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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Agile Speed | 12 Soul | Increase Speed by 10% of Agility for 1d4 rounds. |
Level 1: 10%; 12 Soul Level 2: 20%; 24 Soul Level 3: 30%; 36 Soul Level 4: 40%; 48 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Fake Alignment | 5 Soul | -10 to enemy's perceive and detect to be of a different moral alignment. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Play Dead | 5 Soul | -10 to enemy's perceive and detect to fake being dead. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Better Companion | N/A | Increases the companion benefits by 20% if they have a numerical value or performs the benefit 1 extra time if they do not have a numerical value. |
Level 1: 20% or +1 Level 2: 40% or +2 Level 3: 60% or +3 Level 4: 80% or +4 |
This is a Tier 6 skill Level 1: 150/300 |
Extra Aimed Shot | 8 Soul | This skill allows for using the next shot with no hit chance loss, as long as you have a Rate of Fire that is greater than 1 with that gun. |
Level 1: 1 extra shot not hit chance loss; 8 Soul Level 2: 2 extra shots not hit chance loss; 16 Soul Level 3: 3 extra shots not hit chance loss; 24 Soul Level 4: 4 extra shots not hit chance loss; 32 Soul |
This is a Tier 6 skill Level 1: 150/300 |
One Shot Kill | 8 Soul | This skill gives a 5% chance per level that the shot kills the target instantly. The chance is doubled if the target is not wearing armor. |
Level 1: 5%; 8 Soul Level 2: 10%; 16 Soul Level 3: 15%; 24 Soul Level 4: 20%; 32 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Bullet Defense | N/A | +2 to defense against bullet attacks per level of mastery. |
Level 1: +2 Level 2: +4 Level 3: +6 Level 4: +8 |
This is a Tier 6 skill Level 1: 150/300 |
AI Theory | N/A | +5 to Mental per level to program artificial intelligence protocols. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 6 skill Level 1: 150/300 |
Glamour | 5 Soul | Gives the illusion of good aura and grants a +5 to Influence for 1 hour. |
Level 1: +5; 5 Soul Level 2: +10; 10 Soul Level 3: +15; 15 Soul Level 4: +20; 20 Soul |
Level 1: 25/50 Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Alchemical Identify | 5 Soul | +10 to Perceive to identify a potion and its properties. |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
Level 1: 25/50 Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Pharmaceutical Identify | 5 Soul | +10 to Perceive to identify a medicine and its properties. |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
Level 1: 25/50 Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Shape Shifting | 5 Soul | Allows the talusian to shape shift. It starts small with face changing and hair color changing, eventually growing to full on shape shifting. Shape shifting can happen in battle as a supportive move. |
Level 1: Minor Alterations: can chance your face, eye color, skin color, hair color and length but not much else; 5 Soul Level 2: Limb Alteration: can change your limbs into things such as wings or fins or the like, and can even change length and height up to double or half original size; 10 Soul Level 3: Form Changing: can change your form to any living thing that you know well enough that isn't greater than double your size or less than half your size; 15 Soul Level 4: Polymorphing: can change your form to any non-living thing that you know well enough that isn't greater than double your size or less than half your size; 20 Soul |
This is a Tier 1 skill Level 1: acquired Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Quick Endurance | 2 Soul | Occasionally the Dwarf will need a boost of extra Endurance The Dwarf can get that by using this ability. Using this ability the Dwarf can exchange Soul for Endurance at a cost of 2 Soul per 1 Endurance. |
Level 1: 2 Soul = 1 Endurance Level 2: 2 Soul = 2 Endurance Level 3: 2 Soul = 3 Endurance Level 4: 2 Soul = 4 Endurance |
This is a Tier 1 skill Level 1: acquired Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Scent Tracking | N/A | The canid has a greatly enhanced sense of smell. When tracking they can use their sense of smell and get a +15 to their Perceive during the time they are tracking. This allows them to be hyper aware of hidden dangers and enemies, allowing them to track with their nose to the ground and not be ambushed. |
Level 1: +15 Level 2: +30 Level 3: +45 Level 4: +60 |
This is a Tier 1 skill Level 1: acquired Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Yeti Roar | 5 Endurance | Skill that lets the yeti let out a loud roar which unnerves the affected targets, causing them to need to make a will check with a 5 point penalty to attack or use any skills or spells against the yeti. The unnerving effect lasts for 2 rounds. |
Level 1: -5; 5 Endurance Level 2: -10; 10 Endurance Level 3: -15; 15 Endurance Level 4: -20; 20 Endurance |
This is a Tier 1 skill Level 1: acquired Level 2: 50/100 Level 3: 75/150 Level 4: 100/200 |
Wall Clinging | 2 Endurance | Deztunians can cling to walls and ceilings, allowing them to scale walls and walk on ceilings almost as effortless as walking. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
Runic Drain | N/A | Rune Elves can drain Soul from any rune stone that is in their hands to restore their Soul with. They can choose to drain only a little or all of it. | N/A: only one level |
This is a Tier 1 skill Level 1: acquired |
Polymorphous Enlightenment | 10 Soul | Allows you to learn one observed racial skill at 25%. You must take the form of the target to learn the skill and practice the skill, but you can use in any form once mastered if you have the anatomy needed. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Shadow Spy | 20 Soul | The xodian can enter into a meditative state and for 10 minutes peer through the shadows to scope the area around him or her. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Realm Jumping | 5 Endurance, 5 Soul | With this skill the Deztunian can teleport via phasing out of the real realm and back into the real realm at another location. To others it would look like standard teleportation like powerful aeromancers can do, however in reality they are leaving the realm and reentering it. |
Level 1: Short Range Teleport: Teleport to areas that you can plainly see; 5 Endurance & 5 Soul Level 2: Long Range Teleport: Teleport to a location that you have been within the game week; 5 Endurance & 10 Soul Level 3: Time Teleportation: Teleport to a time in the past as a spiritual witness for up to an hour then come back; 5 Endurance & 15 Soul Level 4: Spiritual Displacement: Allows you to separate your spirit from your body and travel around as a spirit until EP wears out. IF Endurance reaches 0, your character dies; 10 Endurance & 20 Soul, 5 Endurance per Adventure Action |
This is a Tier 2 skill Level 1: acquired Level 2: 75/150 Level 3: 100/200 Level 4: 125/250 |
Telekinesis | 5 Soul | Powers of the mind that are unique to Xodians. |
Level 1: Mind Speak: Speak into the mind of another that you know for a minute, no matter the distance; 5 Soul Level 2: Mind Search: Able to find out the location of another that you know no matter the distance; 10 Soul Level 3: Mind Control: Able to make Influence Check to control another person that you know, no matter the distance, target gets to make an opposing will check to remain in control; 15 Soul Level 4: Mind Possession: Able to leave your body and possess another person that you know for 1d4 hours or rounds, no matter the distance, the target can make a will check with the difference in the target's and your will being the penalty or bonus; 20 Soul |
This is a Tier 2 skill Level 1: acquired Level 2: 75/150 Level 3: 100/200 Level 4: 125/250 |
Battle Rage | 15 Endurance | With this skill the cathar can go into a battle rage that increases his or her attacks by 1 per level of mastery. These attacks do include melee power and crit chances, however these extra attacks are only basic attacks with no skill usage. This can only be performed with melee weapons or bare handed, and dual wielding or dual fists does apply. |
Level 1: +1 attack; 15 Endurance Level 2: +2 attacks; 30 Endurance Level 3: +3 attacks; 45 Endurance Level 4: +4 attacks; 60 Endurance |
This is a Tier 2 skill Level 1: acquired Level 2: 75/150 Level 3: 100/200 Level 4: 125/250 |
Change Size | 5 Soul | This skill allows the fae to shrink, return to normal height, or grow. |
Level 1: Shrink by 15% normal height, increasing Evade and decreasing Strength by 5 or Grow by 15% greater than normal height decreasing Evade and increasing Strength by 5; 5 Soul Level 2: Shrink by 30% normal height, increasing Evade and decreasing Strength by 10 or Grow by 30% greater than normal height decreasing Evade and increasing Strength by 10; 10 Soul Level 3: Shrink by 45% normal height, increasing Evade and decreasing Strength by 15 or Grow by 45% greater than normal height decreasing Evade and increasing Strength by 15; 15 Soul Level 4: Shrink by 60% normal height, increasing Evade and decreasing Strength by 20 or Grow by 60% greater than normal height decreasing Evade and increasing Strength by 20; 20 Soul |
This is a Tier 2 skill Level 1: acquired Level 2: 75/150 Level 3: 100/200 Level 4: 125/250 |