Ingredients: A-Z Index

A

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Acateris Root Thin, wispy root of the Acateris vine
  1. Cures Forgetfulness;
  2. Increases Will by 10 for 1d10 hours (requires Create Potions lv2 or better);
  3. Cures Slow (requires Create Potions lv3 or better)
0.05 0.1 3.00
Aechenbush Berries Icy blue berries from the Aechenbush
  1. Grants Immunity to Ice damage for 1d6 rounds (requires Create Potions lv3 or better);
  2. Cures Sunburns;
  3. Cures Heat Exhaustion (requires Create Potions lv2 or better)
0.1 0.1 2.00
Agrimota Seed A thick and thorny seed found at the center of the Agrimota flower
  1. Inflicts Slow for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Inflicts Sleep;
  3. Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl3 or better)
0.01 0.1 1.25
Alcohol 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 10%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 5.00
Ale 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 7.00
Alligator Meat A ½ a pound of alligator meat
  1. Grants Immunity to Life Magic for 1d6 rounds (requires Create Potions lv4 or better);
  2. Increases Melee Power by 5 for 1d6 rounds (requires Create Potions lv3 or better);
  3. Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds (requires Create Potions lv2 or better)
0.5 1 15.50
Almond Hard nut within an even harder shell
  1. Vitality Poison 2 Vitality per round;
  2. Restores 4 Power;
  3. Cures Anxiety (requires Create Potions lvl2 or better)
0.05 0.1 0.50
Aloe Vera Leaf One blade of an Aloe Vera plant
  1. Cures Sunburns;
  2. Cures Fatigue;
  3. Cures Dehydration
0.05 0.5 1.00
Amaramon Root Dark red root that leaks blood-like water when cut
  1. Cures Anxiety (requires Create Potions lvl2 or better);
  2. Cures Bleeding Out (requires Create Potions lvl3 or better);
  3. Cures Blindness (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Antilion Pollen A vial of pollen from the Antilion flower.
  1. Reduces Radiation Points by 2;
  2. Cures Radiation Sickness (requires Create Potions lvl3 or better);
  3. Increases Radiation by 10% (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Aqua Clarissima 1 vial of magically enhanced restorative water
  • Main Effect: restores 25 Vitality;
  • Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 10.00
Aqua Fortis 1 vial of magically enhanced strength-giving water
  • Main Effect: +25 to Strength;
  • Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Metallorum 1 vial of magically enhanced fortitude-enriching water
  • Main Effect: +25 to Fortitude;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Permanens 1 vial of magically enhanced endurance enriching water
  • Main Effect: + 25 to Endurance;
  • Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Vitae 1 vial of magically enhanced life giving water
  • Main Effect: revives incapacitated with 1 Vitality;
  • Secondary Effects: restores 10% max vitality(requires Create Potions lvl 4);
  • Extra: must have Create Advanced Potions, combines with Vitality restoring effect to increase Vitality restored upon revival, must be used within 1 hour on incapacitated target to revive target
0.05 0.5 20.00
Arrow Root Red root of the arrow bush
  1. Increases Movement Rates by x 2 for 1 hour (requires Create Potions lvl2 or better);
  2. Increase Speed by 5 for 1d10 hours;
  3. Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 8.00

B

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Barlen Seeds Small, almost microscopic black seeds from the poisonous barlen berry
  1. Cures Stone (requires Create Potions lvl2 or better);
  2. Inflicts Depression for 1d6 rounds;
  3. Inflicts Fatigue for 1d6 rounds
0.01 0.1 0.75
Basony Root Deep purple root from the basony bush
  1. Inflicts Stone for 1d10 rounds (requires Create Potions lvl3 or better);
  2. Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
  3. Increases Intoxication by 25%;
0.05 0.1 1.50
Bear Meat A ½ a pound of bear meat
  1. Increases Power by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Restores 10 Vitality
0.5 1 15.00
Betil Seed Seed from the Betil weed
  1. Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Dehydration until cured
0.01 0.1 0.75
Black Cap Mushroom Mushroom with a white stalk and a round black cap
  1. 2 Vitality per round poison;
  2. Inflict Fear 1d6 rounds;
  3. Cure Visual Distortion
0.05 0.1 0.50
Black Eye Pea Pea with a light gray hull with a black spot in its arch
  1. Restores 2 Endurance;
  2. Increases Luck by 5 for 1d10 hours;
  3. Increases Hit Chance by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.01 0.1 0.20
Black Lichen Lichen of a black color
  1. Inflicts Forgetfulness for 1d6 rounds;
  2. Grants Death Magic Immunity for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Poisons for 1d6 damage per round
0.05 0.1 1.00
Black Lizupa Blood 1 vial of blood from a black lizupa
  • Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  • Secondary Effects: poison damage 1d8 per round;
0.05 0.5 12.00
Black Lizupa Meat 1 oz of black lizupa meat
  1. Inflicts Anxiety for 1d6 rounds;
  2. removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  3. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
0.1 0.5 10.50
Black Maple Bark Thick black bark from the Black Maple
  1. Cures Fear;
  2. Cures Serious Wounds (requires Create Potions lvl3 or better);
  3. Cures Coma (requires Create Potions lvl2 or better);
  4. Cures Sleep
0.05 0.1 0.75
Black Maple Leaf Broad, deep purple maple leaf from the Black Maple tree
  1. Restores 5 Soul;
  2. Regenerates 1 Soul per round for 1d6 rounds;
  3. Inflicts Nausea for 1d4 rounds
0.05 0.5 2.00
Black Maple Sap 1 vial of sap from the black maple tree
  • Main Effect: restores 2 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds, poison damage 1d4 per round;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 1.00
Black Rose Petal Deep dark purple petal from a black rose
  1. Poisons for 1d8 damage per round;
  2. Grants All Poison immunity for 1d6 rounds (requires Create Potions lv3 or better);
  3. Blend In 5% for 1d6 rounds (requires Create Potions lv2 or better);
  4. Inflicts Hallucinations for 1d6 rounds
0.05 0.1 0.75
Black Viper Blood 1 vial of blood from the black viper snake
  • Main Effect: poison damage 1d12 per round;
  • Secondary Effects: Endurance poison damage 1d12 per round, Soul poison damage 1d12 per round;
  • Extra: must have Create Potions lvl 2 or better
0.05 0.5 3.00
Bleeding Willow Leaf Leaf from a Bleeding Willow tree
  1. Reduces Radiation Points by 2;
  2. Cures Radiation Sickness (requires Create Potions lvl3 or better);
  3. Increases Radiation by 10% (requires Create Potions lvl2 or better)
0.05 0.1 3.50
Blood Grass Long, thin, dark red grass with sharp points
  1. Poisons for 1 Vitality per round;
  2. Inflicts Berserk for 1d6 rounds;
  3. Cures Bleeding Out
0.05 0.1 1.00
Blood Root Dark red root of the viper thorn bush
  1. Poisons for 1d8 damage per round;
  2. Inflicts Berserk for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Depression for 1d6 rounds
0.1 1 1.95
Blue Grass Small, blue-green grass with slightly curled blades
  1. Restores 2 Soul;
  2. Cures Heat Exhaustion;
  3. Cures Sunburns
  4. Restores 1 Awareness (requires Create Potions lvl4)
0.05 0.1 1.25
Bog Beacon Mushroom Mushroom with a gray stalk and a bright yellow, bell-shaped cap
  1. Cure Restlessness;
  2. Cure Blindness;
  3. Restores 2 Soul
0.05 0.1 0.50
Bog Dragon Blood 1 vial of blood from a bog dragon
  • Main Effect: 1d20 Ice Damage;
  • Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Bog Dragon Scale 1 scale from a bog dragon
  1. Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lv3 or better);
  2. Increases Mental by 10 for 1d10 hours;
  3. Grants +10 to Aquamancy Magic Power for 1d6 rounds (requires Create Potions lv2 or better)
1 1 100.00
Bog Dragon Tongue The tongue of a bog dragon
  1. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Ice Damage (requires Create Potions lvl2 or better);
  3. Grants ability to Breath Underwater for 1d10 hours
1 1 70.00
Bog Imp Blood 1 vial of blood from a bog imp
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: restores 10 EP;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Bone Meal 1 oz of crushed up powder from typical bones
  1. Cures Soul Poison (requires Create Potions lvl2 or better);
  2. Inflicts Sickness for 1d6 rounds;
  3. Endurance Poison of 2 Endurance per round (requires Create Potions lvl2 or better)
0.1 0.1 1.00
Byrage Berries Small purple berries from the Byrage vine
  1. Cures Burns;
  2. Decreases Fortitude by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.1 0.1 2.00
Byrage Leaf Purple broad leaf from the byrage vine
  1. Causes inflicted to receive 1.5 x more damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Grants Immunity to Sickness and Nausea for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.5 2.75

C

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Caranot Root Yellow root that resembles a carrot
  1. Cures Intoxication (requires Create Potions lvl2 or better);
  2. Increases Perception by 10 for 1d10 hours;
  3. Cures Visual Distortion
0.05 0.10 2.50
Cashew Soft and meaty nut within a hard shell
  1. Relieves Pain;
  2. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
  3. Causes inflicted to receive 1.5 x damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 0.50
Chalcedonna Berries Bright blue berries from the chalcedonna vine
  1. Increases Intoxication by 50%;
  2. Cures Berserk;
  3. Cures Depression (requires Create Potions lvl2 or better)
0.1 0.1 4.00
Chaos Hydra Claw Talon 1 talon for a chaos hydra's claw
  1. Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decrease Luck by 10 for 1d6 rounds;
  3. Increase Will by 10 for 1d10 hours
2 2 75.00
Chaos Hydra Fat 1 oz of fat from a chaos hydra
  1. Inflicts Dazed for 1 round (requires Create Potions lvl2 or better);
  2. Inflicts Forgetfulness for 1 round;
  3. Cures Disease (requires Create Potions lvl2 or better)
0.1 0.5 20.00
Chaos Hydra Heart Heart from a chaos hydra
  1. Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts Confusion for 1d4 rounds;
  3. Inflicts Restlessness for 1 day (requires Create Potions lvl2 or better)
0.6 1 200.00
Chaos Hydra Scale 1 scale from a chaos hydra
  1. Inflicts Confusion for 1d4 rounds;
  2. Cures Endurance Poison (requires Create Potions lvl3 or better);
  3. Inflicts Anxiety (requires Create Potions lvl2 or better)
1 1 100.00
Chaos Hydra Tail Bone Small bone found in the end tip of the tail of a chaos hydra
  1. Inflicts Acid Damage of 10 durability per round;
  2. Grants +1 Runic Casting Speed for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Inflicts Hallucinations for 1d6 rounds (requires Create Potions lvl2 or better);
  4. 10% chance of healing Bitterwood (requires Create Potions lvl4 or better)
4 3 80.00
Chaos Hydra Tongue The tongue of a chaos hydra
  1. Causes Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to All Poisons for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Disease;
  4. 10% chance of curing Bitterwood (requires Create Potions lvl4 or better)
1 1 100.00
Cocoa Powder 1 oz of ground up cocoa beans
  1. Cures Slow (requires Create Potions lvl2 or better);
  2. Increases Endurance by 5 for 1 hour (requires Create Potions lvl2 or better);
  3. Inflicts Restlessness for 1 day
0.1 0.1 10.00
Corianel Leaf Yellow leaf with red spots
  1. Cures Restlessness (requires Create Potions lvl2 or better);
  2. Cures Addiction (requires Create Potions lvl3 or better);
  3. Cures Lesser Wounds (requires Create Potions lvl2 or better)
0.05 0.5 1.25
Crab Shell Shell from a crab
  1. Grants Immunity to Air Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Restores 5 Endurance
0.05 0.1 1.00

D

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Dark Red Kidney Bean Bean of a moderate size and a dark red color
  1. Restores 2 Vitality;
  2. Regenerates 1 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Restores 1 Endurance
0.01 0.1 0.25
Dawn's Star Daisy Daisy with white petals and a bright red center
  1. Grant Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increase Vitality by 10 for 1 hour (requires Create Potions lvl3 or better);
  3. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.25
Dragon's Eye Eye from a dragon
  1. Inflicts Hallucinations for 1d6 rounds;
  2. Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Increases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
0.3 1 200.00
Dragon Bone Marrow 1 oz of flaky, dark red material from inside a dragon's bone
  1. Cures Frost Bite;
  2. Grants Immunity to Fire Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Confusion (requires Create Potions lvl2 or better);
  4. Increase Resistance by 10 for 1d6 hours
0.1 0.1 50.00

E

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Echo Shiff Blood 1 vial of blood from an echo shiff
  • Main Effect: +20 to Speed for 1 hour;
  • Secondary Effects: double movement rates for 1 hour;
  • Extra: must have Create Potions lvl2
0.05 0.5 35.00
Ectoplasm 1 vial of residue left behind by poltergeists
  • Main Effect: immunity life magic damage 1d6 rounds;
  • Secondary Effects: restores 25 SA, 1d10 shock damage;
  • Extra: must have Create Potions lvl2 or better
0.05 0.5 20.00
Elf Cup Mushroom Mushroom with a tan stalk and a deep green, cup-shaped cap
  1. Increases Mental by 5 for 1 hour;
  2. Cures Addiction;
  3. Causes Stone for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 1.00

F

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Faded Hope Willow Leaf Thin, long, ash gray leaf from the Faded Hope Willow tree
  1. Endurance Poison of 2 Endurance per round;
  2. Soul Poison of 2 Soul per round;
  3. Causes 1d6 Shock Damage
0.05 0.1 1.50
Faded Specter Mushroom Mushroom with a light gray stalk and a flat, thin, light gray cap that looks torn
  1. Cures Confusion;
  2. Soul Poison of 1d6 to Soul per round;
  3. Inflicts Dazed for 1 round
0.05 0.1 1.00
Fairy's Stool Mushroom Short mushroom with a small, white stalk and a red dome-shaped cap with white spots
  1. Cures Lesser Wounds;
  2. Restores 1 Vitality;
  3. Relieves Pain
0.05 0.1 0.50
Fairy Dragon Heart Heart from a fairy dragon
  1. Revives incapacitated (requires Create Potions lvl2 or better);
  2. Revives dead (within 1 hour) (requires Create Potions lvl2 or better);
  3. Restores 50 Vitality;
0.6 1 300.00
Fairy Dragon Tail Bone Small bone found in the end tip of the tail of a fairy dragon
  1. Revives incapacitated (requires Create Potions lvl2 or better);
  2. Revives dead (within 1 hour) (requires Create Potions lvl3 or better);
  3. Restores 50 Vitality;
0.6 1 300.00
Fairy Wing Wing from a fairy, sprite, or pixie
  1. Revives incapacitated (requires Create Potions lvl3 or better);
  2. Grants 5 Vitality modifier for 1d10 hours (requires Create Potions lvl2 or better);
  3. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 80.00
Fairy Wing Dust 1 oz of dust gathered from fairy wings
  1. Cures Serious Wounds (requires Create Potions lvl3 or better);
  2. Increases Mental by 10 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Cures Bleeding Out (requires Create Potions lvl3 or better)
0.01 0.1 50.00
Falgaa Bird Meat A ½ a pound of meat from a falgaa bird
  1. Grants +5 to Bow Power for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl4 or better);
  3. Inflicts 1d6 Fire Damage
0.5 1 5.00
Fennel Seed Seed of the Fennel Grass, a yellow, thin grass
  1. Cures Paralysis;
  2. Doubles Movement Rates for 1 hour (requires Create Potions lvl2 or better);
  3. Cures Stone
0.01 0.1 0.20
Fire Lichen Lichen that has shades of bright yellow, orange, and red
  1. Cures Frost Bite;
  2. Causes 1d10 + Runic Energy Fire Damage (requires Create Potions lvl2 or better);
  3. Grants Fire Immunity for 1d10 rounds (requires Create Potions lvl3 or better)
0.05 0.1 1.25
Flax Seed Seed of the flax plant
  1. Increases Strength by 5 for 1d10 hours;
  2. Increase Speed by 5 for 1d10 hours;
  3. Increase Luck by 5 for 1d10 hours
0.01 0.1 0.30

G

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Ghost Orchid Orchid with the edges of its petals ash gray turning white towards its black center
  1. Restores 10 Soul;
  2. Increases Mental by 5 for 1 hour;
  3. Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  4. Restores Awareness by 1 (requires Create Potions lvl4 or better)
0.05 0.1 3.00
Green Spinach Leaf Thick dark green leaf from the Green Spinach
  1. Increases Strength by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Decreases Speed by 10 for 1d6 rounds;
  3. Relieves Pain
0.05 0.5 0.25
Ground Coffee Beans 1 oz of grounded up coffee beans
  1. Cures Fatigue;
  2. Cures Intoxication;
  3. Restores 10 Endurance;
  4. Restore 10 Power (requires Create Potions lvl2)
0.1 0.1 15.00
Ground Oyster Shell 1 oz of ground up oyster shells
  1. Increases Fortitude by 5 for 1d10 hours;
  2. Cures Forgetfulness (requires Create Potions lvl2 or better);
  3. Cures Loss of Self (requires Create Potions lvl2 or better)
0.1 0.1 2.00

H

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Ham Bone Bone found in a large ham from a pig
  1. Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Cures Hallucinations (requires Create Potions lvl3 or better);
  3. Inflicts Pain for 1d6 rounds
0.8 1 2.00
Honey 1 small bottle of honey made from bees
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Endurance, restores 2 Soul;
  • Extra: effect +1 per create potion ability level greater than level 1
0.1 1 1.00
Hydra Bone Marrow 1 oz of flaky, dark red material from inside a hydra's bones
  1. Inflicts Acid Damage of 10 durability per round (requires Create Potions lvl3 or better);
  2. Inflicts Fear for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Fatigue for 1d6 rounds
0.1 0.1 75.00
Hydra Bone Meal 1 oz of crushed up powder from a hydra's bones
  1. Cures Coma (requires Create Potions lvl3 or better);
  2. Cures Sleep;
  3. Decreases Perception by 10 for 1d10 rounds (requires Create Potions lvl2 or better);
  4. Decreases Fortitude by 10 for 1d10 rounds (requires Create Potions lvl3 or better)
0.1 0.1 75.00

I

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Imp Skin Skin from an imp
  1. Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
  2. Blend In 5% for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Causes inflicted to take 1.5 x more damage from slashing attacks for 1d6 rounds
0.5 0.5 50.00
Imp Skull Skull from an imp
  1. Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 5 for 1d6 rounds;
  3. Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better)
4 2 10.00

K

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Kymara's Tear Tulip Closed, deep blue tulip that is light blue on its tips and is shaped like a tear
  1. Regenerates 1d10 Endurance per round for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Regenerates 1d10 Vitality per round for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 10.00

M

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Mandrake Root Twisted, light brown root of the mandrake plant
  1. Cures Sickness;
  2. Cures Dazed;
  3. Cures Paralyzed and Stone (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Manna Rose Nectar 1 vial of nectar from the manna rose
  • Main Effect: restores 1 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 8.00
Manna Rose Petal Petal from the manna rose
  1. Restores 10 Soul;
  2. Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  3. Regenerates 1d6 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.00
Midnight Rose Petal Petals that start navy blue and fade to deep black from the Midnight Rose
  • ncreases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  • Inflicts Frost Bite for 1 hour;
  • Restores 10 Soul
0.05 0.1 4.00
Molten Dragon Blood 1 vial of blood from a molten dragon
  • Main Effect: 1d20 Fire Damage;
  • Secondary Effects: cause Berserk 1d8 rounds, restore 25 Endurance;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Molten Dragon Scale 1 scale from a molten dragon
  1. Inflicts Berserk for 1d6 rounds;
  2. Increases Strength by 10 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Grants +10 to Melee Power for 1d6 rounds (requires Create Potions lvl3 or better)
1 1 100.00
Molten Dragon Tongue The tongue of a molten dragon
  1. Causes Berserk for 1d6 rounds;
  2. Inflicts 1d20 Fire Damage (requires Create Potions lvl2 or better);
  3. Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl2 or better)
1 1 70.00
Moon Flower Tall flower with a huge center normally full of seeds and pale gray petals
  1. Regenerates 1 Soul per round for 1d6 rounds;
  2. Detect Magic Enchantments in 6 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
  3. Cures Hallucinations
0.05 1.00 0.75
Morning Glory Flower with a large, bright yellow center and white petals
  1. Regenerates 1 Endurance per round for 1d6 rounds;
  2. Restores 2 Soul;
  3. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.25
Mustard Turnip Leaf Long, faded yellow, thick, and crumpled leaf from the Mustard Turnip
  1. Cures Nausea;
  2. Restores 4 Vitality;
  3. Restores 4 Endurance
0.05 0.5 0.25
Mutton A ½ a pound of meat from a sheep
  1. Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Restores 5 Endurance;
  3. Restores 5 Vitality
0.5 1 7.00
Mythril Shavings 1 oz of fine mythril shavings
  1. Doubles Weight Limit for 1d10 hours (requires Create Potions lvl3 or better);
  2. Inflicts Visual Disruption for 1d6 rounds;
  3. Inflicts Blindness for 1d10 rounds (requires Create Potions lvl2 or better)
0.01 0.1 20.00

O

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Orange Seed Seed from an orange
  1. Cures Sickness;
  2. Grants Immunity to Sickness and Nausea for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Cures Nausea
0.01 0.1 0.50

P

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Pale Tulip Pale, almost ash white tulip with a black center
  1. Endurance Poison of 1d8 Endurance per round;
  2. Soul Poison of 1d8 Soul per round;
  3. Cures Vitality Poison
0.05 0.1 0.75
Peanut Soft and meaty nut within a soft shell
  1. Restores 2 Vitality;
  2. Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Visual Distortion for 1d6 rounds Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.1 0.25
Pecan Meaty nut within a hard shell
  1. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl3 or better);
  2. Cure Hallucinations (requires Create Potions lvl2 or better);
  3. Cures Depression
0.05 0.1 0.50
Phade's Eye 1 translucent, almost invisible eye from a phade
  1. +5 to Hit Chance for 1 hour
  2. +5 to Bow Power for 1 hour
  3. +5 to Critical Hit with a bow for 1 hour (requires Create Potions lv2 or better);
  4. +5 to Hit Targeting for 1 hour (requires Create Potions lv2 or better)
0.1 0.5 20.00
Phoenix Ash The ash of a defeated phoenix
  1. Revives dead (within 1 hour) (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Fire Damage;
  3. Cures Burns;
0.2 0.01 300.00
Pig's Heart Heart from a pig
  1. Decrease Will by 20 for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decrease Strength by 20 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Pain for 1d6 rounds;
  4. Inflicts overburdened status effect 1d6 rounds
0.4 1 8.00
Pig Hide Skin from a pig
  1. Doubles Weight Limits for 1d10 hours (requires Create Potions lvl2 or better);
  2. Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds;
  3. Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
  4. Inflicts overburdened status effect for 1d6 rounds
0.4 0.5 15.00
Pig Rib Bone Rib bone from a pig
  • ecreases Luck by 5 for 1d6 rounds;
  • Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  • Increases Endurance by 5 for 1 hour (requires Create Potions lvl3 or better)
0.5 1 2.00
Purple Haze Lily Lily that is light purple with faint swirls of gray which darken to a deep dark purple near its black center
  1. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Increases Endurance by 5 for 1 hour (requires Create Potions lvl2 or better);
  3. Endurance Damage of 1d8 Endurance per round
0.05 0.1 2.00
Pyre Cactus The cactus found in the Pyre Desert, small red bloom and cactus
  1. Inflicts Dehydration until cured (requires Create Potions lvl2 or better);
  2. Restores 10 Vitality;
  3. Causes inflicted to receive 1.5 x more damage from slashing attacks for 1d6 rounds (requires Create Potions lvl3 or better)
1 2 10.00

Q

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Quake Meat Meat from a river quake
  1. Restores 2 vitality
  2. 1d6 shock damage
  3. Melee Power +5 for 1d4 rounds
1 1 1.00

R

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Radish Small red root of the radish plant
  1. Regenerates 1 Endurance per round for 1d6 rounds;
  2. Restores 5 Vitality;
  3. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better)
0.5 1 0.80
Rage Spirit Ash A defeated rage spirit will become ash
  1. 1d10 Fire Damage
  2. Berserk for 1d4 rounds
  3. Searing Aura spell for 1d4 rounds
  4. +10 to Melee Power
0.2 0.1 15.00
Rat Meat 1 oz of rat meat
  1. Inflicts Anxiety for 1d6 rounds;
  2. Doubles Weight Carried for 1d6 rounds;
  3. Inflicts Disease until cured
0.1 0.5 0.20
Red Cap Mushroom Mushroom with a white stalk and a round red cap
  1. Restores 2 Endurance;
  2. Cures Fear;
  3. Cures Depression
0.05 0.1 0.50
Red Imp Blood 1 vial of blood from a red imp
  • Main Effect: cause Berserk 1d6 rounds;
  • Secondary Effects: Fire damage 1d6;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Red Lettuce Leaf Thick and crisp red leaf from the head of a Red Lettuce
  1. Cures Disease;
  2. Cures Nausea;
  3. Cures Sickness
0.05 0.5 0.25
Red Lichen Lichen of a deep red color
  1. Increase Melee by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Cures Dazed;
  3. Inflicts Visual Distortion for 1d6 rounds
0.05 0.1 0.75
Rhubarb Leaf Long, thick, crumpled, green leaf with a red center from the Rhubarb plant
  1. Inflicts Nausea for 1d4 rounds;
  2. Inflicts Confusion for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Regenerates 2 Vitality per round for 1d6 rounds
0.05 0.5 0.50
Rotten Flesh A ½ a pound of flesh from a rotting zombie
  1. Doubles Weight Carried for 1d10 hours (requires Create Potions lvl2 or better);
  2. Inflicts Disease;
  3. HP Poison of 1d4 HP per round
0.5 1 0.25

S

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Sassafras Root Root from the sassafras tree
  1. Cures Dehydration;
  2. Cures Heat Exhaustion (requires Create Potions lvl2 or better);
  3. Grants Immunity to Heat Exhaustion for 1d10 hours (requires Create Potions lvl3 or better)
0.05 0.1 0.75
Scion Blood 1 small bottle of scion blood
  • Main Effect: +5 to Soul;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl2
0.25 1 2.50
Silverthorn Berries Silver, small berries that grow over the silverthorn bramble vine
  1. Grants +10 to defense for 1d6 rounds (requires Create Potions lvl4 or better);
  2. Causes inflicted to take 1.5 x more damage from life magic for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Cures Paralyzed
0.1 0.1 2.50
Silverthorn Leaf Silver, slender leaf
  1. Inflicts Blindness for 1d10 rounds (requires Create Potions lvl2 or better);
  2. Grants a +10 to Bow Power for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Increases Hit Chance by +10 for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.5 2.00
Skull Cap Mushroom Mushroom with a white stalk and a round gray cap with three black spots resembling a skull
  1. Poisons for 1d6 damage per round;
  2. Inflicts Coma Sleep until cured (requires Create Potions lvl3 or better);
  3. Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.1 0.75
Sky Mote Ash 0.1 pounds of Sky Mote Ash (1/4th vial)
  1. Restores 1 Vitality
  2. Restores 5 Soul
  3. 1d6 shock damage
0.2 0.1 10.00
Snake Grass Long, thin, light green grass with yellow stripes
  1. Soul Poison of 1 Soul per round;
  2. Cure Sickness;
  3. Cause Anxiety
0.05 0.1 0.50
Snake Meat A ¼ a pound of meat from a snake
  1. Endurance Poison of 1d8 EP per round;
  2. Blend In 5% for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Decrease Mental by 10 for 1d6 rounds
0.25 0.5 2.50
Specter Daisy Daisy with faded gray petals and a dull gray center
  1. Regenerates 1d4 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Soul Poison 1d10 Soul per round (requires Create Potions lvl2 or better);
  3. Cures Endurance Poison
0.05 0.1 1.00
Spector's Rose Petals Transparent rose petals of a sickly white color from the Spector's Rose
  1. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Grants Immunity to Death Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Grants +1 Magic Action for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.50
Spider Moss Moss found on a tree's bark that is light gray and looks similar to a spider's web
  1. Inflicts Pain for 1d6 rounds;
  2. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  3. Increase Speed by +5 for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.50
Spider Venom 1 vial of the venom from a spider
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: Endurance poison damage 1d8 per round, cure poison, cure Endurance poison;
  • Extra: effect +1 per create potion ability level greater than lvl1
0.05 0.5 2.00
Spotted Mold Light green mold with brown, white, or black spots
  1. Poisons for 1d6 damage per round;
  2. Inflicts Sickness for 1d6 rounds;
  3. Cures Disease
0.05 0.1 0.25
Spotted Spinach Leaf Thick dark green leaf with black spots from the Spotted Spinach
  1. Causes Nausea for 1d4 rounds;
  2. Decreases Strength by 10 for 1d6 rounds;
  3. Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.5 0.25
Sprite Blood 1/2 vial of sprite blood
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Soul;
  • Extra: must have Create Potions lvl2 or better to use Secondary Effects
0.1 0.1 10.00
Steam Serpent Venom 1 vial of venom from a steam serpent
  • Main Effect: causes berserk for 1d8 rounds;
  • Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
  • Extra: must have Create Potions lvl 2
0.05 0.5 4.50
Stone Dragon Blood 1 vial of blood from a stone dragon
  • Main Effect: poison damage 2d8 per round;
  • Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Stone Dragon Scale 1 scale from a stone dragon
  1. Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to Poison and Heat Exhaustion for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Increases Fortitude by 10 for 1d10 hours
1 1 100.00
Stone Dragon Tongue The tongue of a stone dragon
  1. Cures All Poisons (requires Create Potions lvl3 or better);
  2. Cures Berserk (requires Create Potions lvl2 or better);
  3. Inflicts Daze for 1d6 rounds
1 1 70.00
Swamp Moss Moss of a gray-green color that hangs from tree limbs
  1. Decrease Speed by 10 for 1d6 rounds;
  2. Decrease Will by 10 for 1d6 rounds;
  3. Decrease Strength by 10 for 1d6 rounds
0.05 0.1 0.25

T

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Tiger Lilly Nectar 1 vial of nectar from the Tiger Lily
  • Main Effect: restores 1 Vitality;
  • Secondary Effects: restores 1 Endurance;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 2.00
Troll Fat 1 oz of fat from a troll
  1. Inflicts Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Inflicts Depression for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Slow for 1d6 rounds
0.1 0.5 2.50
Turnip Almost white root of the turnip plant
  1. Restores 4 Vitality;
  2. Restores 4 Endurance;
  3. Cures Stone (requires Create Potions lvl2 or better)
0.5 1 0.80
Turtle Meat A ¼ a pound of meat from a turtle
  1. Decrease Move Rates by ½ for 1d6 rounds;
  2. Grants the ability to Breath Underwater for 1d10 hours (requires Create Potions lvl3 or better);
  3. Decreases Speed by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
0.25 0.5 5.00
Turtle Shell Shell from a turtle
  1. Increases Fortitude by 10 for 1 hour;
  2. Grants +5 to defenses for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Grants +5 to Aquamancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 25.00

V

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Venison A ½ a pound of meat from a deer
  1. Restores 5 Endurance;
  2. Cures Endurance Poison (requires Create Potions lvl2 or better);
  3. Grants Double Weight Limits for 1d10 hours (requires Create Potions lvl2 or better)
0.5 1 7.00
Viper Grass Long, thin, dark green grass with black stripes
  1. Endurance Poison of 1 Endurance per round;
  2. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Fatigue for 1d6 rounds
0.05 0.1 0.75

W

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Watermelon Seed Seed from a watermelon
  1. Cures Anxiety (requires Create Potions lvl2 or better);
  2. Cures Fatigue;
  3. Cures Dehydration (requires Create Potions lvl3 or better)
0.01 0.1 0.20
Whale Blubber A ½ a pound of fat from a whale
  1. Decreases Move Rates by ½ for 1d6 rounds;
  2. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl4 or better);
  3. Doubles Weight Carried for 1d6 rounds
0.5 1 15.00
Wine 1 small bottle of wine
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
0.1 1 8.00
Wolfsbane Leaf Dark green thorny leaf from the wolfsbane plant
  1. Cures Nausea;
  2. Cures Vitality Poison;
  3. Cures Loss of Self (requires Create Potions lvl2 or better)
0.05 0.5 1.50

Y

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Yellow Cap Mushroom Mushroom with a white stalk and a round yellow cap
  1. Restores 2 Endurance;
  2. Detect Magic Enchantment 6 area blocks for 1d10 hours;
  3. Inflicts Sleep
0.05 0.1 0.50
Yellow Turnip Leaf Long, dull yellow, thick, and crumpled leaf from the Yellow Turnip
  1. Cures Burns;
  2. Cures Sunburns;
  3. Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.5 0.25

Z

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Zodo's Eye Orchid Orchid with pale white petals bearing fiery red and orange colors flaming out near its deep red center
  1. Fire Damage 1d12;
  2. Ice Damage 1d12;
  3. Shock Damage 1d12
0.05 0.1 10.00