Armor home

Armor Sort by Armor, Ascending Sort by Armor, Descending Physical Sort by Physical, Ascending Sort by Physical, Descending Magical Sort by Magical, Ascending Sort by Magical, Descending Defense Sort by Defense, Ascending Sort by Defense, Descending Spirit Sort by Spirit, Ascending Sort by Spirit, Descending Soak Sort by Soak, Ascending Sort by Soak, Descending Block Sort by Block, Ascending Sort by Block, Descending Evade Modifier Sort by Evade Modifier, Ascending Sort by Evade Modifier, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Leather Combat Boot 0 0 0 0 0 0 0 1.5 2

LIGHT ARMOR 

  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
10.63
Leather Hiking Boot 0 0 0 0 0 0 0 0.75 2

LIGHT ARMOR  

  • ignores terrain modifiers to movement
  • increases world movement by +1
  • increases adventure actions by +5
  • increases battle movement by +4
6.22
Leather Soft Shoe 0 0 0 0 0 0 5 0.25 2

LIGHT ARMOR  

  • This shoe actually gives an evade bonus
  • Sneak & Stealth effects increased by 25%
  • No noise made walking over noisy terrain
3.03
PlexiGlass Riot Shield 0 0 2 2 0 20 -2 4.25 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
35.00
Aurum Full Helm 10 13 2 2 0 0 -2 4 3

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • +1 Spirit against life magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
45.25
Leather Trench Coat 10 10 0 0 1 0 0 1.75 2

LIGHT ARMOR 

  • +5 to Sneak and Hide Bonuses
  • rain protection
  • +5 to Influence
16.09
Aurum Plate Braces 11 14 0 0 0 7 -4 1.5 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • +1 to Spirit against life magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
20.94
Leather Impact Pants 11 10 6 5 4 0 0 1.5 4

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
60.25
Carbon Fiber Armored Boots 11 0 0 0 0 0 0 0.25 2
  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
25.15
Argentum Flexiscale Riot Helmet 11 9 3 2 0 0 -2 2.5 2
  • 2% immunity to possession
  • +1 Spirit against air magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
32.50
Steel Flexiscale Riot Helmet 11 0 3 0 0 0 -2 2.5 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
21.25
Fur Robe 12 40 4 13 2 0 0 6.6 6

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
57.85
Belted Fur Britches 12 16 6 8 4 0 0 1.98 4

LIGHT ARMOR

Provides protection from the cold but might overheat in warmer climates

30.73
Argentum Full Helm 12 11 3 2 0 0 -2 4 3

HEAVY ARMOR  

  • 5% immunity to possession
  • +1 Spirit against air magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
41.50
Bone Full Helm 12 9 2 2 0 0 0 3.4 3

HEAVY ARMOR  

  • +1 to Runic Energy if your element is death per piece of armor
  • +1 Spirit against death magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
25.44
Steel Full Helm 12 0 3 0 0 0 -2 4 3

HEAVY ARMOR 

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
35.25
Argentum Flexiscale Braces 12 17 0 0 0 16 -2 1.15 2
  • 5% immunity to possession
  • +1 to Spirit against air magic
  • 5% reduction of piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
24.75
Steel Flexiscale Bracer 12 0 0 0 0 16 -2 1.15 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
22.35
Carbon Fiber Impact Pants 12 13 8 8 6 0 0 1.5 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
74.30
Bone Plate Braces 13 10 0 0 0 8 0 1.28 2

MEDIUM ARMOR 

  • +1 to Runic Energy if your element is death per piece of armor
  • +1 to Spirit against death magic
  • 5% Reduction to chopping attacks

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
13.51
Fur Belted Cuirass 13 12 5 5 5 0 0 16.5 6

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Defense by x 1.1 at a 20% increase to the cost of the armor, after applying cured
122.74
Kevlar Armored Boots 13 0 0 0 0 0 0 0.15 2
  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
30.25
Fur Gambeson 14 36 5 12 4 0 0 8.8 5

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
76.55
Argentum Plate Braces 14 12 0 0 0 8 -4 1.5 2

MEDIUM ARMOR 

  • 5% immunity to possession
  • +1 to Spirit against air magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
19.53
Steel Plate Braces 14 0 0 0 0 8 -4 1.5 2

MEDIUM ARMOR 

  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
17.19
Kevlar Impact Pants 14 10 9 5 7 0 0 1.8 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
80.50
Belted Leather Britches 17 11 8 5 4 0 0 1.8 4 LIGHT ARMOR 31.38
Leather Padded Shirt 17 24 6 8 4 0 0 2.5 5 N/A 20.00
Fur Brigandine 18 27 6 9 6 0 0 11 6

LIGHT ARMOR

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
93.20
Leather Belted Cuirass 18 8 6 3 5 0 0 15 6

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Defense by x 1.1 at a 20% increase to the cost of the armor, after applying cured
128.13