Armor home

Armor Sort by Armor, Ascending Sort by Armor, Descending Physical Sort by Physical, Ascending Sort by Physical, Descending Magical Sort by Magical, Ascending Sort by Magical, Descending Defense Sort by Defense, Ascending Sort by Defense, Descending Spirit Sort by Spirit, Ascending Sort by Spirit, Descending Soak Sort by Soak, Ascending Sort by Soak, Descending Block Sort by Block, Ascending Sort by Block, Descending Evade Modifier Sort by Evade Modifier, Ascending Sort by Evade Modifier, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Fur Gambeson 14 36 5 12 4 0 0 8.8 5

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
76.55
Kevlar Impact Vest 35 20 15 5 13 0 0 8 5

The following modification can be provided for this piece of armor:

  • Reinforced:  increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
120.94
Carbon Fiber Impact Vest 30 25 13 8 11 0 0 7.5 5

The following modification can be provided for this piece of armor:

  • Reinforced: Increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
78.25
Leather Gambeson 20 24 6 8 4 0 0 7 5

LIGHT ARMOR

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
79.06
Leather Impact Vest 28 20 10 5 7 0 0 7 5

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
65.20
Fur Robe 12 40 4 13 2 0 0 6.6 6

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
57.85
Carbon Fiber Light Jacket 24 20 9 9 8 0 0 6 6

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
96.75
Leather Light Jacket 22 16 7 6 5 0 0 6 6

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
82.50
Argentum Plate Cuirass 33 26 11 7 9 0 -9 40 6

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against air magic
  • 10% reduction of chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
412.50
Aurum Plate Cuirass 25 31 8 7 7 0 -9 40 6

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against life magic
  • 10% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
450.00
Steel Plate Cuirass 33 0 11 0 9 0 -9 40 6

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 10% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
350.00
PlexiGlass Riot Shield 0 0 2 2 0 20 -2 4.25 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
35.00
Manna Silk Robe 6 60 2 18 1 0 0 4.2 6

LIGHT ARMOR 

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;
  • +8 to Spirit

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
97.13
Argentum Full Helm 12 11 3 2 0 0 -2 4 3

HEAVY ARMOR  

  • 5% immunity to possession
  • +1 Spirit against air magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
41.50
Aurum Full Helm 10 13 2 2 0 0 -2 4 3

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • +1 Spirit against life magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
45.25
Steel Full Helm 12 0 3 0 0 0 -2 4 3

HEAVY ARMOR 

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
35.25
Argentum Plate Cuisses & Greaves 28 17 9 6 3 0 -8 35 8

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 Spirit against air magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
342.19
Aurum Plate Cuisses & Greaves 21 20 7 7 2 0 -8 35 8

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against life magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
375.00
Steel Plate Cuisses & Greaves 28 0 9 0 3 0 -8 35 8

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
287.50
Bone Plate Cuirass 31 22 7 5 6 0 -5 34 6

HEAVY ARMOR 

  • +1 to Runic Energy if your element is death per piece of armor
  • -5 to Initiative
  • sneak penalty of 10
  • +1 to Spirit against death magic
  • 10% reduction to chopping attacks

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
251.88
Argentum Scale Cuirass 42 29 13 8 10 0 -6 30 6

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against air magic
  • 10% reduction of piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
464.06
Aurum Scale Cuirass 32 35 10 8 8 0 -6 30 6

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against life magic
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
506.25
Steel Scale Cuirass 42 0 13 0 10 0 -6 30 6

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 10% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
393.75
Steel Plate Sabatons 3 0 0 0 0 0 -2 3.5 2

HEAVY ARMOR  

  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 1d6
30.00
Bone Full Helm 12 9 2 2 0 0 0 3.4 3

HEAVY ARMOR  

  • +1 to Runic Energy if your element is death per piece of armor
  • +1 Spirit against death magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
  • Visor: reduces pierce damage by 2% and prevents visual obstruction (non-magical) and attacks to the eyes at a cost of 5.00
25.44
Argentum Chain Coif 9 6 0 0 2 0 0 3 2

MEDIUM ARMOR 

  • 2% immunity to possession
  • +1 Spirit against air magic
31.56
Aurum Chain Coif 7 7 0 0 1 0 0 3 2

MEDIUM ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • +1 Spirit against life magic
34.38
Steel Chain Coif 9 0 0 0 2 0 0 3 2 MEDIUM ARMOR 26.88
Bone Plate Cuisses & Greaves 26 14 6 5 2 0 -4 29.75 8

HEAVY ARMOR 

  • +1 to Runic Energy if your element is death per piece of armor
  • -5 to Initiative
  • sneak penalty of 10
  • +1 Spirit against death magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
201.64
Argentum Scale Cuisses & Greaves 39 21 12 7 3 0 -4 25 8

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 Spirit against air magic
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
369.84