Blacksmith: A-Z Index

A

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Animal Furs Level 1 Very Common 3 + 1d4 N/A N/A 0 0 cloth x 1.1 N/A for cloth weapons 1 hour 3.83 per pound
Argentum Level 3 Rare 5 4 N/A 0 1 metal x 1 N/A 1/2 attack power if used for handle.

increased weapon attack value against undead by x 1.25

 
1 hour 7.25 per pound
Attack Type Level 1 Very Common N/A N/A N/A N/A 0 N/A N/A

Defines the weapon's primary attack type.

  • Slashing:  Slashing attacks are more effective against cloth armor, with 10% of the damage dealt going through cloth armor. Can cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged.
  • Bashing:  You can cause Fatigue status effect if the target is armored if you make a critical hit, lasting for 4 rounds. If the target is not armored, Minor Broken Bones and Fatigue apply if you crit. You can make a strength check to daze the target for 1d3 rounds.
  • Chopping:  if one crits, 10% of the damage goes to the target's Vitality regardless of the armor worn. You can cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged. 
  • Piercing:  If you are attacking a target not wearing armor or wearing cloth armor, you have a chance of inflicting Serious Wounds to the target. Attacks deal 10% of the damage directly to the target's Vitality.
N/A 1.00
Aurum Level 3 Rare 5 3 N/A 0 1 metal x 1 N/A 1/2 attack power if used for handle.

This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 if wielder is life

 
1 hour 8.00 per pound

B

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Barbed Arrow Head Level 2 Less Common 1d10 0 0 0 0 0.1 steel 0.1 Luck Chance to cause Bleeding Out damage of 1d4 0.2 hours 0.20
Bearded Blade Enhancement Level 3 Rare +5 N/A N/A -1 +0.75 x1.15 N/A

Adds a chin or beard if you will to the blade end of wedge shaped blades or half moon shaped blades. 

1 hour 6.00
Black Maple Level 2 Unique 2 + 1d8 4 N/A 0 0.25 metal x 0.5 N/A Vitality damage returned to user to restore Power 0.5 hours 6.25 per pound
Blade Length 3 inches Level 1 Very Common 0 +1 every 12 inches 0.25 0 0.25 per application base weight of 0.5 pounds metal, increased by x 1.2 per application 0.25 Length of blade. 0.5 hours per 6 inches 0.50
Blade Placement - End Level 1 Very Common 0 N/A + 0.25 0 0 N/A adds blade length to handle length space taken Places blade on end of handle, like with swords, spears, axes, etc... N/A 1.50
Blade Placement - Side Level 2 Less Common 0 N/A 0 0 0 N/A N/A Places blade on side of handle. This could be anywhere on the side, you must describe and decide where at on the handle, as long as it does not increase the length of the handle. An example would be to attach a quarter moon shaped blade that is the length of the handle to the side of the handle.  N/A 1.50
Bloodwood Level 2 Unique 2 + 1d8 4 N/A 0 0.25 metal x 0.5 N/A if Vitality damage is dealt return Vitality damage to restore user's Vitality 0.5 hours 12.50 per pound
Bodkin Arrow Head Level 1 Very Common 1d10 0 0 0 0 0.1 steel 0.1 20% Piercing damage to Vitality against chain and plate armored targets 0.2 0.10
Bone Level 1 Less Common 5 + 1d12 4 0 0 0 metal x 0.85 0 always crit (hit and magic) if wielded by a death element 1 hour 4.75 per pound
Bone Arrow Shaft Level 2 Less Common 5 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0 0.15 0.1 always crit (hit and magic) if wielded by a death element 0.1 1.00
Bow String Level 1 Very Common 0 0 Base: 10; +2 for every handle length component greater than 36 inches 0 0 0.1 leather 0.1 Use with handle component - curved (40 to 60 degrees) to turn handle into a bow. This is the only way you can craft your own bows.

When crafting your own bows, the bow you craft will take on the handle material for the bow attack value, and the handle material and bow string material for any extra effects found in Other Information. You can apply Bow Modifications from the weapon shop to your crafted bow.
0.3 5.00
Broad Blade Enhancement Level 2 Less Common x1.25 (25%) +2 N/A -1 +1 x1.5 N/A Increases the width and thickness of the blade, making it a more durable blade that could come down harder with more power behind its hit, however it is slower to swing. This cannot be used with Razor Thin Edge. 1 hour 8.00

C

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Chain Whip Blade Level 3 Rare +12 N/A +1 per length component, up to 8 applications +1 +1.5 base weight of 0.25 pound metal (instead of 0.5 pounds), increased by x 1.25 per length component application 2 Use to make chain whip. 5 hours 5.00
Cloth Whip Blade Level 1 Very Common +8 N/A +1 per length component, up to 8 applications +1 +1 base weight of 0.3 pounds cloth (instead of length weight), increased by x 1.25 per application of length component 2 Use to make a cloth whip. 3 hours 5.00
Crylem Level 4 Legendary 16 6 N/A -3 4 metal x 2.5 N/A 1/2 attack power if used for handle. 8 hours 12.50 per pound
Crystal Level 3 Rare 3.5 + 1d8 2 0 0 0 metal x 0.75 0 add element effect and runic energy to attack

5% chance of breaking when hitting an armored target doing extra break damage, 15% chance if hitting with a critical blow (if material makes contact)
2 hours 15.00 per pound

D

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Deep Claw Level 3 Unique 2d8 N/A 0 0 0 0 0 N/A 0.5 hours 15.00
Double Bill Blade Level 4 Unique 1d10 N/A 0 0 0 0.3 0 Instant Bleeding Out status effect 1 hour 10.00
Dustwood Level 2 Rare 2 + 1d8 4 N/A 0 0.25 metal x 0.5 N/A Vitality damage returned to user to restore Endurance 0.5 hours 5.30 per pound

E

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Elgin Sapia Level 2 Unique 2 + 1d8 4 N/A 0 0.25 metal x .5 N/A 1d10 bonus to Runic Energy (roll each time for bonus)

returns Vitality damage to user to restore Soul;
0.5 hours 22.85 per pound
Elongated Guard Level 1 Less Common 0 x1.2 0 0 0 0.2 0 N/A 0.25 hours 2.50

F

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Forked Arrow Head Level 2 Less Common 1d10 0 0 0 0 0.1 steel 0.1 25% chance to stun target 1 round 0.2 0.30
Fork Shape Level 2 Less Common +4 N/A 0 0 +1 x1.3 N/A Fork shape, 2 prongs. Must add component for each additional prong up to 5 prongs, attack only increases by 1 per each additional prong. 1.5 hours 5.00

H

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Handle Shape Curve Level 3 Less Common 0 N/A -0.5 per 20 degrees of curve 0 0 N/A N/A Allows you to curve the handle, from 20 degrees to 280 degrees.  0.5 hours 5.00
Handle Shape Ring Level 3 Unique 0 N/A 0 0 0 N/A N/A Makes the handle a circular ring shape handle. 0.5 hours 6.00
Handle Shape Straight Level 1 Very Common 0 N/A N/A 0 0 N/A N/A This is a basic straight handle. 0.5 hours 5.00
Hollow Enchantment Level 2 Less Common x0.8 x0.9 N/A +1 -0.5 x0.65 N/A Makes component lighter, and thus faster to swing, but more likely to break.  0.5 hours 10.00
Holy Symbol Level 3 Rare x 2 damage against spirits x 1.5 Parry against spirits 0 +5 against spirits -2 against spirits 0 0 This etches a holy symbol upon the handle of your weapon that is significantly blessed. This causes your weapon to do double the damage it normally would do against a spirit, and increases its ability to parry a spirit's attack if the weapon can parry. Further more, spirits have a harder time evading it. Spirits still get their normal decrease in physical damage, but because the weapon can do more damage, more of it will affect the spirit.  0.5 hours 10.00
Hook Shaped Blade Level 2 Rare 0 N/A N/A 0 +1 x1.02 N/A

Can be used to hook into target, allowing for pulling target to you. Causes wounds and bleeding if escaped from hook. 

1.35 hours 5.00

L

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Large Headed Shape Level 2 Less Common x1.4 N/A 0 -2 +2 x1.75 N/A Makes the blade component a large heavy head. This could be a mallet, or if added with a claw enhancement, a hammer. This blade can be made of handle materials and blade materials, with no penalties.  1.5 hours 5.00
Leather Level 1 Very Common 4 N/A N/A 0 0 cloth x 1 N/A for cloth weapons 1 hour 4.50 per pound
Length - 6 inches Level 1 0 +2 for every 12 inches 0.5 0 0.5 per 6 inches base weight of 0.5 pounds metal, increased by x 1.25 per application 1 per length component Handle component of weapon, without a blade component this would make a staff or rod. 0.5 hours per application 1.00 base cost

M

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Manna Silk Level 2 Rare 1 + 1d4 N/A N/A 0 0 cloth x 0.7 N/A For cloth weapons.

Adds Runic Energy damage to attack

 
1 hour 13.50 per pound
Mythril Level 3 Unique 8 6 N/A +2 0 metai x 0.4 N/A 1/2 attack power if used for handle. 1 hour 30.50 per pound

N

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Norvite Level 4 Legendary 12 5 N/A -1 2 metal x 1.5 N/A 1/2 attack power if used for handle.

always add Runic Energy to attack

damage is increased by 50% against undead or spirits
2 hours 15.75 per pound

O

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Oak Level 1 Very Common 2 + 1d8 5 N/A 0 0.25 metal x 0.5 N/A N/A 0.5 hours 4.00 per pound

P

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Precious Stone Level 3 Unique 3 + 1d10 3 0 0 0 metal x 0.75 0

Effects depend on stone

  • Jade:  attacking a target that is of the element of water your weapon attack value will increase by x 1.5.
  • Meteorite:  attacking a target that is of the element of life your weapon attack value will increase by x 1.5.
  • Onyx:  attacking a target that is of the element of time your weapon attack value will increase by x 1.5.
  • Pearl:  attacking a target that is of the element of death your weapon attack value will increase by x 1.5.
  • Quartz:  attacking a target that is of the element of space your weapon attack value will increase by x 1.5.
  • Ruby:  attacking a target that is of the element of earth your weapon attack value will increase by x 1.5.
  • Sapphire:  attacking a target that is of the element of fire your weapon attack value will increase by x 1.5.
  • Topaz:  attacking a target that is of the element of air your weapon attack value will increase by x 1.5.
1.5 hours 14.50 per pound

Q

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Quarter Moon Shaped Blade Level 2 Rare +7 +2 N/A +1 +1.5 x1.2 N/A

Can be used to make a scythe if handle is placed properly. Can also be used to make weapons like these…

1.5 hours 5.00

R

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Razor Thin Blade Enhancement Level 3 Unique +5 -10 0 +1 -0.25 x0.75 N/A Thins out blade giving it a razor sharp edge. This causes it to cut more easily dealing more damage, however the blade becomes less durable. 1 hour 5.00

S

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Serrated Blade Enhancement Level 2 Less Common -2 N/A N/A 0 -0.2 N/A N/A Adds a serrated edge to the blade that doesn't cut as cleanly, however it does cut more easily through armor, giving the blade a 5% damage bypassing cloth and chain armor.  0.5 hours 5.00
Spade Shape Level 3 Unique +5 N/A N/A 0 0.75 x1.35 N/A
1 hour 5.00
Star Shaped Blade Level 3 Rare 0 N/A 0 0 0.5 0 0 Traditionally a 3 inches by 3 inches throwing star with 4 points. Can be made 6 points with applying component again. Could be made larger with the length component, increasing the size by 3 inches by 3 inches with each use of length component, though the throw range should decrease by 25% with each size increase. Could be attached to a handle to make a unique weapon.  2 hours 5.00
Steel Level 1 Very Common 6 5 N/A 0 1 metal x 1 N/A 1/2 attack power if used for handle. 1 hour 6.00 per pound
Swallowtail Arrow Head Level 1 Less Common 1d10 0 0 0 0 0.1 steel 0.1 20% piercing damage straight to Vitality against leather and scale armor targets 0.2 0.25
Sword Shape Blade Level 1 Very Common +10 +3 N/A +1 0.5 N/A 0 Basic sword blade 1 hour 5.00

T

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Tempered Metal Level 3 Rare x1.25 x1.2 0 0 0 N/A 0 For metal materials only. x1.25 x1.5
Thin Shape Level 3 Less Common -5% -5% N/A +2 -1 -10% 0 Makes the blade thin, like a rapier. 0.5 hours 5.00
Thrusting Claw Level 3 Rare 5% piercing damage N/A 0 0 0 0 0 This modification allows for 5% of the total damage to bypass armor and affect Vitality.  0.5 hours 20.00
Twisted Handle Enhancement Level 3 Unique x1.25 x1.25 0 0 +0.5 x1.35 N/A Takes two handle components and twists them together to make one handle component. Attack and Parry Values are added together and divided by 2. All "other Info" bonuses apply. 2 hours 15.00

W

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Wedge (Axe) Shape Level 2 Very Common x1.35 0 0 -2 1 x1.5 N/A Changes the traditional blade shape into a wedge shape, like seen on axes. 1 hour 5.00

Z

Item Sort by Item, Ascending Sort by Item, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Power Cost Sort by Power Cost, Ascending Sort by Power Cost, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Info Sort by Other Info, Ascending Sort by Other Info, Descending Build Time Sort by Build Time, Ascending Sort by Build Time, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Zodium Level 4 Legendary 22 15 N/A -5 6 metal x 5 N/A 1/2 attack power if used for handle.

50% of Vitality damage dealt when attacking is also dealt to target's Soul, which is returned to user
 
8 hours 11.50 per pound