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Carbon Fiber Armored Boots 11 0 0 0 0 0 0 0.25 2
  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
25.15
Carbon Fiber Bracer 6 8 0 0 0 5 0 0.15 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
6.50
Carbon Fiber Impact Pants 12 13 8 8 6 0 0 1.5 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
74.30
Carbon Fiber Impact Vest 30 25 13 8 11 0 0 7.5 5

The following modification can be provided for this piece of armor:

  • Reinforced: Increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
78.25
Carbon Fiber Light Jacket 24 20 9 9 8 0 0 6 6

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
96.75
Carbon Fiber Padded Shirt 18 30 8 12 6 0 0 2.5 5 N/A 28.50
Carbon Fiber Riot Helmet 4 3 0 0 0 0 0 0.12 1

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
21.25
Fur Belted Cuirass 13 12 5 5 5 0 0 16.5 6

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Defense by x 1.1 at a 20% increase to the cost of the armor, after applying cured
122.74
Fur Braces 4 9 0 0 0 3 0 0.55 2

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
4.51
Fur Brigandine 18 27 6 9 6 0 0 11 6

LIGHT ARMOR

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
93.20
Fur Cap 3 3 0 0 0 0 0 0.28 1

LIGHT ARMOR  

  • provides 20% protection from the cold, but includes 10% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
2.57
Fur Cape 4 12 0 0 0 0 0 0.55 2 LIGHT ARMOR 5.76
Fur Cloak 6 21 0 0 1 0 0 1.65 4

LIGHT ARMOR 

  • provides 50% protection from the cold, but includes 30% chance to overheat in warmer climates;
  • +5 to Sneak and Hide Bonuses
  • rain protection
12.27
Fur Cowl 3 6 0 0 0 0 0 0.22 2 LIGHT ARMOR 2.12
Fur Gambeson 14 36 5 12 4 0 0 8.8 5

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
76.55
Fur Padded Britches 6 12 3 6 3 0 0 1.43 4

LIGHT ARMOR

provides 25% protection from the cold, but includes 15% chance to overheat in warmer climates

24.35
Fur Robe 12 40 4 13 2 0 0 6.6 6

LIGHT ARMOR  

  • provides 30% protection from the cold, but includes 20% chance to overheat in warmer climates;

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
57.85
Kelvar Bracer 7 6 0 0 0 6 0 0.18 2

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
8.25
Kelvar Riot Helmet 5 2 0 0 0 0 0 0.15 1

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
  • Skullcap: reduces bash damage by 5% at a cost of 3.00
22.35
Kevlar Armored Boots 13 0 0 0 0 0 0 0.15 2
  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
30.25
Kevlar Impact Pants 14 10 9 5 7 0 0 1.8 4

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
80.50
Kevlar Impact Vest 35 20 15 5 13 0 0 8 5

The following modification can be provided for this piece of armor:

  • Reinforced:  increases Physical by x 1.25 and Block by x 1.2 at a 30% increase to the cost of the armor
120.94
Leather Belted Cuirass 18 8 6 3 5 0 0 15 6

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Defense by x 1.1 at a 20% increase to the cost of the armor, after applying cured
128.13
Leather Braces 6 6 0 0 0 4 0 0.5 2

LIGHT ARMOR 

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hira-Shuriken Hooks: allows for storing hira-shuriken on your bracers so that you do not have to use your support action to use them at a cost of 2.50
4.69
Leather Braces 6 6 0 0 0 4 0 0.5 2

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Block by x 1.1 at a 30% increase to the cost of the armor
  • Belted: increases Block by x 1.5 at a 20% increase to the cost of the armor, after applying cured
  • Hydraulic Bracer Attachments: A special set of hydraulics that can be added to any bracer doubling the lifting potential with that hand, costs 25.00
  • Runic Bracer: increases the runic energy output of your attached rune stone spells by 15% (x1.15), increases bracer costs by x 1.5.
  • Runic Shield: Requires a rune stone which it uses as a Soul Bank, can be activated to make a magic shield which gives a block value for blocking single target magic spells, block value is 1 per every 2 Soul, Soul is provided by the rune stone. Magic Shield's block value decreases by the amount of magic damage it blocks, remains activated until the block value hits 0, can be recharged and reactivated, costs 30.00
4.69
Leather Brigandine 25 18 8 6 6 0 0 10 6

LIGHT ARMOR

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 and Defense by x 1.1 at a 30% increase to the cost of the armor
96.25
Leather Cap 4 2 0 0 0 0 0 0.25 1

LIGHT ARMOR

The following modification can be provided for this piece of armor:

  • Cured: increases Physical by x 1.2 at a 30% increase to the cost of the armor
2.66
Leather Cape 6 8 0 0 0 0 0 0.5 2

LIGHT ARMOR

+5 to Influence

5.94
Leather Cloak 8 14 0 0 1 0 0 1.5 4

LIGHT ARMOR 

  • +5 to Sneak and Hide Bonuses
  • rain protection
12.81
Leather Combat Boot 0 0 0 0 0 0 0 1.5 2

LIGHT ARMOR 

  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
10.63