Aeromancy
Spell | Effects Summary | Level Effects Summary | Rune Stone Effect | Stat Cost | Casting Speed | Range & Area | Success Rate | Cost to Acquire |
---|---|---|---|---|---|---|---|---|
Wisps of Death | This is in the Air's Constant Flow spell chain and rune stone. With the creation of this spell, you mix a dark poison with the air that the single target breathes. For three rounds the poison works through the target’s system doing 1d% vitality poison damage. At the end of the third round, the target passes out. Then the countdown for death begins. At the end of the third round of coma state, sixth round of the spell, the target dies. The target cannot be pulled from this spell as it is in the target’s air and follows the target. Antidotes are ineffective. The only way to end this spell's effects and save the affected target is to kill the caster who created the spell or end the battle. | N/A: Only 1 levels with this spell. | N/A | 60 Soul | 5 | 6 spaces affecting 1 target | Level 1: 45/75 |
This is a Tier 4 spell Level 1: 100/200 |
Song's End |
This spell is a part of the Tinnitus spell chain and rune stone. This spell creates a countdown of sorts for the target. A song will start above the target and last for the duration of the battle. Every time an ally of the target dies, a 1d6 is rolled. If a 6 is rolled, the target kills itself. |
N/A: Only 1 levels with this spell. | N/A | 60 Soul | 6 | 1 target | Level 1: 40/70 |
This is a Tier 5 spell Level 1: 150/300 |
Suffocate |
This spell is a part of the Air's Constant Flow spell chain and rune stone. Suffocate creates an air vacuum in front of the mouth of the target. This vacuum stops all air from being taken in by the target. The target tries to breath, gasping and terrified. For three rounds the target struggles for air. Finally the target passes out and dies. At any part of the suffocation, someone can break the magic of suffocation by dragging the body from the area of the air vacuum. The target though is unable to act or move during this spell. |
N/A: Only 1 levels with this spell. | N/A | 60 Soul | 3 | 1 target | Level 1: 35/65 |
This is a Tier 6 spell Level 1: 200/400 |
Banshee's Reaping |
This spell is a part of the Tinnitus spell chain and rune stone. With this spell you call upon the negative aspect of sound, the banshee. The banshee will go to every target, ally and enemy, and attempt to reap that target. Enemies must roll a 1d6, with 6 killing the target. Allies must roll a 1d% with 100 killing the ally. You are immune. |
N/A: Only 1 levels with this spell. | N/A | 60 Soul | 6 | battlefield | Level 1: 35/65 |
This is a Tier 6 spell Level 1: 200/400 |
Tornado's Devastation |
This spell is a part of the Airess spell chain and rune stone. With this spell you spin up a tornado that attacks all foes in the area at once doing 20d12+1d% damage to every target and having a 25% chance per target to remove from the target all armor, weapons, and possessions. You and allies are not affected. |
Level 2 Upgrade: Increase damage by 1d20 and increase chance of removing all armor, weapons, and possessions by 10. Level 3 Upgrade: Increase damage by 1d20 and increase chance of removing all armor, weapons, and possessions by 10. Level 4 Upgrade: Increase damage by 1d20 and increase chance of removing all armor, weapons, and possessions by 10. |
Weapon Effect: Tornado's Devastation (Melee Weapon Only) Critical Hit disarms target, if critical make a luck check with hit target to remove targetted piece of armor. |
60 Soul; +10 per level | 6; +1 per level | all enemies |
Level 1: 35/65 Level 2: 25/55 Level 3: 15/45 Level 4: 5/35 |
This is a Tier 6 spell Level 1: 200/400 |