Tiefling

Race: Tiefling
Race Maximums:

Fortitude: 90
Speed: 95
Mental: 70
Strength: 65
Luck: 50
Will: 95
React: 75
Perceive: 50

Builds:

Small

Weight Range: 70 - 140
Height Ranges: 4 foot to 6 foot
Genders: Male, Female
Life Expectancy: 600
Quick List of Modifiers:
+0.25 to Character Point Rate for thief and entertainer skills
+5 to React
+3 to Battle Movement when jumping or leaping
+5 to Speed
-10 Dark Morality points
Tieflings who are fire elemental or space elemental always crit with magic.

Brief History

Tieflings are sometimes called the fallen angerians, and it is often rumored that angerians with black wings are at least partially a tiefling. Tieflings are a race that should perhaps be confined to Xodod, and before the Desecration of the Fourth Era they were that. They are regarded as a xodod-demonic race by many. Their seductive and darker tendancies have been known to seduce powerful world leaders and bring down nations. Scorned by the pious and loved by the lustful, the tiefling is a race marred in superstition. But do not let the nay-sayer's fool you, there have been plenty accounts of noble and honest tieflings just as their have been acounts of dark and sinister angerians.

Positives & Negatives

Tieflings boast a natural immunity to pyromancy and psionic spells (20%). They however have a 10 penalty to their Will check against other mind control spells, but this is only with spells, as the tiefling is quite capable of maintaining control against other forms of mind control. They are scorned by the pious giving them a penalty determined by the GM and the situation when dealing with such in a way that doesn't involve violence. Those with any dark morality points may find themselves needing to make a will check not to find themselves seduced by the tiefling, even if the tiefling isn't trying to seduce them. Their darker nature starts them off with -10 dark morality points, but this can be overcome with dedication to the more noble way of living. Tieflings excel in thievery and performance, and always crit with fire or space magic.

Racial Skills

Tieflings start with the following skills at level 1 mastery:

Skill Sort by Skill, Ascending Sort by Skill, Descending Stat Cost Sort by Stat Cost, Ascending Sort by Stat Cost, Descending Description Sort by Description, Ascending Sort by Description, Descending Level Effects Sort by Level Effects, Ascending Sort by Level Effects, Descending Cost to Acquire Sort by Cost to Acquire, Ascending Sort by Cost to Acquire, Descending
Distraction 4 Soul 25% chance to distract target from casting spells, 10 penalty to their focus. Level 1: 25%, -10; 4 Soul
Level 2: 50%, -20; 8 Soul
Level 3: 75%, -30; 12 Soul
Level 4: 100%, -40; 16 Soul

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Evade Empowerment 5 Endurance Increase Evade by 10% of Luck for 1d6 rounds. Level 1: 10%; 5 Endurance
Level 2: 20%; 10 Endurance
Level 3: 30%; 15 Endurance
Level 4: 40%; 20 Endurance

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Fly 5 Endurance This skill allows for flying at double running movement rates. If the character is carrying more than 50% of its weight limit, then the character cannot fly. N/A - there's only 1 level.

This is a Tier 1 skill

Level 1: acquired

Hide 2 Soul Hide behind objects or in shadows. -10 to enemy's perceive per level. Level 1: -10; 2 Soul
Level 2: -20; 4 Soul
Level 3: -30; 6 Soul
Level 4: -40; 8 Soul

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Seduction 5 Soul Influence chance to seduce target to fight for you and defend you. 5 penalty to target's will check. Level 1:  -5; 5 Soul
Level 2:  -10; 10 Soul
Level 3:  -15; 15 Soul
Level 4: -20; 20 Soul

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Sleight of Hand 2 Endurance Move hands faster than target's eyes. +5 to Hit Chance. Level 1: +5; 2 Endurance
Level 2: +10; 4 Endurance
Level 3: +15; 6 Endurance
Level 4: +20; 8 Endurance

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Tieflings start with the following talents:

Talent Sort by Talent, Ascending Sort by Talent, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Requirements Sort by Requirements, Ascending Sort by Requirements, Descending Handicap Cost Sort by Handicap Cost, Ascending Sort by Handicap Cost, Descending
Rage Empowerment A tiefling who is in rage can apply the same rage effects to spells and skills. Be a tiefling and be enraged. Once the enrage or berserk status effect is over the tiefling is dazed for 1d3 rounds.
Tiefling Lust Any sentient person of the opposite gender must make a will check to not be seduced by the tiefling if within 2 spaced of the tiefling. Any dark or chaos points this person has is used as a penalty to this will check. Any light or order points is used as a bonus for this check. Be a tiefling N/A
Tiefling Mentality A tiefling who is berserked or enraged does not have any of the negatives from this. Be a tiefling N/A

Lifespan

Tieflings have two stages of life. The first stage, childhood, last from birth until 15. During this stage the young tiefling grows and develops it’s many skills needed for survival. The young tiefling stays at home during this stage.

The second stage, adulthood, last from 16 until death. During this stage the tiefling travels the world, looking for a purpose for their life. Death is feared by tiefling. They view death as a an end of life, and usually fight it to the very end.

Appearance

Tieflings are average and slender. They look like elves, but with bat like wings. Their wings are black and leather-like Their hair color can be any shade of blond, any shade of brown, black, red, or white. They have no body or facial hair. Occasionally a tiefling can have white wings. These so called “holy tieflings” are so reveared that they are usually made leaders of tiefling communities.

Living Habitat

Tieflings can be found all over, and it is common to see a tiefling travel.

Food & Sleeping Requirements

Tieflings require 2 meals a day consisting of meats and water. They must sleep a full night’s cycle every night or suffer from fatigue.

Culture

Tieflings are usually all about themselves for the most part. Those that do worship a god usually worship Zodo, Spector, Joasri, or even just one aspect of Zodo - Yu'Taal or Yu'Mara.

Tieflings don't care as much about family legacy. They tend to not give family names to outsiders, keeping that part as knowledge only for themselves.

Racial Relations

Tieflings are revered or wanted sexually by many races especially those with darker inclinations. It is only those within the races that are pious that do not get along with the tiefling. Angerians for the most part do not like tieflings. Tieflings do not care though, they will befirend anyone if it suits their needs to do so. They will also mark someone as their enemy. On some days their friend will be their enemy and vice versa, it really depends on what that person did, what the tiefling is feeling, the weather, or whatever. Yes, tieflings are fickle. They just don't care about what others thing unless it benefits them.

World Movement

Tieflings have an average gait and speed.

Speed 1-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 81-90 91-100 101 +
World Movement 2 + 1d8 2 + 1d12 4 + 2d8 4 + 2d12 6 + 3d10 6 + 2d20 8 + 4d12 8 + 2d20 + 2d6 10 + 3d20 10 + 3d20 + 2d6 11 + 4d20 (+1d10 per every 10 speed)

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