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Skill
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Stat Cost
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Description
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Level Effects
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Cost to Acquire
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Haunting of the Lost | 5 Soul |
Component Cost: 1 Bog Beacon Mushroom With this summon you call upon the departed lost souls of the world to torment your enemies. Suddenly, your enemies begin hearing voices, feeling sudden temperature shifts, and seeing things which aren't there. This decreases their melee power by ½ for 1d4 rounds. |
N/A |
This is a Tier 1 skill Level 1: 25/50 |
Nature's Nuturing | 5 Soul |
Component Cost: 1 Fairy's Stool Mushroom With this summon you call upon the spirit of mother nature, Ova, to aide you and your friends in battle. She does so by steadily and slowly restoring your lost life. This provides a small regenerative effect that restores 4 Vitality per round for you and you allies for 1d10 rounds. The effect is stackable. |
N/A |
This is a Tier 1 skill Level 1: 25/50 |
Otherwordly Magic | 5 Soul |
Component Cost: 1 Black Rose Petal With this summon you call upon the magic of the other realms of existence to empower your own magic. With this your magic spells immediately become non-elemental and they do 25% more damage or have a 25% greater healing effect. Basically it is like your magic has become strong against every element, even your own. This removes the negatives against elements you are weak against and removes the chances of immunity. Once the summon's duration of 1d6 rounds is over, your magic returns to normal. |
N/A |
This is a Tier 1 skill Level 1: 25/50 |
Solara's Empowerment | 5 Soul |
Component Cost: 1 Fire Lichen With this summon you call upon the goddess of the south wind to aide you and your friends in battle. A gust of southern warm wind envelopes your party, making you all immune to emotional status effects. You and your allies also have your melee, and throw bonuses increased by 25% for the duration of the summon. If you are not a worshiper of the winds, there is a 30% chance that she will not answer your summon. Those with a dark alignment are ignored. The effects last for 1d4 rounds. |
N/A |
This is a Tier 1 skill Level 1: 25/50 |
Pharmaceutical Application | N/A | Apply compound to weapon giving weapon its effects. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Vehicle Operation | N/A | Able to drive and operate simple vehicles. | N/A: only one level |
This is a Tier 1 skill Level 1: 25/50 |
Dual Fist / Throw Proficiency | N/A | By default you do not add Melee Power or Throw Power to your second hand when you are using both hands to punch or throw. This skill allows you to add some melee power or throw to your second hand when punching or throwing, thusly allowing you to punch and throw effectively with both hands. |
Level 1: Add 1/2 Melee or Throw Power to 2nd Hand Level 2: Add full Melee or Throw Power to 2nd Hand |
This is a Tier 1 skill Level 1: 25/50 |
Haggle | N/A | 1d10 as a percentage discount when buying items or services. 1d12 as a percentage increase in selling costs. |
Level 1: 1d10% buying; 1d12% selling Level 2: 2d10% buying; 2d12% selling Level 3: 3d10% buying; 3d12% selling Level 4: 4d10% buying; 4d12% selling |
This is a Tier 1 skill Level 1: 25/50 |
Poker Face | 5 Soul | +10 to Luck to lie to someone and have them believe it. |
Level 1: +10 to Luck; 5 Soul Level 2: +20 to Luck; 10 Soul Level 3: +30 to Luck; 15 Soul Level 4: +40 to Luck; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Study Habits | N/A | Increase your Character Point Rate by +0.15 per level of mastery. |
Level 1: Character Point Rate +0.15 Level 2: Character Point Rate +0.3 Level 3: Character Point Rate +0.45 Level 4: Character Point Rate +0.6 |
This is a Tier 1 skill Level 1: 25/50 |
Heightened Senses | 5 Soul | +5 to Perceive and Detect for 1d4 hours |
Level 1: +5; 5 Soul Level 2: +10; 10 Soul Level 3: +15; 15 Soul Level 4: +20; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Magic Proficiency | N/A | Increase Runic Energy by 10% per level of mastery. This is a percentage increase, not a flat value increase. If your Runic Energy is 10, this skill will make it 11. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 1 skill Level 1: 25/50 |
Magic Study | N/A | Grants +1d4 in Character Points per level of mastery for casting or attempting to cast spells. This only works for magic spells, not skills. |
Level 1: 1d4 Level 2: 2d4 Level 3: 3d4 Level 4: 4d4 |
This is a Tier 1 skill Level 1: 25/50 |
Skilled Concentration | 5 Soul | +10 to Focus per level of mastery for that instance. |
Level 1: +10 Focus; 5 Soul Level 2: +20 Focus; 10 Soul Level 3: +30 Focus; 15 Soul Level 4: +40 Focus; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Damage Absorb | 5 Endurance | Absorb 5% of the physical damage that gets through your armor. That will reduce the damage that gets through by 5%. That 5% is applied to your next melee strike, whether it successfully hits or not, thus not only reducing your damage taking but also increasing the damage you deal. |
Level 1: 5%; 5 Endurance Level 2: 10%; 10 Endurance Level 3: 15%; 15 Endurance Level 4: 20%; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Carry | 5 Endurance | Increase weight limit by 20% for 1 hour. |
Level 1: 20%; 5 Endurance Level 2: 40%; 10 Endurance Level 3: 60%; 15 Endurance Level 4: 80%; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Item Combination | N/A | Lets you combine a number of items based on mastery to make a new item. |
Level 1: Combine 2 items Level 2: Combine 3 items Level 3: Combine 4 items Level 4: Combine 5 items |
This is a Tier 1 skill Level 1: 25/50 |
2-Handed Proficiency | N/A | Increase Melee Power by 25% (x 1.25) for each level of mastery. This is an increase to the Melee Power for each hand. Since you are using a 2-handed weapon, you are already applying Melee Power twice. If your Melee Power is 12, this would be 12 x 1.25 = 15, so you'd use 15 + 15 + weapon attack value. |
Level 1: 25% (x1.25) Level 2: 50% (x1.5) Level 3: 75% (x1.75) Level 4: 100% (x2) |
This is a Tier 1 skill Level 1: 25/50 |
Armor Proficiency | N/A |
+1 to Evade, +1 to Defense and Spirit per level of mastery when wearing the armor type you are proficient in. This skill also grants the ability to different armor types if you are proficient in them. The armor types are:
Each armor type is its own skill. |
Level 1: +1 Level 2: +2 Level 3: +3 Level 4: +4; removes any profession armor handicap |
This is a Tier 1 skill Level 1: 25/50 |
Aiming | N/A | Increase Hit Chance by 5%. This is a percentage, not a flat number. |
Level 1: 5% Level 2: 10% Level 3: 15% Level 4: 20% |
This is a Tier 1 skill Level 1: 25/50 |
Projectile Proficiency | N/A | Increases your chance to hit (Hit Chance) with a projectile weapon by 10%. This is a percentage increase, not a flat value increase. If your Hit Chance with your weapon is 10, this skill will make it 11. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 1 skill Level 1: 25/50 |
Hide | 2 Soul | Hide behind objects or in shadows. -10 to enemy's perceive per level. |
Level 1: -10; 2 Soul Level 2: -20; 4 Soul Level 3: -30; 6 Soul Level 4: -40; 8 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Sleight of Hand | 2 Endurance | Move hands faster than target's eyes. +5 to Hit Chance. |
Level 1: +5; 2 Endurance Level 2: +10; 4 Endurance Level 3: +15; 6 Endurance Level 4: +20; 8 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Battle Mage | N/A | While in a defensive stance, 5% of spell damage is absorbed and used to restore Soul. |
Level 1: 5% Level 2: 10% Level 3: 15% Level 4: 20% |
This is a Tier 1 skill Level 1: 25/50 |
Skillful Climbing | 5 Endurance | With this skill you can successfully climb different hard to climb obstacles. Your ability to climb and what you can climb depends upon your level of mastery in this skill. You must use this skill for each movement action in which you wish to climb. |
Level 1: Trees; 5 Endurance Level 2: Mountains ; 10 Endurance Level 3: Cliffs; 15 Endurance Level 4: Walls; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Herbal Knowledge | 5 Soul | +10 to Perceive to identify a plant and its properties. |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Disguise | N/A | Wear convincing disguises. 5 penalty to other's perceive to notice that it is indeed you. |
Level 1: -5 Level 2: -10 Level 3: -15 Level 4: -20 |
This is a Tier 1 skill Level 1: 25/50 |
Distraction | 4 Soul | 25% chance to distract target from casting spells, 10 penalty to their focus. |
Level 1: 25%, -10; 4 Soul Level 2: 50%, -20; 8 Soul Level 3: 75%, -30; 12 Soul Level 4: 100%, -40; 16 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Trap Knowledge | 5 Soul | Grants you knowledge of how traps work, giving you a +10 to Luck to disarm them. Because of this skill you understand traps better, this makes it more likely that you can disarm them without any issues thus the bonus. You still need to play out how you do so. |
Level 1: +10 to Luck to disarm traps safely; 5 Soul Level 2: +20 to Luck to disarm traps safely; 10 Soul Level 3: +30 to Luck to disarm traps safely; 15 Soul Level 4: +40 to Luck to disarm traps safely; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Melee Empowerment | 5 Endurance | Increase Melee Power by 10% of Strength for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |