Aeromancy
Spell | Effects Summary | Level Effects Summary | Rune Stone Effect | Stat Cost | Casting Speed | Range & Area | Success Rate | Cost to Acquire |
---|---|---|---|---|---|---|---|---|
Siren's Song |
This spell is a part of the Tinnitus spell chain and rune stone. With this spell you call upon the positive aspect of sound, the Siren. The siren comes and sings a seductive song. The song causes all enemy targets in the spell's area to defend you at all costs and treat you as their ally. |
N/A: Only 1 levels with this spell. | N/A | 40 Soul | 3.5 | 3x3 area around caster affecting enemies only | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |
Bat's Perception |
This spell is a part of the Echo Perception spell chain and rune stone. This spell allowis you to see through walls and barriers. You can see the area like a map on a whim and see enemies in clear depth. This spell can't be used in battle. |
N/A: Only 1 levels with this spell. |
Armor Effect: Bat's Perception (Helmet Only) Spell effect when needed by spending 30 Soul. |
30 Soul | 3 | 1 floor of area or 1 square mile | Level 1: 50/80 |
This is a Tier 3 spell Level 1: 75/150 |
Echo Perception |
This spell is a part of the Echo Perception spell chain and rune stone. This spell allows you to hear the slightest echo. If you are blind or have visual instability, you no longer suffer the perception penalty or need to make a perception check for the duration. If you are not blind or have visual instability, you gain +2d12 to your Perceive for the duration. Deafness renders this spell ineffective. |
N/A: Only 1 levels with this spell. |
Armor Effect: Echo Perception (Helmet Only) Increase Perceive by Runic Energy |
10 Soul | 1 | 1 target or self | Level 1: 60/90 |
This is a Tier 1 spell Level 1: 25/50 |
Sound Location |
This spell is a part of the Echo Perception spell chain and rune stone. With this spell you let out a high pitch echo in the hopes of finding something that you wish to find. As you get closer to that something, you will hear a hum that will get louder. The spell can also be used to warn you of any nearby traps or other dangers. |
N/A: Only 1 levels with this spell. |
Armor Effect: Sound Location (Helmet Only) Hear a growing hum when you get close to magical items. |
20 Soul | 2 | 1 target or self | Level 1: 55/85 |
This is a Tier 2 spell Level 1: 50/100 |
Tornado's Restraint |
This spell is a part of the Airess spell chain and rune stone. When this spell is created, a small tornado surrounds the body of t target of Chaotic Winds. The tornado spins where the target is, moving around. Inside, for each round the target takes 3d% damage. When the spell ends, the target is left with sickness caused from the spinning which decreases the target's movement by half and damage power by 25% for 3 rounds. |
Level 2 Upgrade: Increase damage by 2d12 Level 3 Upgrade: Increase damage by 2d12, dazes target 1d3 rounds Level 4 Upgrade: Increase damage by 2d12, stuns target 1 round |
N/A | 40 Soul; +10 per level | 4; +1 per level | 1 target |
Level 1: 45/75 Level 2: 35/65 Level 3: 25/55 Level 4: 15/45 |
This is a Tier 4 spell Level 1: 100/200 |