Armor Crafting home

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Buckler Level 1 Very Common Light Armor 2.1 0 0 0.75 0.25 0 -2 5 steel 2 can use to make: metal, dragon scale, cloth, wood, precious stone 0.01 0.01 5.00
Round Shield Level 1 Very Common Light Armor 4.2 0 0 1.5 0.75 0 -1 10 steel 3 can use to make: metal. wood, dragon scale, precious stone 0.01 0.01 10.00
Kite Shield Level 2 Less Common Medium Armor 6.3 0 0 1.75 1 0.75 -5 15 steel 5 can use to make: metal, dragon scale, precious stone 0.01 0.01 15.00
Tower Shield Level 3 Rare Heavy Armor 8.4 0 0 2.25 1.75 1.25 -10 20 steel 15 can use to make: metal; dragon scale 0.01 0.01 20.00
Combat Boot Level 1 Very Common Light Armor 0 0 0 0 0 0 0 1.5 leather 2
  • increases effects of kicking skills by 25%
  • has attack power of material
  • +5 to agility check against being knocked down

can use to make: cloth

This is an armor enhancement for leg armor

0.01 0.01 1.75
Hiking Boot Level 1 Very Common Light Armor 0 0 0 0 0 0 0 0.75 leather 2
  • ignores terrain modifiers to movement
  • increases world movement by +1
  • increases adventure actions by +5
  • increases battle movement by +4

can use to make: cloth

This is an armor enhancement for leg armor

0.01 0.01 1.60
Soft Shoe Level 1 Less Common Light Armor 0 0 0 0 0 0 5 0.25 leather 2
  • This shoe actually gives an evade bonus
  • Sneak & Stealth effects increased by 25%
  • No noise made walking over noisy terrain

can use to make: cloth

This is an armor enhancement for leg armor

0.01 0.01 1.30
Cloth Cowl Level 1 Very Common Light Armor 0 0.6 1 0 0 0 0 0.2 leather 2

can use to make: cloth

This is an armor enhancement for cloaks and coats

0.01 0.01 0.85
Cloth Cap Level 1 Very Common Light Armor 0 0.65 0.5 0 0 0 0 0.25 leather 1

can use to make: cloth

This is an armor enhancement for helmets

0.01 0.01 1.00
Plate Sabatons Level 2 Less Common Heavy Armor 0 0.8 0 0 0 0 2 3.5 steel 2
  • -1 to Initiative
  • sneak penalty of 2
  • attack power of material + 1d6

can use to make: metal, precious stone, dragon scale

This is an armor enhancement for leg armor

0.01 0.01 3.00
Cloth Braces Level 1 Very Common Light Armor 1.5 1 1.5 0 0 0 0 0.5 leather 2

can use to make: cloth

This is an armor enhancement for body armor

0.01 0.01 1.50
Cape Level 1 Very Common Light Armor 0 1 2 0 0 0 0 0.5 leather 1

can use to make: cloth

This is an armor enhancement for cloaks and coats

0.01 0.01 2.50
Cloak Level 1 Very Common Light Armor 0 1.35 3.5 0 0 0.25 0 1.5 leather 4 can use to make: cloth 0.01 0.01 3.50
Lab Coat Level 2 Less Common Light Armor 0 1.35 3 0 0 0.15 0 1.65 leather 4

can use to make: cloth

50% reduction to acid attacks

0.01 0.01 4.00
Pauldron Level 2 Less Common Medium Armor 0 1.5 1 0 0 0 0 1 steel 2

can use to make: metal, cloth (light armor), precious stone, dragon scale

This is an armor enhancement for body armor

0.01 0.01 2.00
Padded Britches Level 1 Very Common Light Armor 0 1.5 2 1 2 1.5 0 1.3 leather 4 can use to make: cloth 0.01 0.01 14.00
Scale Sabatons Level 3 Less Common Heavy Armor 0 1.5 0 0 0 0 2 2.75  steel 2
  • -1 to Initiative
  • sneak penalty of 2
  • attack power of material + 2d6

can use to make: metal, dragon scale

This in an enhancement armor for body armor.

When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design.

0.01 0.01 4.00
Trench Coat Level 2 Less Common Light Armor 0 1.75 2.5 0 0 0.2 0 1.75 leather 4 can use to make: cloth 0.01 0.01 5.00
Chain Mail Level 3 Less Common Medium Armor 0 10.25 8 3 1.75 6 -1 10 steel 7
  • sneak penalty of 10;
  • -2 to Initiative

can use to make: metal

0.01 0.01 33.00
Scale Cuisses & Greaves Level 4 Rare Heavy Armor 0 11.25 6.25 3.5 2.25 2.5 0 25 steel 8

can use to make: metal, dragon scale

This in an enhancement armor for leg armor.

When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design.

0.01 0.01 24.00
Scale Cuirass Level 4 Rare Heavy Armor 0 12.25 8.75 3.75 2.5 8 -2 30 steel 6

can use to make: metal, scale

This in an enhancement armor for body armor.

When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design.

0.01 0.01 45.00
Half Helm Level 2 Very Common Medium Armor 0 2.5 2.25 0.5 0.3 0 0 2 steel 2 can use to make: metal, precous stone, dragon scale 0.01 0.01 2.50
Chain Coif Level 3 Less Common Medium Armor 0 2.5 1.75 0 0 1 0 3 steel 1

can use to make: metal

This is an armor enhancement for helmets

0.01 0.01 3.50
Robe Level 1 Very Common Light Armor 0 3 6.6 1.25 4.25 1 0 6 leather 6 can use to make: cloth 0.01 0.01 21.00
Belted Britches Level 2 Less Common Light Armor 0 3 2.6 2 2.5 1.75 0 1.8 leather 4 can use to make: cloth 0.01 0.01 17.00
Belted Cuirass Level 1 Very Common Light Armor 0 3.25 2 1.5 1.5 2.5 0 15 leather 6

can use to make: cloth

This is an armor enhancement for body armor

0.01 0.01 35.00
Gambeson Level 1 Very Common Light Armor 0 3.5 6 1.5 4 2 0 7 leather 5 can use to make: cloth 0.01 0.01 31.75
Full Helm Level 3 Less Common Heavy Armor 0 3.5 3.25 0.75 0.5 0 2 4 steel 3 can use to make: metal, precious stone, dragon scale 0.01 0.01 4.20
Plate Braces Level 3 Less Common Medium Armor 1 4 3.5 0 0 0 0 1.5 steel 2

can use to make: metal, stone, scale

This is an armor enhancement for body armor

0.01 0.01 4.75
Brigandine Level 2 Less Common Light Armor 0 4.5 4.5 2 3 3 0 8.5 leather 6 can use to make: cloth 0.01 0.01 38.75