Blacksmith

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Animal Furs Level 1 Very Common 3 + 1d4 N/A N/A 0 0 cloth x 1.1 N/A for cloth weapons 1 hour 3.83 per pound
Argentum Level 3 Rare 5 4 N/A 0 1 metal x 1 N/A 1/2 attack power if used for handle.

increased weapon attack value against undead by x 1.25

 
1 hour 7.25 per pound
Attack Type Level 1 Very Common N/A N/A N/A N/A 0 N/A N/A

Defines the weapon's primary attack type.

  • Slashing:  Slashing attacks are more effective against cloth armor, with 10% of the damage dealt going through cloth armor. Can cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged.
  • Bashing:  You can cause Fatigue status effect if the target is armored if you make a critical hit, lasting for 4 rounds. If the target is not armored, Minor Broken Bones and Fatigue apply if you crit. You can make a strength check to daze the target for 1d3 rounds.
  • Chopping:  if one crits, 10% of the damage goes to the target's Vitality regardless of the armor worn. You can cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged. 
  • Piercing:  If you are attacking a target not wearing armor or wearing cloth armor, you have a chance of inflicting Serious Wounds to the target. Attacks deal 10% of the damage directly to the target's Vitality.
N/A 1.00
Aurum Level 3 Rare 5 3 N/A 0 1 metal x 1 N/A 1/2 attack power if used for handle.

This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 if wielder is life

 
1 hour 8.00 per pound
Bearded Blade Enhancement Level 3 Rare +5 N/A N/A -1 +0.75 x1.15 N/A

Adds a chin or beard if you will to the blade end of wedge shaped blades or half moon shaped blades. 

1 hour 6.00
Blade Length 3 inches Level 1 Very Common 0 +1 every 12 inches 0.25 0 0.25 per application base weight of 0.5 pounds metal, increased by x 1.2 per application 0.25 Length of blade. 0.5 hours per 6 inches 0.50
Blade Placement - End Level 1 Very Common 0 N/A + 0.25 0 0 N/A adds blade length to handle length space taken Places blade on end of handle, like with swords, spears, axes, etc... N/A 1.50
Blade Placement - Side Level 2 Less Common 0 N/A 0 0 0 N/A N/A Places blade on side of handle. This could be anywhere on the side, you must describe and decide where at on the handle, as long as it does not increase the length of the handle. An example would be to attach a quarter moon shaped blade that is the length of the handle to the side of the handle.  N/A 1.50
Bone Level 1 Less Common 5 + 1d12 4 0 0 0 metal x 0.85 0 always crit (hit and magic) if wielded by a death element 1 hour 4.75 per pound
Broad Blade Enhancement Level 2 Less Common x1.25 (25%) +2 N/A -1 +1 x1.5 N/A Increases the width and thickness of the blade, making it a more durable blade that could come down harder with more power behind its hit, however it is slower to swing. This cannot be used with Razor Thin Edge. 1 hour 8.00
Chain Whip Blade Level 3 Rare +12 N/A +1 per length component, up to 8 applications +1 +1.5 base weight of 0.25 pound metal (instead of 0.5 pounds), increased by x 1.25 per length component application 2 Use to make chain whip. 5 hours 5.00
Cloth Whip Blade Level 1 Very Common +8 N/A +1 per length component, up to 8 applications +1 +1 base weight of 0.3 pounds cloth (instead of length weight), increased by x 1.25 per application of length component 2 Use to make a cloth whip. 3 hours 5.00
Elongated Guard Level 1 Less Common 0 x1.2 0 0 0 0.2 0 N/A 0.25 hours 2.50
Fork Shape Level 2 Less Common +4 N/A 0 0 +1 x1.3 N/A Fork shape, 2 prongs. Must add component for each additional prong up to 5 prongs, attack only increases by 1 per each additional prong. 1.5 hours 5.00
Handle Shape Curve Level 3 Less Common 0 N/A -0.5 per 20 degrees of curve 0 0 N/A N/A Allows you to curve the handle, from 20 degrees to 280 degrees.  0.5 hours 5.00
Handle Shape Straight Level 1 Very Common 0 N/A N/A 0 0 N/A N/A This is a basic straight handle. 0.5 hours 5.00
Holy Symbol Level 3 Rare x 2 damage against spirits x 1.5 Parry against spirits 0 +5 against spirits -2 against spirits 0 0 This etches a holy symbol upon the handle of your weapon that is significantly blessed. This causes your weapon to do double the damage it normally would do against a spirit, and increases its ability to parry a spirit's attack if the weapon can parry. Further more, spirits have a harder time evading it. Spirits still get their normal decrease in physical damage, but because the weapon can do more damage, more of it will affect the spirit.  0.5 hours 10.00
Large Headed Shape Level 2 Less Common x1.4 N/A 0 -2 +2 x1.75 N/A Makes the blade component a large heavy head. This could be a mallet, or if added with a claw enhancement, a hammer. This blade can be made of handle materials and blade materials, with no penalties.  1.5 hours 5.00
Leather Level 1 Very Common 4 N/A N/A 0 0 cloth x 1 N/A for cloth weapons 1 hour 4.50 per pound
Length - 6 inches Level 1 0 +2 for every 12 inches 0.5 0 0.5 per 6 inches base weight of 0.5 pounds metal, increased by x 1.25 per application 1 per length component Handle component of weapon, without a blade component this would make a staff or rod. 0.5 hours per application 1.00 base cost
Oak Level 1 Very Common 2 + 1d8 5 N/A 0 0.25 metal x 0.5 N/A N/A 0.5 hours 4.00 per pound
Razor Thin Blade Enhancement Level 3 Unique +5 -10 0 +1 -0.25 x0.75 N/A Thins out blade giving it a razor sharp edge. This causes it to cut more easily dealing more damage, however the blade becomes less durable. 1 hour 5.00
Serrated Blade Enhancement Level 2 Less Common -2 N/A N/A 0 -0.2 N/A N/A Adds a serrated edge to the blade that doesn't cut as cleanly, however it does cut more easily through armor, giving the blade a 5% damage bypassing cloth and chain armor.  0.5 hours 5.00
Star Shaped Blade Level 3 Rare 0 N/A 0 0 0.5 0 0 Traditionally a 3 inches by 3 inches throwing star with 4 points. Can be made 6 points with applying component again. Could be made larger with the length component, increasing the size by 3 inches by 3 inches with each use of length component, though the throw range should decrease by 25% with each size increase. Could be attached to a handle to make a unique weapon.  2 hours 5.00
Steel Level 1 Very Common 6 5 N/A 0 1 metal x 1 N/A 1/2 attack power if used for handle. 1 hour 6.00 per pound
Sword Shape Blade Level 1 Very Common +10 +3 N/A +1 0.5 N/A 0 Basic sword blade 1 hour 5.00
Tempered Metal Level 3 Rare x1.25 x1.2 0 0 0 N/A 0 For metal materials only. x1.25 x1.5
Thin Shape Level 3 Less Common -5% -5% N/A +2 -1 -10% 0 Makes the blade thin, like a rapier. 0.5 hours 5.00
Wedge (Axe) Shape Level 2 Very Common x1.35 0 0 -2 1 x1.5 N/A Changes the traditional blade shape into a wedge shape, like seen on axes. 1 hour 5.00
Tags: Blacksmith