Weapon Crafting

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Barbed Arrow Head Level 2 Less Common 1d10 0 0 0 0 0.1 steel 0.1 Luck Chance to cause Bleeding Out damage of 1d4 0.2 hours 0.20
Black Maple Level 2 Unique 2 + 1d8 4 N/A 0 0.25 metal x 0.5 N/A Vitality damage returned to user to restore Power 0.5 hours 6.25 per pound
Bloodwood Level 2 Unique 2 + 1d8 4 N/A 0 0.25 metal x 0.5 N/A if Vitality damage is dealt return Vitality damage to restore user's Vitality 0.5 hours 12.50 per pound
Bodkin Arrow Head Level 1 Very Common 1d10 0 0 0 0 0.1 steel 0.1 20% Piercing damage to Vitality against chain and plate armored targets 0.2 0.10
Bone Arrow Shaft Level 2 Less Common 5 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0 0.15 0.1 always crit (hit and magic) if wielded by a death element 0.1 1.00
Bow String Level 1 Very Common 0 0 Base: 10; +2 for every handle length component greater than 36 inches 0 0 0.1 leather 0.1 Use with handle component - curved (40 to 60 degrees) to turn handle into a bow. This is the only way you can craft your own bows.

When crafting your own bows, the bow you craft will take on the handle material for the bow attack value, and the handle material and bow string material for any extra effects found in Other Information. You can apply Bow Modifications from the weapon shop to your crafted bow.
0.3 5.00
Crylem Level 4 Legendary 16 6 N/A -3 4 metal x 2.5 N/A 1/2 attack power if used for handle. 8 hours 12.50 per pound
Crystal Level 3 Rare 3.5 + 1d8 2 0 0 0 metal x 0.75 0 add element effect and runic energy to attack

5% chance of breaking when hitting an armored target doing extra break damage, 15% chance if hitting with a critical blow (if material makes contact)
2 hours 15.00 per pound
Deep Claw Level 3 Unique 2d8 N/A 0 0 0 0 0 N/A 0.5 hours 15.00
Double Bill Blade Level 4 Unique 1d10 N/A 0 0 0 0.3 0 Instant Bleeding Out status effect 1 hour 10.00
Dustwood Level 2 Rare 2 + 1d8 4 N/A 0 0.25 metal x 0.5 N/A Vitality damage returned to user to restore Endurance 0.5 hours 5.30 per pound
Elgin Sapia Level 2 Unique 2 + 1d8 4 N/A 0 0.25 metal x .5 N/A 1d10 bonus to Runic Energy (roll each time for bonus)

returns Vitality damage to user to restore Soul;
0.5 hours 22.85 per pound
Forked Arrow Head Level 2 Less Common 1d10 0 0 0 0 0.1 steel 0.1 25% chance to stun target 1 round 0.2 0.30
Handle Shape Ring Level 3 Unique 0 N/A 0 0 0 N/A N/A Makes the handle a circular ring shape handle. 0.5 hours 6.00
Hollow Enchantment Level 2 Less Common x0.8 x0.9 N/A +1 -0.5 x0.65 N/A Makes component lighter, and thus faster to swing, but more likely to break.  0.5 hours 10.00
Hook Shaped Blade Level 2 Rare 0 N/A N/A 0 +1 x1.02 N/A

Can be used to hook into target, allowing for pulling target to you. Causes wounds and bleeding if escaped from hook. 

1.35 hours 5.00
Manna Silk Level 2 Rare 1 + 1d4 N/A N/A 0 0 cloth x 0.7 N/A For cloth weapons.

Adds Runic Energy damage to attack

 
1 hour 13.50 per pound
Mythril Level 3 Unique 8 6 N/A +2 0 metai x 0.4 N/A 1/2 attack power if used for handle. 1 hour 30.50 per pound
Norvite Level 4 Legendary 12 5 N/A -1 2 metal x 1.5 N/A 1/2 attack power if used for handle.

always add Runic Energy to attack

damage is increased by 50% against undead or spirits
2 hours 15.75 per pound
Precious Stone Level 3 Unique 3 + 1d10 3 0 0 0 metal x 0.75 0

Effects depend on stone

  • Jade:  attacking a target that is of the element of water your weapon attack value will increase by x 1.5.
  • Meteorite:  attacking a target that is of the element of life your weapon attack value will increase by x 1.5.
  • Onyx:  attacking a target that is of the element of time your weapon attack value will increase by x 1.5.
  • Pearl:  attacking a target that is of the element of death your weapon attack value will increase by x 1.5.
  • Quartz:  attacking a target that is of the element of space your weapon attack value will increase by x 1.5.
  • Ruby:  attacking a target that is of the element of earth your weapon attack value will increase by x 1.5.
  • Sapphire:  attacking a target that is of the element of fire your weapon attack value will increase by x 1.5.
  • Topaz:  attacking a target that is of the element of air your weapon attack value will increase by x 1.5.
1.5 hours 14.50 per pound
Quarter Moon Shaped Blade Level 2 Rare +7 +2 N/A +1 +1.5 x1.2 N/A

Can be used to make a scythe if handle is placed properly. Can also be used to make weapons like these…

1.5 hours 5.00
Spade Shape Level 3 Unique +5 N/A N/A 0 0.75 x1.35 N/A
1 hour 5.00
Swallowtail Arrow Head Level 1 Less Common 1d10 0 0 0 0 0.1 steel 0.1 20% piercing damage straight to Vitality against leather and scale armor targets 0.2 0.25
Thrusting Claw Level 3 Rare 5% piercing damage N/A 0 0 0 0 0 This modification allows for 5% of the total damage to bypass armor and affect Vitality.  0.5 hours 20.00
Twisted Handle Enhancement Level 3 Unique x1.25 x1.25 0 0 +0.5 x1.35 N/A Takes two handle components and twists them together to make one handle component. Attack and Parry Values are added together and divided by 2. All "other Info" bonuses apply. 2 hours 15.00
Zodium Level 4 Legendary 22 15 N/A -5 6 metal x 5 N/A 1/2 attack power if used for handle.

50% of Vitality damage dealt when attacking is also dealt to target's Soul, which is returned to user
 
8 hours 11.50 per pound