Blacksmith: A-Z Index
A
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Animal Furs | Level 1 | Very Common | 3 + 1d4 | N/A | N/A | 0 | 0 | cloth x 1.1 | N/A | for cloth weapons | 1 hour | 3.83 per pound |
Argentum | Level 3 | Rare | 5 | 4 | N/A | 0 | 1 | metal x 1 | N/A |
1/2 attack power if used for handle. increased weapon attack value against undead by x 1.25 |
1 hour | 7.25 per pound |
Attack Type | Level 1 | Very Common | N/A | N/A | N/A | N/A | 0 | N/A | N/A |
Defines the weapon's primary attack type.
|
N/A | 1.00 |
Aurum | Level 3 | Rare | 5 | 3 | N/A | 0 | 1 | metal x 1 | N/A |
1/2 attack power if used for handle. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 if wielder is life |
1 hour | 8.00 per pound |
B
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbed Arrow Head | Level 2 | Less Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | Luck Chance to cause Bleeding Out damage of 1d4 | 0.2 hours | 0.20 |
Bearded Blade Enhancement | Level 3 | Rare | +5 | N/A | N/A | -1 | +0.75 | x1.15 | N/A | 1 hour | 6.00 | |
Black Maple | Level 2 | Unique | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x 0.5 | N/A | Vitality damage returned to user to restore Power | 0.5 hours | 6.25 per pound |
Blade Length 3 inches | Level 1 | Very Common | 0 | +1 every 12 inches | 0.25 | 0 | 0.25 per application | base weight of 0.5 pounds metal, increased by x 1.2 per application | 0.25 | Length of blade. | 0.5 hours per 6 inches | 0.50 |
Blade Placement - End | Level 1 | Very Common | 0 | N/A | + 0.25 | 0 | 0 | N/A | adds blade length to handle length space taken | Places blade on end of handle, like with swords, spears, axes, etc... | N/A | 1.50 |
Blade Placement - Side | Level 2 | Less Common | 0 | N/A | 0 | 0 | 0 | N/A | N/A | Places blade on side of handle. This could be anywhere on the side, you must describe and decide where at on the handle, as long as it does not increase the length of the handle. An example would be to attach a quarter moon shaped blade that is the length of the handle to the side of the handle. | N/A | 1.50 |
Bloodwood | Level 2 | Unique | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x 0.5 | N/A | if Vitality damage is dealt return Vitality damage to restore user's Vitality | 0.5 hours | 12.50 per pound |
Bodkin Arrow Head | Level 1 | Very Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | 20% Piercing damage to Vitality against chain and plate armored targets | 0.2 | 0.10 |
Bone | Level 1 | Less Common | 5 + 1d12 | 4 | 0 | 0 | 0 | metal x 0.85 | 0 | always crit (hit and magic) if wielded by a death element | 1 hour | 4.75 per pound |
Bone Arrow Shaft | Level 2 | Less Common | 5 | 0 | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0 | 0.15 | 0.1 | always crit (hit and magic) if wielded by a death element | 0.1 | 1.00 |
Bow String | Level 1 | Very Common | 0 | 0 | Base: 10; +2 for every handle length component greater than 36 inches | 0 | 0 | 0.1 leather | 0.1 |
Use with handle component - curved (40 to 60 degrees) to turn handle into a bow. This is the only way you can craft your own bows. When crafting your own bows, the bow you craft will take on the handle material for the bow attack value, and the handle material and bow string material for any extra effects found in Other Information. You can apply Bow Modifications from the weapon shop to your crafted bow. |
0.3 | 5.00 |
Broad Blade Enhancement | Level 2 | Less Common | x1.25 (25%) | +2 | N/A | -1 | +1 | x1.5 | N/A | Increases the width and thickness of the blade, making it a more durable blade that could come down harder with more power behind its hit, however it is slower to swing. This cannot be used with Razor Thin Edge. | 1 hour | 8.00 |
C
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chain Whip Blade | Level 3 | Rare | +12 | N/A | +1 per length component, up to 8 applications | +1 | +1.5 | base weight of 0.25 pound metal (instead of 0.5 pounds), increased by x 1.25 per length component application | 2 | Use to make chain whip. | 5 hours | 5.00 |
Cloth Whip Blade | Level 1 | Very Common | +8 | N/A | +1 per length component, up to 8 applications | +1 | +1 | base weight of 0.3 pounds cloth (instead of length weight), increased by x 1.25 per application of length component | 2 | Use to make a cloth whip. | 3 hours | 5.00 |
Crylem | Level 4 | Legendary | 16 | 6 | N/A | -3 | 4 | metal x 2.5 | N/A | 1/2 attack power if used for handle. | 8 hours | 12.50 per pound |
Crystal | Level 3 | Rare | 3.5 + 1d8 | 2 | 0 | 0 | 0 | metal x 0.75 | 0 |
add element effect and runic energy to attack 5% chance of breaking when hitting an armored target doing extra break damage, 15% chance if hitting with a critical blow (if material makes contact) |
2 hours | 15.00 per pound |
D
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deep Claw | Level 3 | Unique | 2d8 | N/A | 0 | 0 | 0 | 0 | 0 | N/A | 0.5 hours | 15.00 |
Double Bill Blade | Level 4 | Unique | 1d10 | N/A | 0 | 0 | 0 | 0.3 | 0 | Instant Bleeding Out status effect | 1 hour | 10.00 |
Dustwood | Level 2 | Rare | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x 0.5 | N/A | Vitality damage returned to user to restore Endurance | 0.5 hours | 5.30 per pound |
E
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Elgin Sapia | Level 2 | Unique | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x .5 | N/A |
1d10 bonus to Runic Energy (roll each time for bonus) returns Vitality damage to user to restore Soul; |
0.5 hours | 22.85 per pound |
Elongated Guard | Level 1 | Less Common | 0 | x1.2 | 0 | 0 | 0 | 0.2 | 0 | N/A | 0.25 hours | 2.50 |
F
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Forked Arrow Head | Level 2 | Less Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | 25% chance to stun target 1 round | 0.2 | 0.30 |
Fork Shape | Level 2 | Less Common | +4 | N/A | 0 | 0 | +1 | x1.3 | N/A | Fork shape, 2 prongs. Must add component for each additional prong up to 5 prongs, attack only increases by 1 per each additional prong. | 1.5 hours | 5.00 |
H
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Handle Shape Curve | Level 3 | Less Common | 0 | N/A | -0.5 per 20 degrees of curve | 0 | 0 | N/A | N/A | Allows you to curve the handle, from 20 degrees to 280 degrees. | 0.5 hours | 5.00 |
Handle Shape Ring | Level 3 | Unique | 0 | N/A | 0 | 0 | 0 | N/A | N/A | Makes the handle a circular ring shape handle. | 0.5 hours | 6.00 |
Handle Shape Straight | Level 1 | Very Common | 0 | N/A | N/A | 0 | 0 | N/A | N/A | This is a basic straight handle. | 0.5 hours | 5.00 |
Hollow Enchantment | Level 2 | Less Common | x0.8 | x0.9 | N/A | +1 | -0.5 | x0.65 | N/A | Makes component lighter, and thus faster to swing, but more likely to break. | 0.5 hours | 10.00 |
Holy Symbol | Level 3 | Rare | x 2 damage against spirits | x 1.5 Parry against spirits | 0 | +5 against spirits | -2 against spirits | 0 | 0 | This etches a holy symbol upon the handle of your weapon that is significantly blessed. This causes your weapon to do double the damage it normally would do against a spirit, and increases its ability to parry a spirit's attack if the weapon can parry. Further more, spirits have a harder time evading it. Spirits still get their normal decrease in physical damage, but because the weapon can do more damage, more of it will affect the spirit. | 0.5 hours | 10.00 |
Hook Shaped Blade | Level 2 | Rare | 0 | N/A | N/A | 0 | +1 | x1.02 | N/A |
Can be used to hook into target, allowing for pulling target to you. Causes wounds and bleeding if escaped from hook. |
1.35 hours | 5.00 |
L
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Large Headed Shape | Level 2 | Less Common | x1.4 | N/A | 0 | -2 | +2 | x1.75 | N/A | Makes the blade component a large heavy head. This could be a mallet, or if added with a claw enhancement, a hammer. This blade can be made of handle materials and blade materials, with no penalties. | 1.5 hours | 5.00 |
Leather | Level 1 | Very Common | 4 | N/A | N/A | 0 | 0 | cloth x 1 | N/A | for cloth weapons | 1 hour | 4.50 per pound |
Length - 6 inches | Level 1 | 0 | +2 for every 12 inches | 0.5 | 0 | 0.5 per 6 inches | base weight of 0.5 pounds metal, increased by x 1.25 per application | 1 per length component | Handle component of weapon, without a blade component this would make a staff or rod. | 0.5 hours per application | 1.00 base cost |
M
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Manna Silk | Level 2 | Rare | 1 + 1d4 | N/A | N/A | 0 | 0 | cloth x 0.7 | N/A |
For cloth weapons. Adds Runic Energy damage to attack |
1 hour | 13.50 per pound |
Mythril | Level 3 | Unique | 8 | 6 | N/A | +2 | 0 | metai x 0.4 | N/A | 1/2 attack power if used for handle. | 1 hour | 30.50 per pound |
N
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Norvite | Level 4 | Legendary | 12 | 5 | N/A | -1 | 2 | metal x 1.5 | N/A |
1/2 attack power if used for handle. always add Runic Energy to attack damage is increased by 50% against undead or spirits |
2 hours | 15.75 per pound |
O
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Oak | Level 1 | Very Common | 2 + 1d8 | 5 | N/A | 0 | 0.25 | metal x 0.5 | N/A | N/A | 0.5 hours | 4.00 per pound |
P
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Precious Stone | Level 3 | Unique | 3 + 1d10 | 3 | 0 | 0 | 0 | metal x 0.75 | 0 |
Effects depend on stone
|
1.5 hours | 14.50 per pound |
Q
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Quarter Moon Shaped Blade | Level 2 | Rare | +7 | +2 | N/A | +1 | +1.5 | x1.2 | N/A | 1.5 hours | 5.00 |
R
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Razor Thin Blade Enhancement | Level 3 | Unique | +5 | -10 | 0 | +1 | -0.25 | x0.75 | N/A | Thins out blade giving it a razor sharp edge. This causes it to cut more easily dealing more damage, however the blade becomes less durable. | 1 hour | 5.00 |
S
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Serrated Blade Enhancement | Level 2 | Less Common | -2 | N/A | N/A | 0 | -0.2 | N/A | N/A | Adds a serrated edge to the blade that doesn't cut as cleanly, however it does cut more easily through armor, giving the blade a 5% damage bypassing cloth and chain armor. | 0.5 hours | 5.00 |
Spade Shape | Level 3 | Unique | +5 | N/A | N/A | 0 | 0.75 | x1.35 | N/A | 1 hour | 5.00 | |
Star Shaped Blade | Level 3 | Rare | 0 | N/A | 0 | 0 | 0.5 | 0 | 0 | Traditionally a 3 inches by 3 inches throwing star with 4 points. Can be made 6 points with applying component again. Could be made larger with the length component, increasing the size by 3 inches by 3 inches with each use of length component, though the throw range should decrease by 25% with each size increase. Could be attached to a handle to make a unique weapon. | 2 hours | 5.00 |
Steel | Level 1 | Very Common | 6 | 5 | N/A | 0 | 1 | metal x 1 | N/A | 1/2 attack power if used for handle. | 1 hour | 6.00 per pound |
Swallowtail Arrow Head | Level 1 | Less Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | 20% piercing damage straight to Vitality against leather and scale armor targets | 0.2 | 0.25 |
Sword Shape Blade | Level 1 | Very Common | +10 | +3 | N/A | +1 | 0.5 | N/A | 0 | Basic sword blade | 1 hour | 5.00 |
T
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Tempered Metal | Level 3 | Rare | x1.25 | x1.2 | 0 | 0 | 0 | N/A | 0 | For metal materials only. | x1.25 | x1.5 |
Thin Shape | Level 3 | Less Common | -5% | -5% | N/A | +2 | -1 | -10% | 0 | Makes the blade thin, like a rapier. | 0.5 hours | 5.00 |
Thrusting Claw | Level 3 | Rare | 5% piercing damage | N/A | 0 | 0 | 0 | 0 | 0 | This modification allows for 5% of the total damage to bypass armor and affect Vitality. | 0.5 hours | 20.00 |
Twisted Handle Enhancement | Level 3 | Unique | x1.25 | x1.25 | 0 | 0 | +0.5 | x1.35 | N/A | Takes two handle components and twists them together to make one handle component. Attack and Parry Values are added together and divided by 2. All "other Info" bonuses apply. | 2 hours | 15.00 |
W
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wedge (Axe) Shape | Level 2 | Very Common | x1.35 | 0 | 0 | -2 | 1 | x1.5 | N/A | Changes the traditional blade shape into a wedge shape, like seen on axes. | 1 hour | 5.00 |
Z
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Zodium | Level 4 | Legendary | 22 | 15 | N/A | -5 | 6 | metal x 5 | N/A |
1/2 attack power if used for handle. 50% of Vitality damage dealt when attacking is also dealt to target's Soul, which is returned to user |
8 hours | 11.50 per pound |