a Tier 2 skill

Level 1: 50/100

Rip Off 25 Soul Sell any item for double what it is worth. N/A

This is a Tier 4 skill

Level 1: 100/200

Sell Damaged Item 20 Soul Sell damaged item as if it was not damaged. You can use this skill with the Resell for Cost skill and Increase Resell Value skill for a skill chain.  N/A

This is a Tier 3 skill

Level 1: 75/150

Animal Magicks N/A Allows you to learn and master skills and spells that your bonded creature would have. N/A

This is a Tier 4 skill

Level 1: 100/200

Creature Transformation 20 Soul Allows you to transform into your bonded creature for 1d6 rounds (battle) or 1 hour (out of battle). N/A

This is a Tier 5 skill

Level 1: 125/250

Identify Curse 10 Soul Allows you to identify any curse and its properties by sight. N/A

This is a Tier 1 skill

Level 1: 25/50

Battle Tango 25 Endurance Doubles move range, waltz around battlefield doing all skills in skill chain but you must return to your starting place. This means you can move about the battle field at double your battle movement range, hitting every target with your full skill chain of attacks, however you have to end your movement where you started your movement. N/A

This is a Tier 6 skill

Level 1: 150/300

Lunging Attack N/A Adds movement rate to attack allowing you to attack a target your movement rate away. N/A

This is a Tier 3 skill

Level 1: 75/150

Compound Magic 25 Soul Combine 2 spells, using only the casting speed of the slowest spell (the spell with the highest casting speed). N/A

This is a Tier 6 skill

Level 1: 150/300

Elemental Dominance 5 Soul Treat a target's element as if it was weak to your element for 1d4 rounds. N/A

This is a Tier 3 skill

Level 1: 75/150

Power Augmentation N/A Spend character points to increase total power of skill or spell for that instance, as a percentage. If you spent 10 character points into that skill or spell when using it with this skill, you would increase its point value by 10%. N/A

This is a Tier 2 skill

Level 1: 50/100

Special Weapon Damage N/A

Critical Hit automatically inflicts special weapon damage based on the weapon attack type.

Special Weapon Damages:

  • Slashing: 1d6 Bleeding damage per round until healed
  • Piercing: Wounds which causes 1d4 bleeding damage per round until healed and increases damage dealt to HP by 1d10 per hit when wound is struck
  • Chopping: 1d10 Bleeding damage per round until healed and 10% chance of severing a limb
  • Bashing: Daze for 1d6 rounds decreasing hit chance in half, stun for 1 round, 20% chance of knocking target out

Weapons may also have special weapon damages listed that can apply here.

Increase dice rolls by 1 for inflicted status effects per level. For example, level 2 slashing will cause 2d6 bleeding damage and level 3 piercing will cause 3d4 bleeding damage and 3d10 wound damage.

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350