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Carbon Fiber Armored Boots 11 0 0 0 0 0 0 0.25 2
  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
25.15
Kevlar Armored Boots 13 0 0 0 0 0 0 0.15 2
  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
30.25
Argentum Flexiscale Braces 12 17 0 0 0 16 -2 1.15 2
  • 5% immunity to possession
  • +1 to Spirit against air magic
  • 5% reduction of piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
24.75
Argentum Flexiscale Riot Helmet 11 9 3 2 0 0 -2 2.5 2
  • 2% immunity to possession
  • +1 Spirit against air magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
32.50
Steel Chain Coif 9 0 0 0 2 0 0 3 2 MEDIUM ARMOR 26.88
Belted Leather Britches 17 11 8 5 4 0 0 1.8 4 LIGHT ARMOR 31.38
Leather Padded Britches 9 8 4 4 3 0 0 1.3 4 LIGHT ARMOR 24.81
Fur Cape 4 12 0 0 0 0 0 0.55 2 LIGHT ARMOR 5.76
Fur Cowl 3 6 0 0 0 0 0 0.22 2 LIGHT ARMOR 2.12
Leather Cowl 4 4 0 0 0 0 0 0.2 2 LIGHT ARMOR 2.19
Steel Pauldron 6 0 0 0 0 0 0 1 2 MEDIUM ARMOR  10.00
Argentum Chain Coif 9 6 0 0 2 0 0 3 2

MEDIUM ARMOR 

  • 2% immunity to possession
  • +1 Spirit against air magic
31.56
Steel Half Helm 9 0 2 0 0 0 0 2 2

MEDIUM ARMOR 

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
18.13
Argentum Half Helm 9 8 2 1 0 0 0 2 2

MEDIUM ARMOR  

  • 2% immunity to possession
  • +1 Spirit against air magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
21.25
Aurum Half Helm 7 9 2 1 0 0 0 2 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • +1 Spirit against life magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
23.13
Bone Half Helm 9 7 2 1 0 0 0 1.7 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is death per piece of armor
  • +1 Spirit against death magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
13.22
Aurum Chain Coif 7 7 0 0 1 0 0 3 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • +1 Spirit against life magic
34.38
Belted Fur Britches 12 16 6 8 4 0 0 1.98 4

LIGHT ARMOR

Provides protection from the cold but might overheat in warmer climates

30.73
Fur Padded Britches 6 12 3 6 3 0 0 1.43 4

LIGHT ARMOR

provides 25% protection from the cold, but includes 15% chance to overheat in warmer climates

24.35
Leather Cap 4 2 0 0 0 0 0 0.25 1

LIGHT ARMOR

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
2.66
Leather Cape 6 8 0 0 0 0 0 0.5 2

LIGHT ARMOR

+5 to Influence

5.94
Manna Silk Cape 2 18 0 0 0 0 0 0.35 2

LIGHT ARMOR 

  • Soul Regeneration of 1 Soul per round, 10 Soul per hour
  • +3 Spirit
9.03
Manna Silk Cloak 3 32 0 0 1 0 0 1.05 4

LIGHT ARMOR 

  • Soul Regeneration of 1 Soul per round, 10 Soul per hour
  • +5 to Sneak and Hide Bonuses
  • rain protection
  • +4 Spirit
22.09
Manna Silk Cowl 2 9 0 0 0 0 0 0.14 2

LIGHT ARMOR 

  • Soul Regen of 1 Soul per round, 10 per hour
  • +2 Spirit
3.43
Leather Lab Coat 8 12 0 0 1 0 0 1.65 2

LIGHT ARMOR 

  • rain protection
  • 50% reduction to acid attacks
14.28
Fur Cloak 6 21 0 0 1 0 0 1.65 4

LIGHT ARMOR 

  • provides 50% protection from the cold, but includes 30% chance to overheat in warmer climates;
  • +5 to Sneak and Hide Bonuses
  • rain protection
12.27
Leather Combat Boot 0 0 0 0 0 0 0 1.5 2

LIGHT ARMOR 

  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
10.63
Leather Cloak 8 14 0 0 1 0 0 1.5 4

LIGHT ARMOR 

  • +5 to Sneak and Hide Bonuses
  • rain protection
12.81
Leather Trench Coat 10 10 0 0 1 0 0 1.75 2

LIGHT ARMOR 

  • +5 to Sneak and Hide Bonuses
  • rain protection
  • +5 to Influence
16.09
Leather Soft Shoe 0 0 0 0 0 0 5 0.25 2

LIGHT ARMOR  

  • This shoe actually gives an evade bonus
  • Sneak & Stealth effects increased by 25%
  • No noise made walking over noisy terrain
3.03