Armor home

Armor Sort by Armor, Ascending Sort by Armor, Descending Physical Sort by Physical, Ascending Sort by Physical, Descending Magical Sort by Magical, Ascending Sort by Magical, Descending Defense Sort by Defense, Ascending Sort by Defense, Descending Spirit Sort by Spirit, Ascending Sort by Spirit, Descending Soak Sort by Soak, Ascending Sort by Soak, Descending Block Sort by Block, Ascending Sort by Block, Descending Evade Modifier Sort by Evade Modifier, Ascending Sort by Evade Modifier, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Steel Scale Sabatons 6 0 0 0 0 0 -2 2.75 2

HEAVY ARMOR  

  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 2d6
35.94
Steel Scale Cuisses & Greaves 39 0 12 0 4 0 -4 25 8

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
311.25
Steel Scale Cuirass 42 0 13 0 10 0 -6 30 6

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 10% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
393.75
Steel Scale Braces 24 0 0 0 0 12 -4 1.25 2

MEDIUM ARMOR 

  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
24.69
Steel Plate Sabatons 3 0 0 0 0 0 -2 3.5 2

HEAVY ARMOR  

  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 1d6
30.00
Steel Plate Cuisses & Greaves 28 0 9 0 3 0 -8 35 8

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
287.50
Steel Plate Cuirass 33 0 11 0 9 0 -9 40 6

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 10% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
350.00
Steel Plate Braces 14 0 0 0 0 8 -4 1.5 2

MEDIUM ARMOR 

  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
17.19
Steel Pauldron 6 0 0 0 0 0 0 1 2 MEDIUM ARMOR  10.00
Steel Half Helm 9 0 2 0 0 0 0 2 2

MEDIUM ARMOR 

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
18.13
Steel Full Helm 12 0 3 0 0 0 -2 4 3

HEAVY ARMOR 

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
35.25
Steel Flexiscale Riot Helmet 11 0 3 0 0 0 -2 2.5 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
21.25
Steel Flexiscale Bracer 12 0 0 0 0 16 -2 1.15 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
22.35
Steel Chain Mail 35 0 11 0 8 0 -5 10 7

MEDIUM ARMOR 

  • sneak penalty of 10
  • -2 to Initiative
  • 10% reduction to slashing damage
116.25
Steel Chain Coif 9 0 0 0 2 0 0 3 2 MEDIUM ARMOR 26.88
PlexiGlass Riot Shield 0 0 2 2 0 20 -2 4.25 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
35.00
Manna Silk Robe 6 60 2 18 1 0 0 4.2 6

LIGHT ARMOR 

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;
  • +8 to Spirit

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
97.13
Manna Silk Cowl 2 9 0 0 0 0 0 0.14 2

LIGHT ARMOR 

  • Soul Regen of 1 Soul per round, 10 per hour
  • +2 Spirit
3.43
Manna Silk Cloak 3 32 0 0 1 0 0 1.05 4

LIGHT ARMOR 

  • Soul Regeneration of 1 Soul per round, 10 Soul per hour
  • +5 to Sneak and Hide Bonuses
  • rain protection
  • +4 Spirit
22.09
Manna Silk Cape 2 18 0 0 0 0 0
Manna Silk Cape 2 18 0 0 0 0 0 0.35 2

LIGHT ARMOR 

  • Soul Regeneration of 1 Soul per round, 10 Soul per hour
  • +3 Spirit
9.03
Leather Trench Coat 10 10 0 0 1 0 0 1.75 2

LIGHT ARMOR 

  • +5 to Sneak and Hide Bonuses
  • rain protection
  • +5 to Influence
16.09
Leather Soft Shoe 0 0 0 0 0 0 5 0.25 2

LIGHT ARMOR  

  • This shoe actually gives an evade bonus
  • Sneak & Stealth effects increased by 25%
  • No noise made walking over noisy terrain
3.03
Leather Padded Shirt 17 24 6 8 4 0 0 2.5 5 N/A 20.00
Leather Padded Britches 9 8 4 4 3 0 0 1.3 4 LIGHT ARMOR 24.81
Leather Light Jacket 22 16 7 6 5 0 0 6 6

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
82.50
Leather Lab Coat 8 12 0 0 1 0 0 1.65 2

LIGHT ARMOR 

  • rain protection
  • 50% reduction to acid attacks
14.28
Leather Impact Vest 28 20 10 5 7 0 0 7 5

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
65.20
Leather Impact Pants 11 10 6 5 4 0 0 1.5 4

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
60.25
Leather Hiking Boot 0 0 0 0 0 0 0 0.75 2

LIGHT ARMOR  

  • ignores terrain modifiers to movement
  • increases world movement by +1
  • increases adventure actions by +5
  • increases battle movement by +4
6.22