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Argentum Plate Braces 14 12 0 0 0 8 -4 1.5 2

MEDIUM ARMOR 

  • 5% immunity to possession
  • +1 to Spirit against air magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
19.53
Bone Plate Braces 13 10 0 0 0 8 0 1.28 2

MEDIUM ARMOR 

  • +1 to Runic Energy if your element is death per piece of armor
  • +1 to Spirit against death magic
  • 5% Reduction to chopping attacks

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
13.51
Steel Plate Braces 14 0 0 0 0 8 -4 1.5 2

MEDIUM ARMOR 

  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
17.19
Aurum Plate Braces 11 14 0 0 0 7 -4 1.5 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • +1 to Spirit against life magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
20.94
Kelvar Bracer 7 6 0 0 0 6 0 0.18 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
8.25
Carbon Fiber Bracer 6 8 0 0 0 5 0 0.15 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
6.50
Leather Braces 6 6 0 0 0 4 0 0.5 2

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
4.69
Leather Braces 6 6 0 0 0 4 0 0.5 2

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
4.69
Fur Braces 4 9 0 0 0 3 0 0.55 2

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
4.51
PlexiGlass Riot Shield 0 0 2 2 0 20 -2 4.25 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
35.00
Argentum Flexiscale Braces 12 17 0 0 0 16 -2 1.15 2
  • 5% immunity to possession
  • +1 to Spirit against air magic
  • 5% reduction of piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
24.75
Steel Flexiscale Bracer 12 0 0 0 0 16 -2 1.15 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
22.35
Argentum Scale Braces 24 15 0 0 0 12 -4 1.25 2

MEDIUM ARMOR  

  • 5% immunity to possession
  • +1 to Spirit against air magic
  • 5% reduction of piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
27.62
Steel Scale Braces 24 0 0 0 0 12 -4 1.25 2

MEDIUM ARMOR 

  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
24.69
Aurum Scale Braces 19 18 0 0 0 10 -4 1.25 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • +1 to Spirit against life magic
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
29.38
Argentum Chain Mail 35 26 11 6 8 0 -5 10 7

MEDIUM ARMOR 

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against air magic
  • 10% reduction to slashing damage
131.88
Aurum Chain Mail 27 32 8 6 6 0 -5 10 7

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +2 to Spirit against life magic
  • 10% reduction to slashing damage
141.25
Fur Brigandine 18 27 6 9 6 0 0 11 6

LIGHT ARMOR

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
93.20
Fur Gambeson 14 36 5 12 4 0 0 8.8 5

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
76.55
Fur Robe 12 40 4 13 2 0 0 6.6 6

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
57.85
Leather Brigandine 25 18 8 6 6 0 0 10 6

LIGHT ARMOR

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
96.25
Leather Gambeson 20 24 6 8 4 0 0 7 5

LIGHT ARMOR

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
79.06
Manna Silk Robe 6 60 2 18 1 0 0 4.2 6

LIGHT ARMOR 

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;
  • +8 to Spirit

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
97.13
Steel Chain Mail 35 0 11 0 8 0 -5 10 7

MEDIUM ARMOR 

  • sneak penalty of 10
  • -2 to Initiative
  • 10% reduction to slashing damage
116.25
Argentum Plate Cuirass 33 26 11 7 9 0 -9 40 6

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against air magic
  • 10% reduction of chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
412.50
Argentum Scale Cuirass 42 29 13 8 10 0 -6 30 6

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against air magic
  • 10% reduction of piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
464.06
Aurum Plate Cuirass 25 31 8 7 7 0 -9 40 6

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against life magic
  • 10% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
450.00
Aurum Scale Cuirass 32 35 10 8 8 0 -6 30 6

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against life magic
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
506.25
Bone Plate Cuirass 31 22 7 5 6 0 -5 34 6

HEAVY ARMOR 

  • +1 to Runic Energy if your element is death per piece of armor
  • -5 to Initiative
  • sneak penalty of 10
  • +1 to Spirit against death magic
  • 10% reduction to chopping attacks

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
251.88
Fur Belted Cuirass 13 12 5 5 5 0 0 16.5 6

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Defense by x 1.1 at a 20% increase to the cost of the armor, after applying cured
122.74