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Point Blank 4 Soul No need to roll to hit target if within 1 space of target. Total damage is increased by 10% per level of mastery. Level 1: 10%; 4 Soul
Level 2: 20%; 8 Soul
Level 3: 30%; 16 Soul
Level 4: 40%; 20 Soul

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Spore Release 10 Soul Anytime a namaran is hit with a physical hit, the namaran can make a luck check to release a cloud of toxic spores, at a cost of 10 Soul. The cloud covers the adjacent spaces next to the namaran and inflict the targets in the area with Sickness and Visual Instability. N/A: only one level

This is a Tier 1 skill

Level 1: acquired

Keen Sight 2 Soul Plains Elves have amazing sight when they focus. They can see a mile away under the right conditions. With this skill, the plains elf can spend Soul to improve both their Perceive or their Hit Targeting. 

Level 1:

  • Perceive: 2 Soul = 1 Perceive
  • Hit Targeting: 2 Soul = 1 Hit Targeting

Level 2:

This ability allows the plains elf to not only be able to see and follow the tracks, but also to be able to see the very scent trail of the target that they are tracking. This scent trails shows up like a line of colored smoke no matter how faint the scent might be.; 5 Soul

This is a Tier 1 skill

Level 1: acquired
Level 2: 50/100

Dwarven Tuck N/A When in defensive stance, the dwarf can sacrifice his or her movement action for the next round and pull him or herself in even further, tucking into the dwarf's armor. This will increase the dwarf's Defense and Spirit by 20% for the duration of the defensive round. Level 1: 20%
Level 2: 40%
Level 3: 60%
Level 4: 80%

This is a Tier 1 skill

Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Darkness Sprint N/A Dark Elves are masters at moving quickly in the darkness. Their movements are increased in dark environments. If they sprint when in dark environments, their movements are doubled.
World: + 1d10 at night
Battle: +4 in darkness or at night
Adventure Actions: +5 if no light

Level 1:

  • World: + 1d10 at night
  • Battle: +4 in darkness or at night
  • Adventure Actions: +5 if no light

Level 2:

  • World: + 2d10 at night
  • Battle: +8 in darkness or at night
  • Adventure Actions: +10 if no light

Level 3:

  • World: + 3d10 at night
  • Battle: +12 in darkness or at night
  • Adventure Actions: +15 if no light

Level 4:

  • World: + 4d10 at night
  • Battle: +16 in darkness or at night
  • Adventure Actions: +20 if no light

This is a Tier 1 skill

Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Shadow Warrior N/A Darkness is an ally to the dark elf. Whenever they are fighting in dark environments or at night, they receive a +5 to Melee Power, Throw Power, and Bow Power. Level 1: +5
Level 2: +10
Level 3: +15
Level 4: +20

This is a Tier 1 skill

Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Shadow Walk 5 Soul Allows the user to disappear into and navigate the area through the shadows at normal movement rates, and reappear from the shadows when their movement is complete. N/A: only one level

This is a Tier 1 skill

Level 1: acquired

Breath Holding 5 Endurance Can hold breath for 1d4 +1 minutes, the 1d4 increases with level of mastery. Basically, with this skill you could hold your breath from 2 minutes to 5 minutes, at the first level of mastery.  Level 1: 1d4; 5 Endurance
Level 2: 2d4; 10 Endurance
Level 3: 3d4; 15 Endurance
Level 4: 4d4; 20 Endurance

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Other Sight 10 Soul Wood Elves are at one with nature. The wood elf can use his or her connection with nature and natural creatures to see through their eyes. The wood elf relaxes for a moment, going into a meditative state, searching for any natural, non-hostile creature. Once found, the wood elf can see through its eyes to see what it sees for up to ten minutes. This can only work on natural creatures such as birds, horses, rats, bats, and the like - nothing that can be considered unnatural, hostile, or found in the bestairy.  N/A: only one level

This is a Tier 1 skill

Level 1: acquired

Low Light Vision N/A Dwarves are used to working and living in areas of limited light, so while they can't fully see in the dark, they can see better than most. Their eyes quickly pick up the slightest light sources allowing them to make out basic details in shades of gray. N/A: only one level

This is a Tier 1 skill

Level 1:  acquired

Carving N/A Lets you carve wood, bone, and stone materials with a knife, dagger, or any other blade. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Sorcery N/A Allows use of alchemical ingredients for spell crafting. Refer to the rules for Sorcery.  N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Animal Talk 5 Soul Able to communicate with animals and understand them. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Navigation N/A Can find where you are and nearest town based on what you see. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Safe Footing N/A Ignore unstable terrain. Walking on loose rocks, floors that may collapse, or slippery ice may normally cause you difficulty. Not with this skill. With this skill you can walk on such surfaces as if it were normal ground. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Alchemical Application N/A Apply potion to weapon giving weapon its effects. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Rune Stone Theory N/A

Create rune stones and use rune stones more effectively, including applying effects before mastery.

Basically, with this skill you can do the following:

  • Create Rune Stones: you can create a rune stone using a spell line that you have mastered. You must have the spell line mastered before creating a new rune stone with that line.
  • Improved Rune Stone Use: Spells within your rune stone will use 20% less SA from the stone, and don't worry it won't take that extra cost from you either. Furthermore, you can add 1/2 your character point rate to the spell mastery if you fail at the spell.
  • Apply Non-mastered Effects: You will be able to use the rune stone effect on your weapons or armor as long as you have access to that spell it is connected to in the spell line. You won't have to wait for that spell to be mastered to have access to that affect.
N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Dance Training N/A Causes your dancing skills to cost 25% less Endurance to use. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Musical Instruments 5 Soul Increases the effects of singing or dancing by your runic energy. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Seduced Haggle 5 Soul Causes the skill Haggle to always be successful against seduced targets. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Appraisal 5 Soul Identify the value of an item by sight. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Disregard Tax N/A Automatically reduces the costs of all items by 20%. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Calming Aura 10 Soul

Removes and prevents the effects of rage or fear from self and allies in a x1x area for 10 SA.

Neutral Alignment

N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Spiritual Communication 2 Soul

Grants 1 minute to talk to any spirits in the area, whether they are good, neutral, or dangerous.

Neutral Alignment

N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Horsemanship N/A x3 your move rate on a horse instead of x2. Basically riding a horse doubles your movement rate. With this skill however, you have greater control over a horse and can triple your movement rate. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Lore 5 Soul Grants you knowledge of the basic lore of the area. With this skill you can know the basic history and folk tales of the area, granting you the knowledge a common citizen of the area would have. This could be useful for helping you to blend in as someone who lives there, or to give you some idea of what kind of dangers and rewards you might expect to find.  N/A - there's only 1 level.

This is a Tier 1 skill

Level 1: 25/50

Survival Skills N/A Have the skills to make camp fires, purify water, and make basic shelter. Basically, you have the basic knowledge to survive in the wilds. This is very helpful if you do not have enough clean water, rations, and a tent. With this skill you can make a lean-to or other basic shelter that would provide the same benefits of a tent, be able to drink water from around you without worry (unless it is very acidic or toxic), forage for food, and well, make a fire for warmth, security, and cooking. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Swimming While Armored 5 Endurance Lets you ignore armor weight while swimming. When you are swimming in deep water, if you are wearing armor, the GM may normally require you to make a strength check with some penalty to not sink. This skill allows you to ignore that and keep on swimming.  N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Ancestral Blessing 5 Soul

Component Cost: 1 Faded Hope Willow Leaf

With this summon you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you increasing your Melee, Bow, Throw Powers and Fortitude by 25% temporarily. If you are not observant of your ancestors or have dishonored your family, the boost is half that.

N/A

This is a Tier 1 skill

Level 1: 25/50

Arcane Recreation 5 Soul

Component Cost: 1 Purple Haze Lily and ½ pound Falgaa Bird Meat

With this summon you call upon the power of creation to make things new again. With each use of this summon, any one item no larger than 3 feet by 3 feet is made new again, fully restored. This includes armor and weapons. For larger objects, continual uses of this summon will be required.

N/A

This is a Tier 1 skill

Level 1: 25/50