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Leather Padded Britches 9 8 4 4 3 0 0 1.3 4 LIGHT ARMOR 24.81
Argentum Half Helm 9 8 2 1 0 0 0 2 2

MEDIUM ARMOR  

  • 2% immunity to possession
  • +1 Spirit against air magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
21.25
Bone Half Helm 9 7 2 1 0 0 0 1.7 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is death per piece of armor
  • +1 Spirit against death magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
13.22
Steel Half Helm 9 0 2 0 0 0 0 2 2

MEDIUM ARMOR 

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
18.13
Argentum Chain Coif 9 6 0 0 2 0 0 3 2

MEDIUM ARMOR 

  • 2% immunity to possession
  • +1 Spirit against air magic
31.56
Steel Chain Coif 9 0 0 0 2 0 0 3 2 MEDIUM ARMOR 26.88
Leather Cloak 8 14 0 0 1 0 0 1.5 4

LIGHT ARMOR 

  • +5 to Sneak and Hide Bonuses
  • rain protection
12.81
Leather Lab Coat 8 12 0 0 1 0 0 1.65 2

LIGHT ARMOR 

  • rain protection
  • 50% reduction to acid attacks
14.28
Aurum Half Helm 7 9 2 1 0 0 0 2 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • +1 Spirit against life magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
23.13
Aurum Chain Coif 7 7 0 0 1 0 0 3 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • +1 Spirit against life magic
34.38
Kelvar Bracer 7 6 0 0 0 6 0 0.18 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
8.25
Manna Silk Robe 6 60 2 18 1 0 0 4.2 6

LIGHT ARMOR 

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;
  • +8 to Spirit

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
97.13
Leather Braces 6 6 0 0 0 4 0 0.5 2

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
4.69
Steel Pauldron 6 0 0 0 0 0 0 1 2 MEDIUM ARMOR  10.00
Fur Padded Britches 6 12 3 6 3 0 0 1.43 4

LIGHT ARMOR

provides 25% protection from the cold, but includes 15% chance to overheat in warmer climates

24.35
Steel Scale Sabatons 6 0 0 0 0 0 -2 2.75 2

HEAVY ARMOR  

  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 2d6
35.94
Fur Cloak 6 21 0 0 1 0 0 1.65 4

LIGHT ARMOR 

  • provides 50% protection from the cold, but includes 30% chance to overheat in warmer climates;
  • +5 to Sneak and Hide Bonuses
  • rain protection
12.27
Leather Cape 6 8 0 0 0 0 0 0.5 2

LIGHT ARMOR

+5 to Influence

5.94
Carbon Fiber Bracer 6 8 0 0 0 5 0 0.15 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
6.50
Leather Braces 6 6 0 0 0 4 0 0.5 2

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
4.69
Kelvar Riot Helmet 5 2 0 0 0 0 0 0.15 1

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
22.35
Argentum Scale Cuirass 42 29 13 8 10 0 -6 30 6

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against air magic
  • 10% reduction of piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
464.06
Steel Scale Cuirass 42 0 13 0 10 0 -6 30 6

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 10% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
393.75
Fur Braces 4 9 0 0 0 3 0 0.55 2

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
4.51
Leather Cap 4 2 0 0 0 0 0 0.25 1

LIGHT ARMOR

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
2.66
Fur Cape 4 12 0 0 0 0 0 0.55 2 LIGHT ARMOR 5.76
Leather Cowl 4 4 0 0 0 0 0 0.2 2 LIGHT ARMOR 2.19
Carbon Fiber Riot Helmet 4 3 0 0 0 0 0 0.12 1

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
21.25
Argentum Scale Cuisses & Greaves 39 21 12 7 3 0 -4 25 8

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 Spirit against air magic
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
369.84
Steel Scale Cuisses & Greaves 39 0 12 0 4 0 -4 25 8

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
311.25