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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Low Light Vision | N/A | Dwarves are used to working and living in areas of limited light, so while they can't fully see in the dark, they can see better than most. Their eyes quickly pick up the slightest light sources allowing them to make out basic details in shades of gray. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
For the Clan | 5 Endurance | Dwarves are loyal. They will defend their clan and their friends with fierce determination. Whenever their friends are attacking a target that is in range, the dwarf can make a reaction check with a 10 point bonus, or 20 point bonus by spending 10 SA. If the roll is a succeess, the dwarf will attack in unison with his or her ally, adding their damage to their ally's damage. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
Create Magical Totem | 10 Soul | Create a magical totem. This ability allows you to transform something you already possess into a magical totem. The totem decreases the casting costs of any spell you are casting by 1 and the stat cost by 10%. However, the totem has only as much Soul that you put into it. The totem will lose the spell's Soul cost in Soul each time you cast a spell while holding the totem, and once the Soul cost is depleted, the totem becomes a normal object again, no longer providing its effect. To create a totem, simply hold the object you wish to enchant and spend your Soul into it, 10 Soul at a time, until you are satisfied. Every 10 Soul spent takes 1 minute of game time. This ability can't be used in combat. This is best used when using spells you've already mastered from your rune stones. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Sorcery | N/A | Allows use of alchemical ingredients for spell crafting. Refer to the rules for Sorcery. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Navigation | N/A | Can find where you are and nearest town based on what you see. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Tone & Rhythm | N/A | Able to hold a beat and sing or play instruments. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Sense Alignment | 5 Soul |
Can sense alignment of target within 10 feet of you. If a priest of Taal double the range and target can't mask alignment. Neutral Alignment |
N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Runic Block | 5 Soul | Allows for block value using shields to be used to block magic. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Critical Chance | 10 Endurance | Allows for critical hits with a crossbow and long guns. Without this skill, crossbows or long guns wouldn't have the ability to make critical hits. The critical hit damage of a crossbow or long gun will be double ammo damage. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Dual Guns Proficiency | N/A | Allows for using skills with hand gun in second hand. This can only be used with hand guns. Basically, this allows you to have a hand gun in each hand. Normally you would only be able to use the gun skills with the hand gun in your prominent hand, however with this skill you can also use those skills with the gun in your off hand. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Free Reload | N/A | Get 1 free reload of your long gun every other turn. This lets you load your rifle or shot gun without spending your support action to do so. | N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Child of Magic | N/A | This skill allows you to have the effects of a protection, armor, or status effect, or weapon spell on you for an extended period of time. This spell takes all of your Soul from you to power the protection spell. The spell then takes its cost from that pool every other round. You could use this spell to give you Scorched Aura or Sun's whip, for example, with the spell's cost slowly taking from the pool every other round instead of from you. Once you've used this skill, you can restore your Soul through use of a potion and continue to cast other spells and such. Once the pool of Soul is depleted, the effect of the spell is gone. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Magic Grace | N/A | Causes spells that affect everyone in an area to not harm allies or benefit enemies. | N/A: only one level |
This is a Tier 6 skill Level 1: 150/300 |
Magic Ink | 8 Soul | Allows for writing spell scrolls. The spells written on these scrolls can be used as if they were from rune stones, however they will be 75% as effective. You must have mastered the spell from a rune stone before you can write it into a scroll. | N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Spell Modification | N/A | Modify and upgrade mastered spells using spell components. You can use this with Spell Modification Components as is. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Advanced First Aid | 20 Soul | Heals broken bones, impalement, and other serious conditions with First Aid. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Avian Kinship | N/A | Birds in the area will treat you as friend and not attack you. Luck chance for aid from area birds. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Creature Bonding | 10 Soul | Bond tamed creature to make creature a permanent companion. Limit of 2. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Dragon Lore | N/A | With this skill you have knowledge of dragons and their customs. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Familiar Growth | N/A | This skill allows you to spend character points into a familiar to boost their stats or skills. | N/A: only one level |
This is a Tier 6 skill Level 1: 150/300 |
Natural Familiar | 30 Soul | Change 1 bonded creature into a spiritually linked creature that you can control. You can only have 1 natural familiar. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Battle Waltz | 10 Endurance | Allows you to move with your dance, affecting a 3x3 area along your movement path. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Dance Training | N/A | Causes your dancing skills to cost 25% less Endurance to use. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Runic Shuffle | 10 Soul |
Adds runic elemental effect to Tap Dance.
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N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Runic Sonata | 10 Soul |
Adds runic elemental effect to Sickening Tones.
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N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Seduced Haggle | 5 Soul | Causes the skill Haggle to always be successful against seduced targets. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Soul Moves | 4 Soul | Adds Runic Energy as Vitality damage to affected targets of Tap Dance. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Tone & Rhythm | N/A | Able to hold a beat and sing or play instruments. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Voice Training | N/A | Causes your singing skills to cost 25% less Soul to use. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Weapon Dance | 5 Endurance | Adds weapon attack to Tap Dance, hitting those around you. Do full weapon damage to all targets, ally or enemy, including melee power. This skill can only be used with melee weapons or punching or kicking. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |