Aeromancy
Spell | Effects Summary | Level Effects Summary | Rune Stone Effect | Stat Cost | Casting Speed | Range & Area | Success Rate | Cost to Acquire |
---|---|---|---|---|---|---|---|---|
Falcon Flight |
This spell is a part of the Haste spell chain and rune stone. This manipulation allows you to lift into a fast flight. You can go as high as 200 feet or 67 hex into the air. You can move at 6 times your area or battle movement rates, 3 times your world movement rates, and can dive all 200 feet in a single turn. This can be used in world, area, and battle movement. |
N/A: Only 1 levels with this spell. | N/A | 25 Soul | 2.5 | self | Level 1: 40/70 |
This is a Tier 5 spell Level 1: 150/300 |
Tornado's Swiftness |
This spell is a part of the Air's Constant Flow spell chain and rune stone. When this spell is created no immediate effect is visible. It is not until the user moves that it becomes evident what the magic did. When the user moves, the user jumps from place to place in a flash. This spell doubles the caster's and his or her allies speed. |
N/A: Only 1 levels with this spell. |
Armor Effect: Tornado's Swiftness (Foot Wear only) x 1.5 Speed |
55 Soul | 5 | self and all allies | Level 1: 40/70 |
This is a Tier 5 spell Level 1: 150/300 |
Sonic Shot |
This spell is a part of the Tinnitus spell chain and rune stone. This spell concentrates sound into a tight orb which it then sends in a straight line from the caster. Any target, ally and enemy, in the shot's path is dealt an additional 4d20 magic damage. |
Level 2 Upgrade: Increase damage by 1d10. Level 3 Upgrade: Increase damage by 1d10. Level 4 Upgrade: Increase damage by 1d10. |
N/A | 20 Soul; +10 per level | 2; +1 per level | straight line from caster |
Level 1: 55/85 Level 2: 45/75 Level 3: 35/65 Level 4: 25/55 |
This is a Tier 2 spell Level 1: 50/100 |
Sound Tripping |
This spell is a part of the Echo Perception spell chain and rune stone. This spell sends a sound wave straight from you in the direction you are facing. Any target, ally or enemy, that is in the wave's path must make an Agility Check or is knocked over and dealt 2d20 magic damage. |
Level 2 Upgrade: Agility Check Penalty of Caster's Runic Energy. Level 3 Upgrade: Inflicts 1d4 rounds of daze to target should target be knocked down. Level 4 Upgrade: Inflicts 1 round of stun to target should target be knocked down. |
N/A | 20 Soul; +10 per level | 2; +1 per level | straight line from user |
Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
This is a Tier 3 spell Level 1: 75/150 |
Audio Wave |
This spell is a part of the Echo Perception spell chain and rune stone. This spell produces a 3 space wide sound wave that goes from you in a straight line in the direction you are facing. Any target, ally or enemy, caught in the wave's path must make a Strength Check with a 15 point penalty or be pushed back 1d3 spaces and dealt 5d20 magic damage. This spell can be chained with Sound Tripping and Auditory Imbalance. |
N/A: Only 1 levels with this spell. | N/A | 35 Soul | 3 | straight line from user, 3 spaces wide | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |