Armor Crafting
Here you will find the designs to craft armor .
How To Use A Design
The design blueprints tell you the basics of the item you are trying to create. In the design table you will see numbers for each column. Those numbers are multiplied by numbers from the matching column in the materials tables.
Below is how you create your armor along with an example.
- Step 1: To get your armor's Block, multiply the armor design's Block value against the material's Block value. Be sure to round up to the nearest whole number.
- Step 2: To get your armor's Physical, multiply the armor design's Physical value against the material's Physical value. Be sure to round up to the nearest whole number.
- Step 3: To get your armor's Magical, multiply the armor design's Magical value against the material's Magical value. Be sure to round up to the nearest whole number.
- Step 4: To get your armor's Defense, multiply the armor design's Defense value against the material's Defense value. Be sure to round up to the nearest whole number.
- Step 5: To get your armor's Spirit, multiply the armor design's Spirit value against the material's Spirit value. Be sure to round up to the nearest whole number.
- Step 6: To get your armor's Soak, multiply the armor design's Soak value against the material's Soak value. Be sure to round up to the nearest whole number.
- Step 7: To get the armor's Evade, Add the armor design's Evade to the material's Evade.
- Step 8: To get the Weight, multiply the weight of the material against the design's "Weight of Material Required" value to know how much material you need and the weight of the finished piece of armor.
- Step 9: The armor's Space Taken is determined by the armor design only.
- Step 10: Record any relevant Other Information that would be applicable for the armor.
- Step 11: To get the Cost, multiply the material's cost by the weight of the material used and adding the design's cost to that total. Stores then multiply that answer by x 1.25 to get the cost that they sell the completed item for. For scale armor, you will need to first multiply the completed armor's weight by x 1.5 before multiplying it to the material's cost.
If a design has a 0 or N/A for a value, it does not provide that value, and the completed item will not have that value.
The above is a detailed example on how to craft armor.
Armor Designs
Here you can find the armor types that you can make.
Armor Design | Required Crafting Ability | Rarity | Armor Classification | Block | Physical | Magical | Defense | Spirit | Soak | Evade | Weight of Material | Space of Completed Armor | Other Information | Weight of Blueprint | Space Taken of Blueprint | Cost of Blueprint |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cloth Cowl | Level 1 | Very Common | Light Armor | 0 | 0.6 | 1 | 0 | 0 | 0 | 0 | 0.2 leather | 2 |
can use to make: cloth This is an armor enhancement for cloaks and coats |
0.01 | 0.01 | 0.85 |
Cloth Cap | Level 1 | Very Common | Light Armor | 0 | 0.65 | 0.5 | 0 | 0 | 0 | 0 | 0.25 leather | 1 |
can use to make: cloth This is an armor enhancement for helmets |
0.01 | 0.01 | 1.00 |
Soft Shoe | Level 1 | Less Common | Light Armor | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.25 leather | 2 |
can use to make: cloth This is an armor enhancement for leg armor |
0.01 | 0.01 | 1.30 |
Cloth Braces | Level 1 | Very Common | Light Armor | 1.5 | 1 | 1.5 | 0 | 0 | 0 | 0 | 0.5 leather | 2 |
can use to make: cloth This is an armor enhancement for body armor |
0.01 | 0.01 | 1.50 |
Hiking Boot | Level 1 | Very Common | Light Armor | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.75 leather | 2 |
can use to make: cloth This is an armor enhancement for leg armor |
0.01 | 0.01 | 1.60 |
Combat Boot | Level 1 | Very Common | Light Armor | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1.5 leather | 2 |
can use to make: cloth This is an armor enhancement for leg armor |
0.01 | 0.01 | 1.75 |
Round Shield | Level 1 | Very Common | Light Armor | 4.2 | 0 | 0 | 1.5 | 0.75 | 0 | -1 | 10 steel | 3 | can use to make: metal. wood, dragon scale, precious stone | 0.01 | 0.01 | 10.00 |
Padded Britches | Level 1 | Very Common | Light Armor | 0 | 1.5 | 2 | 1 | 2 | 1.5 | 0 | 1.3 leather | 4 | can use to make: cloth | 0.01 | 0.01 | 14.00 |
Kite Shield | Level 2 | Less Common | Medium Armor | 6.3 | 0 | 0 | 1.75 | 1 | 0.75 | -5 | 15 steel | 5 | can use to make: metal, dragon scale, precious stone | 0.01 | 0.01 | 15.00 |
Belted Britches | Level 2 | Less Common | Light Armor | 0 | 3 | 2.6 | 2 | 2.5 | 1.75 | 0 | 1.8 leather | 4 | can use to make: cloth | 0.01 | 0.01 | 17.00 |
Pauldron | Level 2 | Less Common | Medium Armor | 0 | 1.5 | 1 | 0 | 0 | 0 | 0 | 1 steel | 2 |
can use to make: metal, cloth (light armor), precious stone, dragon scale This is an armor enhancement for body armor |
0.01 | 0.01 | 2.00 |
Half Helm | Level 2 | Very Common | Medium Armor | 0 | 2.5 | 2.25 | 0.5 | 0.3 | 0 | 0 | 2 steel | 2 | can use to make: metal, precous stone, dragon scale | 0.01 | 0.01 | 2.50 |
Cape | Level 1 | Very Common | Light Armor | 0 | 1 | 2 | 0 | 0 | 0 | 0 | 0.5 leather | 1 |
can use to make: cloth This is an armor enhancement for cloaks and coats |
0.01 | 0.01 | 2.50 |
Tower Shield | Level 3 | Rare | Heavy Armor | 8.4 | 0 | 0 | 2.25 | 1.75 | 1.25 | -10 | 20 steel | 15 | can use to make: metal; dragon scale | 0.01 | 0.01 | 20.00 |
Plate Cuisses & Greaves | Level 3 | Less Common | Heavy Armor | 0 | 7 | 4 | 104 | 1 | 1 | -4 | 35 steel | 8 |
can use to make: metal, precious stone, dragon scale This is an armor enhancement for leg armor |
0.01 | 0.01 | 20.00 |
Robe | Level 1 | Very Common | Light Armor | 0 | 3 | 6.6 | 1.25 | 4.25 | 1 | 0 | 6 leather | 6 | can use to make: cloth | 0.01 | 0.01 | 21.00 |
Scale Cuisses & Greaves | Level 4 | Rare | Heavy Armor | 0 | 11.25 | 6.25 | 3.5 | 2.25 | 2.5 | 0 | 25 steel | 8 |
can use to make: metal, dragon scale This in an enhancement armor for leg armor. When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design. |
0.01 | 0.01 | 24.00 |
Plate Sabatons | Level 2 | Less Common | Heavy Armor | 0 | 0.8 | 0 | 0 | 0 | 0 | 2 | 3.5 steel | 2 |
can use to make: metal, precious stone, dragon scale This is an armor enhancement for leg armor |
0.01 | 0.01 | 3.00 |
Chain Coif | Level 3 | Less Common | Medium Armor | 0 | 2.5 | 1.75 | 0 | 0 | 1 | 0 | 3 steel | 1 |
can use to make: metal This is an armor enhancement for helmets |
0.01 | 0.01 | 3.50 |
Cloak | Level 1 | Very Common | Light Armor | 0 | 1.35 | 3.5 | 0 | 0 | 0.25 | 0 | 1.5 leather | 4 | can use to make: cloth | 0.01 | 0.01 | 3.50 |
Gambeson | Level 1 | Very Common | Light Armor | 0 | 3.5 | 6 | 1.5 | 4 | 2 | 0 | 7 leather | 5 | can use to make: cloth | 0.01 | 0.01 | 31.75 |
Chain Mail | Level 3 | Less Common | Medium Armor | 0 | 10.25 | 8 | 3 | 1.75 | 6 | -1 | 10 steel | 7 |
can use to make: metal |
0.01 | 0.01 | 33.00 |
Belted Cuirass | Level 1 | Very Common | Light Armor | 0 | 3.25 | 2 | 1.5 | 1.5 | 2.5 | 0 | 15 leather | 6 |
can use to make: cloth This is an armor enhancement for body armor |
0.01 | 0.01 | 35.00 |
Brigandine | Level 2 | Less Common | Light Armor | 0 | 4.5 | 4.5 | 2 | 3 | 3 | 0 | 8.5 leather | 6 | can use to make: cloth | 0.01 | 0.01 | 38.75 |
Scale Sabatons | Level 3 | Less Common | Heavy Armor | 0 | 1.5 | 0 | 0 | 0 | 0 | 2 | 2.75 steel | 2 |
can use to make: metal, dragon scale This in an enhancement armor for body armor. When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design. |
0.01 | 0.01 | 4.00 |
Lab Coat | Level 2 | Less Common | Light Armor | 0 | 1.35 | 3 | 0 | 0 | 0.15 | 0 | 1.65 leather | 4 |
can use to make: cloth 50% reduction to acid attacks |
0.01 | 0.01 | 4.00 |
Full Helm | Level 3 | Less Common | Heavy Armor | 0 | 3.5 | 3.25 | 0.75 | 0.5 | 0 | 2 | 4 steel | 3 | can use to make: metal, precious stone, dragon scale | 0.01 | 0.01 | 4.20 |
Plate Braces | Level 3 | Less Common | Medium Armor | 1 | 4 | 3.5 | 0 | 0 | 0 | 0 | 1.5 steel | 2 |
can use to make: metal, stone, scale This is an armor enhancement for body armor |
0.01 | 0.01 | 4.75 |
Plate Cuirass | Level 3 | Less Common | Heavy Armor | 0 | 9.5 | 7.75 | 3 | 2.25 | 7 | -5 | 40 steel | 6 |
can use to make: metal, precious stone, dragon scale This is an armor enhancement for body armor |
0.01 | 0.01 | 40.00 |
Scale Cuirass | Level 4 | Rare | Heavy Armor | 0 | 12.25 | 8.75 | 3.75 | 2.5 | 8 | -2 | 30 steel | 6 |
can use to make: metal, scale This in an enhancement armor for body armor. When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design. |
0.01 | 0.01 | 45.00 |
Buckler | Level 1 | Very Common | Light Armor | 2.1 | 0 | 0 | 0.75 | 0.25 | 0 | -2 | 5 steel | 2 | can use to make: metal, dragon scale, cloth, wood, precious stone | 0.01 | 0.01 | 5.00 |
Trench Coat | Level 2 | Less Common | Light Armor | 0 | 1.75 | 2.5 | 0 | 0 | 0.2 | 0 | 1.75 leather | 4 | can use to make: cloth | 0.01 | 0.01 | 5.00 |
Scale Braces | Level 4 | Rare | Medium Armor | 1.5 | 7 | 4.5 | 0 | 0 | 0 | 0 | 1.25 steel | 2 |
can use to make: metal, scale This in an enhancement armor for body armor. When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design. |
0.01 | 0.01 | 8.50 |
Armor Materials
Here you can find the materials used to craft armor. For simplicity, only the material's armor related stats are displayed here.
Cloth Materials
Material | Rarity | Required Crafting Ability | Block | Physical Multiplier | Magical Multiplier | Defense | Spirit | Soak | Evade | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Animal Furs | Very Common | Level 1 | 2 | 4.00 | 6.00 | 3 | 3 | 2 | 0 | leather x 1.1 | 1 pound = 5 spaces | provides 3.5 x weight as a percentage protection from the cold, but includes 2.3 x weight as a percentage chance to overheat in warmer climates | 3.83 |
Leather | Less Common | Level 1 | 2.5 | 5.50 | 4.00 | 4 | 2 | 2 | 0 | leather x 1 | 1 pound = 5 spaces | N/A | 4.50 |
Manna Silk | Rare | Level 2 | 0 | 2.00 | 9.00 | 1.5 | 4.2 | 0.5 | 0 | leather x 0.7 | 1 pound = 8 spaces |
|
13.50 |
Wood Materials
Material | Rarity | Required Crafting Ability | Block | Physical Multiplier | Magical Multiplier | Defense | Spirit | Soak | Evade | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Black Maple | Less Common | Level 2 | 3 | 0.00 | 0.00 | 1.5 | 1.5 | 0 | 0 | 0.5 steel | 1 pound = 1 space |
|
6.25 |
Bloodwood | Rare | Level 2 | 3 | 0.00 | 0.00 | 1.5 | 1.5 | 0 | 0 | 0.5 steel | 1 pound = 1 space |
|
12.50 |
Dustwood | Less Common | Level 2 | 3 | 0.00 | 0.00 | 1.5 | 1.5 | 0 | 0 | 0.5 steel | 1 pound = 1 space |
|
5.30 |
Elgin Sapia | Unique | Level 2 | 2.8 | 0.00 | 0.00 | 1 | 2 | 0 | 0 | 0.5 steel | 1 pound = 1 space |
|
22.85 |
Oak | Very Common | Level 1 | 2.8 | 0.00 | 0.00 | 1 | 2 | 0 | 0 | 0.5 steel | 1 pound = 1 space |
|
4.00 |
Metal Materials
Material | Rarity | Required Crafting Ability | Block | Physical Multiplier | Magical Multiplier | Defense | Spirit | Soak | Evade | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Argentum | Less Common | Level 2 | 8 | 3.40 | 3.25 | 3.4 | 3 | 1.2 | -4 | 1 steel | 1 pound = 1 space |
|
7.25 |
Aurum | Less Common | Level 2 | 6.5 | 2.60 | 4.00 | 2.5 | 3.1 | 1 | -4 | 1 steel | 1 pound = 1 space |
|
8.00 |
Crylem | Unique | Level 4 | 9.5 | 5.25 | 2.50 | 4.75 | 2.25 | 2.75 | -10 | 2.5 steel | 1 pound = 0.7 spaces |
|
12.50 |
Mythril | Rare | Level 3 | 8.5 | 4.00 | 2.75 | 3.75 | 2.75 | 1.5 | 2 | 0.4 steel | 1 pound = 4 spaces |
|
30.50 |
Norvite | Unique | Level 4 | 9 | 4.75 | 4.00 | 4.25 | 3.5 | 2.5 | -6 | 1.5 steel | 1 pound = 0.75 spaces |
|
15.75 |
Steel | Very Common | Level 2 | 8 | 3.40 | 0.00 | 3.4 | 0 | 1.25 | -4 | 1 steel | 1 pound = 1 space | N/A | 6.00 |
Zodium | Legendary | Level 4 | 10 | 6.00 | 4.00 | 5.5 | 3.75 | 3.5 | -15 | 5 steel | 1 pound = 0.2 spaces |
|
11.50 |
Precious Stone Materials
Material | Rarity | Required Crafting Ability | Block | Physical Multiplier | Magical Multiplier | Defense | Spirit | Soak | Evade | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bone | Less Common | Level 1 | 7.25 | 3.25 | 2.75 | 2.2 | 2.2 | 0.75 | 0 | 0.85 steel | 1 pound = 1.2 spaces |
|
4.75 |
Crystal | Rare | Level 3 | 3.5 | 1.75 | 5.00 | 0.5 | 4.5 | 0 | 0 | 0.75 steel | 1 pound = 1.25 spaces |
|
15.00 |
Precious Stone | Less Common | Level 2 | 3.75 | 3.50 | 3.50 | 2.5 | 2.5 | 0 | 0 | 0.75 steel | 1 pound = 1.25 spaces |
|
14.50 |
Dragon Scale Materials
Material | Rarity | Required Crafting Ability | Block | Physical Multiplier | Magical Multiplier | Defense | Spirit | Soak | Evade | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bog Dragon Scale | Legendary | Level 4 | 8.75 | 4.50 | 3.75 | 4 | 3.25 | 2 | -1 | 0.8 steel | 1 pound = 1.2 spaces |
|
18.25 |
Echo Dragon Scale | Legendary | Level 4 | 8.75 | 4.50 | 3.75 | 4 | 3.25 | 2 | -1 | 0.8 steel | 1 pound = 1.2 spaces |
|
18.25 |
Fairy Dragon Scale | Legendary | Level 4 | 8.75 | 4.50 | 3.75 | 4 | 3.25 | 2 | -1 | 0.8 steel | 1 pound = 1.2 spaces |
|
18.25 |
Grim Dragon Scale | Legendary | Level 4 | 8.75 | 4.50 | 3.75 | 4 | 3.25 | 2 | -1 | 0.8 steel | 1 pound = 1.2 spaces |
|
18.25 |
Haze Dragon Scale | Legendary | Level 4 | 8.75 | 4.50 | 3.75 | 4 | 3.25 | 2 | -1 | 0.8 steel | 1 pound = 1.2 spaces |
|
18.25 |
Molten Dragon Scale | Legendary | Level 4 | 8.75 | 4.50 | 3.75 | 4 | 3.25 | 2 | -1 | 0.8 steel | 1 pound = 1.2 spaces |
|
18.25 |
Nightmare Dragon Scale | Legendary | Level 4 | 8.75 | 4.50 | 3.75 | 4 | 3.25 | 2 | -1 | 0.8 steel | 1 pound = 1.2 spaces |
|
18.25 |
Stone Dragon Scale | Legendary | Level 4 | 8.75 | 4.50 | 3.75 | 4 | 3.25 | 2 | -1 | 0.8 steel | 1 pound = 1.2 spaces |
|
18.25 |
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