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Manna Silk Robe 6 60 2 18 1 0 0 4.2 6

LIGHT ARMOR 

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;
  • +8 to Spirit

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
97.13
Carbon Fiber Light Jacket 24 20 9 9 8 0 0 6 6

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
96.75
Leather Brigandine 25 18 8 6 6 0 0 10 6

LIGHT ARMOR

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
96.25
Fur Brigandine 18 27 6 9 6 0 0 11 6

LIGHT ARMOR

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
93.20
Manna Silk Cape 2 18 0 0 0 0 0 0.35 2

LIGHT ARMOR 

  • Soul Regeneration of 1 Soul per round, 10 Soul per hour
  • +3 Spirit
9.03
Leather Light Jacket 22 16 7 6 5 0 0 6 6

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
82.50
Kevlar Impact Pants 14 10 9 5 7 0 0 1.8 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
80.50
Kelvar Bracer 7 6 0 0 0 6 0 0.18 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
8.25
Leather Gambeson 20 24 6 8 4 0 0 7 5

LIGHT ARMOR

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
79.06
Carbon Fiber Impact Vest 30 25 13 8 11 0 0 7.5 5

The following modification can be provided for this piece of armor:

  • Reinforced: Increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
78.25
Fur Gambeson 14 36 5 12 4 0 0 8.8 5

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
76.55
Carbon Fiber Impact Pants 12 13 8 8 6 0 0 1.5 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
74.30
Leather Impact Vest 28 20 10 5 7 0 0 7 5

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
65.20
Leather Impact Pants 11 10 6 5 4 0 0 1.5 4

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
60.25
Carbon Fiber Bracer 6 8 0 0 0 5 0 0.15 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
6.50
Leather Hiking Boot 0 0 0 0 0 0 0 0.75 2

LIGHT ARMOR  

  • ignores terrain modifiers to movement
  • increases world movement by +1
  • increases adventure actions by +5
  • increases battle movement by +4
6.22
Fur Robe 12 40 4 13 2 0 0 6.6 6

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
57.85
Aurum Scale Cuirass 32 35 10 8 8 0 -6 30 6

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against life magic
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
506.25
Leather Cape 6 8 0 0 0 0 0 0.5 2

LIGHT ARMOR

+5 to Influence

5.94
Fur Cape 4 12 0 0 0 0 0 0.55 2 LIGHT ARMOR 5.76
Argentum Scale Cuirass 42 29 13 8 10 0 -6 30 6

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against air magic
  • 10% reduction of piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
464.06
Aurum Plate Cuirass 25 31 8 7 7 0 -9 40 6

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against life magic
  • 10% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
450.00
Aurum Full Helm 10 13 2 2 0 0 -2 4 3

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • +1 Spirit against life magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
45.25
Argentum Plate Cuirass 33 26 11 7 9 0 -9 40 6

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against air magic
  • 10% reduction of chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
412.50
Argentum Full Helm 12 11 3 2 0 0 -2 4 3

HEAVY ARMOR  

  • 5% immunity to possession
  • +1 Spirit against air magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
41.50
Aurum Scale Cuisses & Greaves 30 25 9 7 3 0 -4 25 8

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +2 Spirit against life magic
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
405.00
Leather Braces 6 6 0 0 0 4 0 0.5 2

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
4.69
Leather Braces 6 6 0 0 0 4 0 0.5 2

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
4.69
Fur Braces 4 9 0 0 0 3 0 0.55 2

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
4.51
Steel Scale Cuirass 42 0 13 0 10 0 -6 30 6

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 10% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
393.75