skills home
Skill
![]() ![]() |
Stat Cost
![]() ![]() |
Description
![]() ![]() |
Level Effects
![]() ![]() |
Cost to Acquire
![]() ![]() |
---|---|---|---|---|
Unholy Ground | N/A | Those in a 3x3 area around you have chances for resistance increased by 15% against light aligned attackers. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Attack & Retreat | 10 Endurance | -10 to target's React check allowing you to attack with stealth and then move. |
Level 1: -10; 10 Endurance Level 2: -20; 20 Endurance Level 3: -30; 30 Endurance Level 4: -40; 40 Endurance |
This is a Tier 5 skill Level 1: 125/250 |
Red Smile | 8 Soul | Hit Target -20 to slice target's throat causing death. Critical hit removes the penalty but not the bonuses. Ineffective against targets with neck protection. |
Level 1: Hit Target -20; 8 Soul Level 2: Hit Target -10; 16 Soul Level 3: Hit Target; 24 Soul Level 4: Hit Target +10; 32 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Chi Element | 15 Soul |
A 3x3 space aura around the user that causes effects based on the user's element.
|
Level 1: Fire 10, Earth 20%, Air 15%, Water 10, Life 15%, Death 1d20, Time 15%, Space 10%; 15 Soul Level 2: Fire 20, Earth 40%, Air 30%, Water 20, Life 30%, Death 2d20, Time 30%, Space 20%; 30 Soul Level 3: Fire 30, Earth 60%, Air 45%, Water 30, Life 45%, Death 3d20, Time 45%, Space 30%; 45 Soul Level 4: Fire 40, Earth 70%, Air 60%, Water 40, Life 60%, Death 4d20, Time 60%, Space 40%; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Protection | 10 Soul | 15% chance to convince 1d6 of the enemy targets to protect you and fight for you for 1d6 rounds. |
Level 1: 15%; 1d6; 10 Soul Level 2: 30%; 2d6; 20 Soul Level 3: 45%; 3d6; 30 Soul Level 4: 60%; 4d6; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Agile Reaction | 8 Soul | Increase React by 10% of Agility for 1d4 rounds. |
Level 1: 10%; 8 Soul Level 2: 20%; 16 Soul Level 3: 30%; 24 Soul Level 4: 40%; 32 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Fake Element | 5 Soul | -10 to enemy's perceive and detect to appear to be of a different element. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Fake Injury | 5 Soul | -10 to enemy's detect and perceive to fake a serious injury. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Elemental Protection | 5 Soul | Increases spirit of self and all allies who share same element or mirrored element by 20% for 1d6 rounds. |
Level 1: 20%; 5 Soul Level 2: 40%; 10 Soul Level 3: 60%; 15 Soul Level 4: 80%; 20 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Full Moon Swing | 10 Endurance | Hit targets in weapon range around self with same attack dealing same damage, extra strikes added per level. |
Level 1: 1 full moon strike; 10 Endurance Level 2: 2 full moon strikes; 20 Endurance Level 3: 3 full moon strikes; 30 Endurance Level 4: 4 full moon strikes; 40 Endurance |
This is a Tier 5 skill Level 1: 125/250 |
Rationing | N/A | Decrease skill or spell stat costs by 15% per level of mastery. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Survive Bullet | 8 Endurance | 10% chance to reduce gun shot damage by 10% of your Fortitude. |
Level 1: 10% chance, 10% , 8 Endurance Level 2: 20% chance, 20% , 16 Endurance Level 3: 30% chance, 30% , 24 Endurance Level 4: 40% chance, 40% , 32 Endurance |
This is a Tier 5 skill Level 1: 125/250 |
Treat Psychosis | 15 Soul | Able to treat up to 4 levels of mental issues without meds. |
Level 1: 1d10; 15 Soul Level 2: 2d10; 30 Soul Level 3: 3d10; 45 Soul Level 4: 4d10; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Robotics | N/A | +5 to Mental per level for using robots and androids. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 5 skill Level 1: 125/250 |
Vehicle Upgrade | N/A | Able to craft upgrades for vehicle based on level of mastery. |
Level 1: Level 1 upgrades Level 2: Level 2 upgrades Level 3: Level 3 upgrades Level 4: Level 4 upgrades |
This is a Tier 5 skill Level 1: 125/250 |
Runic Tech Crafting | N/A | Able to craft runic technology from blueprints per level of mastery. |
Level 1: Level 1 crafting Level 2: Level 2 crafting Level 3: Level 3 crafting Level 4: Level 4 crafting |
This is a Tier 5 skill Level 1: 125/250 |
Free Reload | N/A | Get 1 free reload of your long gun every other turn. This lets you load your rifle or shot gun without spending your support action to do so. | N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Magic Ink | 8 Soul | Allows for writing spell scrolls. The spells written on these scrolls can be used as if they were from rune stones, however they will be 75% as effective. You must have mastered the spell from a rune stone before you can write it into a scroll. | N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Cursed Ground Tango | 25 Endurance | Anyone in a 3x3 space area around you will suffer your Runic Energy worth of Vitality damage with each space they move for 1d6 rounds. | N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Runic Shuffle | 10 Soul |
Adds runic elemental effect to Tap Dance.
|
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Runic Sonata | 10 Soul |
Adds runic elemental effect to Sickening Tones.
|
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Curse of Tongues | 40 Soul |
Causes enemies in a 3x3 area around you to be unable to move and have half evade and runic speed for 1d3 rounds. Neutral Alignment |
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Gift of Tongues | 40 Soul |
Grants self and those in a 3x3 area (allies and enemies) double of each action type (can attack twice, use two potions, move twice, etc), double runic speed, and double movement for 1d3 rounds. Double the duration if you are a priest of the Four Winds. Light Alignment |
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Reading the Scriptures | 30 Soul |
Grants self and those in a 3x3 area immunity to any kind of control for 1d4 rounds. Double duration and area of effect if you are a priest of Kymara. Light Alignment |
N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Elemental Status Effect | 20 Soul |
Causes a status effect based on your runic element when you crit.
|
N/A |
This is a Tier 5 skill Level 1: 125/250 |
Roll Evasion | 20 Endurance | Allows you to slide and/or roll to behind the attacker when the attack is dodged. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Runic Rifle Soul Empower | 20 Soul | Increase runic rifle damage by Soul as a percentage. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Emotional Witch | N/A | Witches spells are affected by their emotional state. If a witch is angry their spells do 50% more damage. If a witch is worried, their healing spells do 50% more healing, and so forth. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Casting Out Strike | N/A | Critical Hit instantly frees target of possession. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Elemental Potions | N/A | All potions you use or create are increased by your runic energy. | N/A |
This is a Tier 5 skill Level 1: 125/250 |