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Unholy Ground N/A Those in a 3x3 area around you have chances for resistance increased by 15% against light aligned attackers. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Attack & Retreat 10 Endurance -10 to target's React check allowing you to attack with stealth and then move. Level 1: -10; 10 Endurance
Level 2: -20; 20 Endurance
Level 3: -30; 30 Endurance
Level 4: -40; 40 Endurance

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Red Smile 8 Soul Hit Target -20 to slice target's throat causing death. Critical hit removes the penalty but not the bonuses. Ineffective against targets with neck protection. Level 1: Hit Target -20; 8 Soul
Level 2: Hit Target -10; 16 Soul
Level 3: Hit Target; 24 Soul
Level 4: Hit Target +10; 32 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Chi Element 15 Soul

A 3x3 space aura around the user that causes effects based on the user's element.

  • Fire: deals 10 + Runic Energy fire magic damage
  • Earth: increases defenses by 20%
  • Air: increases Evade by 15%
  • Water: deals 10 + Runic Energy water magic damage
  • Life: restores 15% Vitality
  • Death: deals 1d20 poison damage
  • Time: increases movement and react by 15%
  • Space: 10% chance to stun for 1 round.

Level 1: Fire 10, Earth 20%, Air 15%, Water 10, Life 15%, Death 1d20, Time 15%, Space 10%; 15 Soul

Level 2: Fire 20, Earth 40%, Air 30%, Water 20, Life 30%, Death 2d20, Time 30%, Space 20%; 30 Soul

Level 3: Fire 30, Earth 60%, Air 45%, Water 30, Life 45%, Death 3d20, Time 45%, Space 30%; 45 Soul

Level 4: Fire 40, Earth 70%, Air 60%, Water 40, Life 60%, Death 4d20, Time 60%, Space 40%; 60 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Protection 10 Soul 15% chance to convince 1d6 of the enemy targets to protect you and fight for you for 1d6 rounds. Level 1: 15%; 1d6; 10 Soul
Level 2: 30%; 2d6; 20 Soul
Level 3: 45%; 3d6; 30 Soul
Level 4: 60%; 4d6; 40 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Agile Reaction 8 Soul Increase React by 10% of Agility for 1d4 rounds. Level 1: 10%; 8 Soul
Level 2: 20%; 16 Soul
Level 3: 30%; 24 Soul
Level 4: 40%; 32 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Fake Element 5 Soul -10 to enemy's perceive and detect to appear to be of a different element. Level 1: -10; 5 Soul
Level 2: -20; 10 Soul
Level 3: -30; 15 Soul
Level 4: -40; 20 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Fake Injury 5 Soul -10 to enemy's detect and perceive to fake a serious injury. Level 1: -10; 5 Soul
Level 2: -20; 10 Soul
Level 3: -30; 15 Soul
Level 4: -40; 20 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Elemental Protection 5 Soul Increases spirit of self and all allies who share same element or mirrored element by 20% for 1d6 rounds. Level 1: 20%; 5 Soul
Level 2: 40%; 10 Soul
Level 3: 60%; 15 Soul
Level 4: 80%; 20 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Full Moon Swing 10 Endurance Hit targets in weapon range around self with same attack dealing same damage, extra strikes added per level. Level 1: 1 full moon strike; 10 Endurance
Level 2: 2 full moon strikes; 20 Endurance
Level 3: 3 full moon strikes; 30 Endurance
Level 4: 4 full moon strikes; 40 Endurance

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Rationing N/A Decrease skill or spell stat costs by 15% per level of mastery. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Survive Bullet 8 Endurance 10% chance to reduce gun shot damage by 10% of your Fortitude. Level 1: 10% chance, 10% , 8 Endurance
Level 2: 20% chance, 20% , 16 Endurance
Level 3: 30% chance, 30% , 24 Endurance
Level 4: 40% chance, 40% , 32 Endurance

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Treat Psychosis 15 Soul Able to treat up to 4 levels of mental issues without meds. Level 1: 1d10; 15 Soul
Level 2: 2d10; 30 Soul
Level 3: 3d10; 45 Soul
Level 4: 4d10; 60 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Robotics N/A +5 to Mental per level for using robots and androids. Level 1: +5
Level 2: +10
Level 3: +15
Level 4: +20

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Vehicle Upgrade N/A Able to craft upgrades for vehicle based on level of mastery. Level 1: Level 1 upgrades
Level 2: Level 2 upgrades
Level 3: Level 3 upgrades
Level 4: Level 4 upgrades

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Runic Tech Crafting N/A Able to craft runic technology from blueprints per level of mastery. Level 1: Level 1 crafting
Level 2: Level 2 crafting
Level 3: Level 3 crafting
Level 4: Level 4 crafting

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Free Reload N/A Get 1 free reload of your long gun every other turn. This lets you load your rifle or shot gun without spending your support action to do so. N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Magic Ink 8 Soul Allows for writing spell scrolls. The spells written on these scrolls can be used as if they were from rune stones, however they will be 75% as effective. You must have mastered the spell from a rune stone before you can write it into a scroll. N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Cursed Ground Tango 25 Endurance Anyone in a 3x3 space area around you will suffer your Runic Energy worth of Vitality damage with each space they move for 1d6 rounds. N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Runic Shuffle 10 Soul

Adds runic elemental effect to Tap Dance.

  • Earth: causes a tremor which knocks down all targets, friend or foe, on the battlefield and causes foes runic energy damage to Vitality
  • Air: creates a tempest around you which pushes back all targets 1d6 spaces; agility check to remain standing, runic soul damage to Vitality if pushed into something or if target falls
  • Water: fills affected's eyes with water requiring them to make perceive checks to attack for 1d4 rounds and causes runic energy damage to Vitality
  • Fire: causes burns to all enemy targets doing runic energy Vitality damage per round until cured
  • Life: restores 3d10 Vitality to all targets in the area, friend or foe, each round for 1d6 rounds;
  • Death: deals 1d12 points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, an extra attack for 1d4 rounds;
  • Space: dazes all in the area, friend and foe, for 1 round.
N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Runic Sonata 10 Soul

Adds runic elemental effect to Sickening Tones.

  • Earth: causes a tremor which knocks down all targets, friend or foe, on the battlefield and causes foes runic energy damage to Vitality
  • Air: creates a tempest around you which pushes back all targets 1d6 spaces; agility check to remain standing, runic soul damage to Vitality if pushed into something or if target falls
  • Water: fills affected's eyes with water requiring them to make perceive checks to attack for 1d4 rounds and causes runic energy damage to Vitality
  • Fire: causes burns to all enemy targets doing runic energy Vitality damage per round until cured
  • Life: restores 3d10 Vitality to all targets in the area, friend or foe, each round for 1d6 rounds;
  • Death: deals 1d12 points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, an extra attack for 1d4 rounds;
  • Space: dazes all in the area, friend and foe, for 1 round.
N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Curse of Tongues 40 Soul

Causes enemies in a 3x3 area around you to be unable to move and have half evade and runic speed for 1d3 rounds.

Neutral Alignment

N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Gift of Tongues 40 Soul

Grants self and those in a 3x3 area (allies and enemies) double of each action type (can attack twice, use two potions, move twice, etc), double runic speed, and double movement for 1d3 rounds. Double the duration if you are a priest of the Four Winds.

Light Alignment

N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Reading the Scriptures 30 Soul

Grants self and those in a 3x3 area immunity to any kind of control for 1d4 rounds. Double duration and area of effect if you are a priest of Kymara.

Light Alignment

N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Elemental Status Effect 20 Soul

Causes a status effect based on your runic element when you crit.

  • Earth: Encumbered
  • Air: Anxiety
  • Water: Dehydration
  • Fire: Burns
  • Life: Dazed
  • Death: Fear
  • Time: Forgetfulness
  • Space: Confusion
N/A

This is a Tier 5 skill

Level 1: 125/250

Roll Evasion 20 Endurance Allows you to slide and/or roll to behind the attacker when the attack is dodged. N/A

This is a Tier 5 skill

Level 1: 125/250

Runic Rifle Soul Empower 20 Soul Increase runic rifle damage by Soul as a percentage. N/A

This is a Tier 5 skill

Level 1: 125/250

Emotional Witch N/A Witches spells are affected by their emotional state. If a witch is angry their spells do 50% more damage. If a witch is worried, their healing spells do 50% more healing, and so forth. N/A

This is a Tier 5 skill

Level 1: 125/250

Casting Out Strike N/A Critical Hit instantly frees target of possession. N/A

This is a Tier 5 skill

Level 1: 125/250

Elemental Potions N/A All potions you use or create are increased by your runic energy. N/A

This is a Tier 5 skill

Level 1: 125/250