Leather Soft Shoe
|
0
|
0
|
0
|
0
|
0
|
0
|
5
|
0.25
|
2
|
LIGHT ARMOR
- This shoe actually gives an evade bonus
- Sneak & Stealth effects increased by 25%
- No noise made walking over noisy terrain
|
3.03
|
Steel Plate Sabatons
|
3
|
0
|
0
|
0
|
0
|
0
|
-2
|
3.5
|
2
|
HEAVY ARMOR
- -1 to Initiative
- sneak penalty of 2
- attack power of 3 + 1d6
|
30.00
|
Steel Scale Sabatons
|
6
|
0
|
0
|
0
|
0
|
0
|
-2
|
2.75
|
2
|
HEAVY ARMOR
- -1 to Initiative
- sneak penalty of 2
- attack power of 3 + 2d6
|
35.94
|
Steel Full Helm
|
12
|
0
|
3
|
0
|
0
|
0
|
-2
|
4
|
3
|
HEAVY ARMOR
The following modification can be provided for this piece of armor:
- Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
- Skullcap: reduces bash damage by 5% at a cost of 3.00
- Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
|
35.25
|
Steel Half Helm
|
9
|
0
|
2
|
0
|
0
|
0
|
0
|
2
|
2
|
MEDIUM ARMOR
The following modification can be provided for this piece of armor:
- Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
- Skullcap: reduces bash damage by 5% at a cost of 3.00
- Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
|
18.13
|
Argentum Chain Coif
|
9
|
6
|
0
|
0
|
2
|
0
|
0
|
3
|
2
|
MEDIUM ARMOR
- 2% immunity to possession
- +1 Spirit against air magic
|
31.56
|
Aurum Chain Coif
|
7
|
7
|
0
|
0
|
1
|
0
|
0
|
3
|
2
|
MEDIUM ARMOR
- +1 to Runic Energy if your element is life per piece of armor
- +1 Spirit against life magic
|
34.38
|
Fur Cap
|
3
|
3
|
0
|
0
|
0
|
0
|
0
|
0.28
|
1
|
LIGHT ARMOR
- provides 20% protection from the cold, but includes 10% chance to overheat in warmer climates;
The following modification can be provided for this piece of armor:
- Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
|
2.57
|
Leather Cap
|
4
|
2
|
0
|
0
|
0
|
0
|
0
|
0.25
|
1
|
LIGHT ARMOR
The following modification can be provided for this piece of armor:
- Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
|
2.66
|
Steel Chain Coif
|
9
|
0
|
0
|
0
|
2
|
0
|
0
|
3
|
2
|
MEDIUM ARMOR
|
26.88
|
Fur Cloak
|
6
|
21
|
0
|
0
|
1
|
0
|
0
|
1.65
|
4
|
LIGHT ARMOR
- provides 50% protection from the cold, but includes 30% chance to overheat in warmer climates;
- +5 to Sneak and Hide Bonuses
- rain protection
|
12.27
|
Leather Cloak
|
8
|
14
|
0
|
0
|
1
|
0
|
0
|
1.5
|
4
|
LIGHT ARMOR
- +5 to Sneak and Hide Bonuses
- rain protection
|
12.81
|
Leather Lab Coat
|
8
|
12
|
0
|
0
|
1
|
0
|
0
|
1.65
|
2
|
LIGHT ARMOR
- rain protection
- 50% reduction to acid attacks
|
14.28
|
Leather Trench Coat
|
10
|
10
|
0
|
0
|
1
|
0
|
0
|
1.75
|
2
|
LIGHT ARMOR
- +5 to Sneak and Hide Bonuses
- rain protection
- +5 to Influence
|
16.09
|
Manna Silk Cloak
|
3
|
32
|
0
|
0
|
1
|
0
|
0
|
1.05
|
4
|
LIGHT ARMOR
- Soul Regeneration of 1 Soul per round, 10 Soul per hour
- +5 to Sneak and Hide Bonuses
- rain protection
- +4 Spirit
|
22.09
|
Fur Cape
|
4
|
12
|
0
|
0
|
0
|
0
|
0
|
0.55
|
2
|
LIGHT ARMOR
|
5.76
|
Fur Cowl
|
3
|
6
|
0
|
0
|
0
|
0
|
0
|
0.22
|
2
|
LIGHT ARMOR
|
2.12
|
Leather Cape
|
6
|
8
|
0
|
0
|
0
|
0
|
0
|
0.5
|
2
|
LIGHT ARMOR
+5 to Influence
|
5.94
|
Leather Cowl
|
4
|
4
|
0
|
0
|
0
|
0
|
0
|
0.2
|
2
|
LIGHT ARMOR
|
2.19
|
Manna Silk Cape
|
2
|
18
|
0
|
0
|
|
0
|
0
|
0
|
|
|
|
Manna Silk Cape
|
2
|
18
|
0
|
0
|
0
|
0
|
0
|
0.35
|
2
|
LIGHT ARMOR
- Soul Regeneration of 1 Soul per round, 10 Soul per hour
- +3 Spirit
|
9.03
|
Manna Silk Cowl
|
2
|
9
|
0
|
0
|
0
|
0
|
0
|
0.14
|
2
|
LIGHT ARMOR
- Soul Regen of 1 Soul per round, 10 per hour
- +2 Spirit
|
3.43
|
Argentum Flexiscale Braces
|
12
|
17
|
0
|
0
|
0
|
16
|
-2
|
1.15
|
2
|
- 5% immunity to possession
- +1 to Spirit against air magic
- 5% reduction of piercing damage
The following modification can be provided for this piece of armor:
- Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
- Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
- Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
- Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
|
24.75
|
Steel Flexiscale Bracer
|
12
|
0
|
0
|
0
|
0
|
16
|
-2
|
1.15
|
2
|
The following modification can be provided for this piece of armor:
- Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
- Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
- Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
- Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
|
22.35
|
Carbon Fiber Bracer
|
6
|
8
|
0
|
0
|
0
|
5
|
0
|
0.15
|
2
|
The following modification can be provided for this piece of armor:
- Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
- Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
- Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
- Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
|
6.50
|
Kelvar Bracer
|
7
|
6
|
0
|
0
|
0
|
6
|
0
|
0.18
|
2
|
The following modification can be provided for this piece of armor:
- Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
- Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
- Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
- Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
|
8.25
|
Leather Braces
|
6
|
6
|
0
|
0
|
0
|
4
|
0
|
0.5
|
2
|
The following modification can be provided for this piece of armor:
- Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
- Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
- Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
- Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
- Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
|
4.69
|
Carbon Fiber Armored Boots
|
11
|
0
|
0
|
0
|
0
|
0
|
0
|
0.25
|
2
|
- increases effects of kicking skills by 25%
- has attack power of 2d12
- +5 to agility check against being knocked down
|
25.15
|
Kevlar Armored Boots
|
13
|
0
|
0
|
0
|
0
|
0
|
0
|
0.15
|
2
|
- increases effects of kicking skills by 25%
- has attack power of 2d12
- +5 to agility check against being knocked down
|
30.25
|
Steel Flexiscale Riot Helmet
|
11
|
0
|
3
|
0
|
0
|
0
|
-2
|
2.5
|
2
|
The following modification can be provided for this piece of armor:
- Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
- Skullcap: reduces bash damage by 5% at a cost of 3.00
- Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
|
21.25
|